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c++ - 我可以使用带有 SDL2 图像扩展名的 SDL-1.2.15 吗?

转载 作者:行者123 更新时间:2023-11-30 04:09:15 26 4
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我在代码块 12.11 中安装了 SDL 版本 1.2.15,当我尝试将它与 SDL2 图像扩展一起使用时,我遇到了某个问题。当我单击“运行”时,会弹出一个窗口并立即消失。我跟着此视频中的 sdl2-image 扩展安装说明 http://lazyfoo.net/SDL_tutorials/lesson03/windows/codeblocks/index.php.这就是我所做的我将 sdl2-image 扩展名中 lib 下的所有文件传输到 codeblock 安装目录的 lib 文件夹下,所有文件包括 sdl2-image 扩展名的 i.e-sdl2 文件夹以包括代码块目录和 sdl2-lib 下的所有文件图像扩展到制作的程序的exe目录。当我运行它时没有错误但是窗口出现并立即消失我的程序代码是

  #include "SDL/SDL.h"
#include "SDL2/SDL_image.h"
#include <string>

//Screen attributes
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
const int SCREEN_BPP = 32;

//The surfaces
SDL_Surface *background = NULL;
SDL_Surface *foo = NULL;
SDL_Surface *screen = NULL;

//The event structure
SDL_Event event;

SDL_Surface *load_image( std::string filename )
{
//The image that's loaded
SDL_Surface* loadedImage = NULL;

//The optimized image that will be used
SDL_Surface* optimizedImage = NULL;

//Load the image
loadedImage = IMG_Load( filename.c_str() );

//If the image loaded
if( loadedImage != NULL )
{
//Create an optimized image
optimizedImage = SDL_DisplayFormat( loadedImage );

//Free the old image
SDL_FreeSurface( loadedImage );

//If the image was optimized just fine
if( optimizedImage != NULL )
{
//Map the color key
Uint32 colorkey = SDL_MapRGB( optimizedImage->format, 0, 0xFF, 0xFF );

//Set all pixels of color R 0, G 0xFF, B 0xFF to be transparent
SDL_SetColorKey( optimizedImage, SDL_SRCCOLORKEY, colorkey );
}
}

//Return the optimized image
return optimizedImage;
}

void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination )
{
//Temporary rectangle to hold the offsets
SDL_Rect offset;

//Get the offsets
offset.x = x;
offset.y = y;

//Blit the surface
SDL_BlitSurface( source, NULL, destination, &offset );
}

bool init()
{
//Initialize all SDL subsystems
if( SDL_Init( SDL_INIT_EVERYTHING ) == -1 )
{
return 1;
}

//Set up the screen
screen = SDL_SetVideoMode( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE );

//If there was an error in setting up the screen
if( screen == NULL )
{
return 1;
}

//Set the window caption
SDL_WM_SetCaption( "Foo says \"Hello!\"", NULL );

//If everything initialized fine
return true;
}

bool load_files()
{
//Load the background image
background = load_image( "background.png" );

//If the background didn't load
if( background == NULL )
{
return false;
}

//Load the stick figure
foo = load_image( "foo.png" );

//If the stick figure didn't load
if( foo == NULL )
{
return false;
}

return true;
}

void clean_up()
{
//Free the surfaces
SDL_FreeSurface( background );
SDL_FreeSurface( foo );

//Quit SDL
SDL_Quit();
}

int main( int argc, char* args[] )
{
//Quit flag
bool quit = false;

//Initialize
if( init() == false )
{
return 1;
}

//Load the files
if( load_files() == false )
{
return 1;
}

//Apply the surfaces to the screen
apply_surface( 0, 0, background, screen );
apply_surface( 240, 190, foo, screen );

//Update the screen
if( SDL_Flip( screen ) == -1 )
{
return 1;
}

//While the user hasn't quit
while( quit == false )
{
//While there's events to handle
while( SDL_PollEvent( &event ) )
{
//If the user has Xed out the window
if( event.type == SDL_QUIT )
{
//Quit the program
quit = true;
}
}
}

//Free the surfaces and quit SDL
clean_up();

return 0;
}

是代码或安装过程有问题还是 sdl2-image-2.0.0 扩展与 sdl-1.2.15 不兼容?帮助

最佳答案

您需要使用旧版本的 SDL_Image 来自这里:http://www.libsdl.org/projects/SDL_image/release-1.2.html否则您将需要更新到 SDL2.0.1。我建议迁移到 SDL 2.0.1,因为它是一个更现代的图形库。

关于c++ - 我可以使用带有 SDL2 图像扩展名的 SDL-1.2.15 吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21368573/

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