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java - 为什么我的面板不抽牌?

转载 作者:行者123 更新时间:2023-11-30 04:04:22 25 4
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我正在尝试将 go Fish 制作成 GUI 版本,但是每当我单击“编译”时,卡片面板都不会显示。它只是带来一个绿色和黑色的小方 block 。它实际上并不抽牌。我的代码如下:

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;


public class goFishCards {

static int die1 = (int)(Math.random()*6) + 1;
static int die2= (int)(Math.random()*6) + 1;
static JLabel welcome= new JLabel ("Welcome to Go Fish");
static JLabel rollMessage= new JLabel ("Whoever has the highest roll goes first!");
static JLabel computerMessage= new JLabel ("Your opponent's roll is...");
static JLabel humanMessage= new JLabel ("Your roll is...");
static JLabel outcome= new JLabel ("The person who goes first is ");
static boolean computersMove= true;
static boolean humanMove=true;
static Deck myDeck = new Deck();
static Hand userHand = new Hand ();
static Hand computerHand = new Hand ();

public static class drawComputerDice extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(new Color(255,192,203));
drawComputerDie(g, die1, 3,3);
}//end of paintComponent.
void drawComputerDie(Graphics g, int val, int x, int y) {
g.setColor(Color.white);
g.fillRect(x, y, 35, 35);
g.setColor(Color.black);
g.drawRect(x, y, 34, 34);
if (val > 1) // upper left dot
g.fillOval(x+3, y+3, 9, 9);
if (val > 3) // upper right dot
g.fillOval(x+23, y+3, 9, 9);
if (val == 6) // middle left dot
g.fillOval(x+3, y+13, 9, 9);
if (val % 2 == 1) // middle dot (for odd-numbered val's)
g.fillOval(x+13, y+13, 9, 9);
if (val == 6) // middle right dot
g.fillOval(x+23, y+13, 9, 9);
if (val > 3) // bottom left dot
g.fillOval(x+3, y+23, 9, 9);
if (val > 1) // bottom right dot
g.fillOval(x+23, y+23, 9,9);
repaint();
}//end of drawDie.
}//end of class drawDice.
public static class drawHumanDice extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(new Color(255,192,203));
drawHumanDie(g, die2, 3,3);
}//end of paintComponent.
void drawHumanDie(Graphics g, int val, int x, int y) {
g.setColor(Color.white);
g.fillRect(x, y, 35, 35);
g.setColor(Color.black);
g.drawRect(x, y, 34, 34);
if (val > 1) // upper left dot
g.fillOval(x+3, y+3, 9, 9);
if (val > 3) // upper right dot
g.fillOval(x+23, y+3, 9, 9);
if (val == 6) // middle left dot
g.fillOval(x+3, y+13, 9, 9);
if (val % 2 == 1) // middle dot (for odd-numbered val's)
g.fillOval(x+13, y+13, 9, 9);
if (val == 6) // middle right dot
g.fillOval(x+23, y+13, 9, 9);
if (val > 3) // bottom left dot
g.fillOval(x+3, y+23, 9, 9);
if (val > 1) // bottom right dot
g.fillOval(x+23, y+23, 9,9);
repaint();
}
}

public static class drawCards extends JPanel{
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(new Color (0,0,0));

for (int i=0; i < userHand.getCardCount(); i++)
drawCards(g, userHand.getCard(i), 10 + i * 90, 160);
for (int i=0; i <computerHand.getCardCount(); i++)
drawCards(g, computerHand.getCard(i), 10 + i* 90,30);
repaint();
}//end of paintComponent.

void drawCards(Graphics g, Card card, int x, int y) {
if (card == null) { // Draw a face-down card
g.setColor(Color.blue);
g.fillRect(x,y,80,100);
g.setColor(Color.white);
g.drawRect(x+3,y+3,73,93);
g.drawRect(x+4,y+4,71,91);
repaint();
}
else {
g.setColor(Color.white);
g.fillRect(x,y,80,100);
g.setColor(Color.gray);
g.drawRect(x,y,79,99);
g.drawRect(x+1,y+1,77,97);
if (card.getSuit() == Card.DIAMONDS || card.getSuit() == Card.HEARTS)
g.setColor(Color.red);

else
g.setColor(Color.black);
g.drawString(card.getValueAsString(), x + 10, y + 30);
g.drawString("of", x+ 10, y + 50);
g.drawString(card.getSuitAsString(), x + 10, y + 70);
repaint();
}
} // end drawCard()
}


public static void main (String []args) {
myDeck.shuffle();
for (int i = 0; i < 2; i++) {
computerHand.addCard(myDeck.dealCard());
userHand.addCard(myDeck.dealCard());
System.out.print(userHand.getCard(i).getSuitAsString());
}

drawComputerDice dice1= new drawComputerDice();
drawHumanDice dice2= new drawHumanDice();

drawCards cards = new drawCards();

welcome.setFont(new Font ("Times New Roman", Font.BOLD,35));
welcome.setForeground(new Color (147,112,219));

rollMessage.setFont(new Font ("Myriad Web Pro", Font.BOLD,15));
rollMessage.setForeground(new Color(0,0,0));

ImageIcon table= new ImageIcon ("cardTable.jpg");
JLabel cardTable= new JLabel(table);

JPanel picture= new JPanel();
picture.setBackground(new Color(255,192,203));
picture.add(cardTable);

JPanel dicePanel= new JPanel();
dicePanel.setLayout(new GridLayout(0,1));
dicePanel.setBackground(new Color(255,192,203));
dicePanel.add(welcome, BorderLayout.NORTH);
dicePanel.add(rollMessage);
dicePanel.add(computerMessage);
dicePanel.add(dice1);
dicePanel.add(humanMessage);
dicePanel.add(dice2);

JPanel cardPanel = new JPanel();
cardPanel.setLayout(new FlowLayout());
cardPanel.setBackground(new Color(0,120,0));
cardPanel.add(cards);
cardPanel.setPreferredSize(new Dimension(460,310));

JPanel mainPanel= new JPanel();
mainPanel.setLayout(new FlowLayout());
mainPanel.setBackground(new Color(255,192,203));
mainPanel.add(picture);
mainPanel.add(dicePanel);
mainPanel.add(cardPanel);

JFrame window= new JFrame ("Go Fish!");
window.setContentPane(mainPanel);
window.setSize(500,500);
window.setLocation(500,500);
window.setVisible(true);
window.setResizable(true);
}
}//end of class.

卡片:

/**
* An object of type Card represents a playing card from a
* standard Poker deck, including Jokers. The card has a suit, which
* can be spades, hearts, diamonds, clubs, or joker. A space, heart,
* diamond, or club has one of the 13 values: ace, 2, 3, 4, 5, 6, 7,
* 8, 9, 10, jack, queen, or king. Note that "ace" is considered to be
* the smallest value. A joker can also have an associated value;
* this value can be anything and can be used to keep track of several
* different jokers.
*/

public class Card {

public final static int SPADES = 0; // Codes for the 4 suits, plus Joker.
public final static int HEARTS = 1;
public final static int DIAMONDS = 2;
public final static int CLUBS = 3;
public final static int JOKER = 4;

public final static int ACE = 1; // Codes for the non-numeric cards.
public final static int JACK = 11; // Cards 2 through 10 have their
public final static int QUEEN = 12; // numerical values for their codes.
public final static int KING = 13;

/**
* This card's suit, one of the constants SPADES, HEARTS, DIAMONDS,
* CLUBS, or JOKER. The suit cannot be changed after the card is
* constructed.
*/
private final int suit;

/**
* The card's value. For a normal cards, this is one of the values
* 1 through 13, with 1 representing ACE. For a JOKER, the value
* can be anything. The value cannot be changed after the card
* is constructed.
*/
private final int value;

/**
* Creates a Joker, with 1 as the associated value. (Note that
* "new Card()" is equivalent to "new Card(1,Card.JOKER)".)
*/
public Card() {
suit = JOKER;
value = 1;
}

/**
* Creates a card with a specified suit and value.
* @param theValue the value of the new card. For a regular card (non-joker),
* the value must be in the range 1 through 13, with 1 representing an Ace.
* You can use the constants Card.ACE, Card.JACK, Card.QUEEN, and Card.KING.
* For a Joker, the value can be anything.
* @param theSuit the suit of the new card. This must be one of the values
* Card.SPADES, Card.HEARTS, Card.DIAMONDS, Card.CLUBS, or Card.JOKER.
* @throws IllegalArgumentException if the parameter values are not in the
* Permissible ranges
*/
public Card(int theValue, int theSuit) {
if (theSuit != SPADES && theSuit != HEARTS && theSuit != DIAMONDS &&
theSuit != CLUBS && theSuit != JOKER)
throw new IllegalArgumentException("Illegal playing card suit");
if (theSuit != JOKER && (theValue < 1 || theValue > 13))
throw new IllegalArgumentException("Illegal playing card value");
value = theValue;
suit = theSuit;
}

/**
* Returns the suit of this card.
* @returns the suit, which is one of the constants Card.SPADES,
* Card.HEARTS, Card.DIAMONDS, Card.CLUBS, or Card.JOKER
*/
public int getSuit() {
return suit;
}

/**
* Returns the value of this card.
* @return the value, which is one the numbers 1 through 13, inclusive for
* a regular card, and which can be any value for a Joker.
*/
public int getValue() {
return value;
}

/**
* Returns a String representation of the card's suit.
* @return one of the strings "Spades", "Hearts", "Diamonds", "Clubs"
* or "Joker".
*/
public String getSuitAsString() {
switch ( suit ) {
case SPADES: return "Spades";
case HEARTS: return "Hearts";
case DIAMONDS: return "Diamonds";
case CLUBS: return "Clubs";
default: return "Joker";
}
}

/**
* Returns a String representation of the card's value.
* @return for a regular card, one of the strings "Ace", "2",
* "3", ..., "10", "Jack", "Queen", or "King". For a Joker, the
* string is always numerical.
*/
public String getValueAsString() {
if (suit == JOKER)
return "" + value;
else {
switch ( value ) {
case 1: return "Ace";
case 2: return "2";
case 3: return "3";
case 4: return "4";
case 5: return "5";
case 6: return "6";
case 7: return "7";
case 8: return "8";
case 9: return "9";
case 10: return "10";
case 11: return "Jack";
case 12: return "Queen";
default: return "King";
}
}
}

/**
* Returns a string representation of this card, including both
* its suit and its value (except that for a Joker with value 1,
* the return value is just "Joker"). Sample return values
* are: "Queen of Hearts", "10 of Diamonds", "Ace of Spades",
* "Joker", "Joker #2"
*/
public String toString() {
if (suit == JOKER) {
if (value == 1)
return "Joker";
else
return "Joker #" + value;
}
else
return getValueAsString() + " of " + getSuitAsString();
}


} // end class Card

手:

/**
* An object of type Hand represents a hand of cards. The
* cards belong to the class Card. A hand is empty when it
* is created, and any number of cards can be added to it.
*/

import java.util.ArrayList;

public class Hand {

private ArrayList hand; // The cards in the hand.

/**
* Create a hand that is initially empty.
*/
public Hand() {
hand = new ArrayList();
}

/**
* Remove all cards from the hand, leaving it empty.
*/
public void clear() {
hand.clear();
}

/**
* Add a card to the hand. It is added at the end of the current hand.
* @param c the non-null card to be added.
* @throws NullPointerException if the parameter c is null.
*/
public void addCard(Card c) {
if (c == null)
throw new NullPointerException("Can't add a null card to a hand.");
hand.add(c);
}

/**
* Remove a card from the hand, if present.
* @param c the card to be removed. If c is null or if the card is not in
* the hand, then nothing is done.
*/
public void removeCard(Card c) {
hand.remove(c);
}

/**
* Remove the card in a specified position from the hand.
* @param position the position of the card that is to be removed, where
* positions are starting from zero.
* @throws IllegalArgumentException if the position does not exist in
* the hand, that is if the position is less than 0 or greater than
* or equal to the number of cards in the hand.
*/
public void removeCard(int position) {
if (position < 0 || position >= hand.size())
throw new IllegalArgumentException("Position does not exist in hand: "
+ position);
hand.remove(position);
}

/**
* Returns the number of cards in the hand.
*/
public int getCardCount() {
return hand.size();
}

/**
* Gets the card in a specified position in the hand. (Note that this card
* is not removed from the hand!)
* @param position the position of the card that is to be returned
* @throws IllegalArgumentException if position does not exist in the hand
*/
public Card getCard(int position) {
if (position < 0 || position >= hand.size())
throw new IllegalArgumentException("Position does not exist in hand: "
+ position);
return (Card)hand.get(position);
}

/**
* Sorts the cards in the hand so that cards of the same suit are
* grouped together, and within a suit the cards are sorted by value.
* Note that aces are considered to have the lowest value, 1.
*/
public void sortBySuit() {
ArrayList newHand = new ArrayList();
while (hand.size() > 0) {
int pos = 0; // Position of minimal card.
Card c = (Card)hand.get(0); // Minimal card.
for (int i = 1; i < hand.size(); i++) {
Card c1 = (Card)hand.get(i);
if ( c1.getSuit() < c.getSuit() ||
(c1.getSuit() == c.getSuit() && c1.getValue() < c.getValue()) ) {
pos = i;
c = c1;
}
}
hand.remove(pos);
newHand.add(c);
}
hand = newHand;
}

/**
* Sorts the cards in the hand so that cards of the same value are
* grouped together. Cards with the same value are sorted by suit.
* Note that aces are considered to have the lowest value, 1.
*/
public void sortByValue() {
ArrayList newHand = new ArrayList();
while (hand.size() > 0) {
int pos = 0; // Position of minimal card.
Card c = (Card)hand.get(0); // Minimal card.
for (int i = 1; i < hand.size(); i++) {
Card c1 = (Card)hand.get(i);
if ( c1.getValue() < c.getValue() ||
(c1.getValue() == c.getValue() && c1.getSuit() < c.getSuit()) ) {
pos = i;
c = c1;
}
}
hand.remove(pos);
newHand.add(c);
}
hand = newHand;
}

public void shuffle() {
for ( int i = hand.size()-1; i > 0; i-- ) {
int rand = (int)(Math.random()*(hand.size()));
Card temp = getCard(rand);//card represented by random number;
hand.remove(rand);//remove card represented by random number
hand.add(temp);//add temp card to hand
}
}


}

牌组:

/**
* An object of type Deck represents a deck of playing cards. The deck
* is a regular poker deck that contains 52 regular cards and that can
* also optionally include two Jokers.
*/
public class Deck {

/**
* An array of 52 or 54 cards. A 54-card deck contains two Jokers,
* in addition to the 52 cards of a regular poker deck.
*/
private Card[] deck;

/**
* Keeps track of the number of cards that have been dealt from
* the deck so far.
*/
private int cardsUsed;

/**
* Constructs a regular 52-card poker deck. Initially, the cards
* are in a sorted order. The shuffle() method can be called to
* randomize the order. (Note that "new Deck()" is equivalent
* to "new Deck(false)".)
*/
public Deck() {
this(false); // Just call the other constructor in this class.
}

/**
* Constructs a poker deck of playing cards, The deck contains
* the usual 52 cards and can optionally contain two Jokers
* in addition, for a total of 54 cards. Initially the cards
* are in a sorted order. The shuffle() method can be called to
* randomize the order.
* @param includeJokers if true, two Jokers are included in the deck; if false,
* there are no Jokers in the deck.
*/
public Deck(boolean includeJokers) {
if (includeJokers)
deck = new Card[54];
else
deck = new Card[52];
int cardCt = 0; // How many cards have been created so far.
for ( int suit = 0; suit <= 3; suit++ ) {
for ( int value = 1; value <= 13; value++ ) {
deck[cardCt] = new Card(value,suit);
cardCt++;
}
}
if (includeJokers) {
deck[52] = new Card(1,Card.JOKER);
deck[53] = new Card(2,Card.JOKER);
}
cardsUsed = 0;
}

/**
* Put all the used cards back into the deck (if any), and
* shuffle the deck into a random order.
*/
public void shuffle() {
for ( int i = deck.length-1; i > 0; i-- ) {
int rand = (int)(Math.random()*(i+1));
Card temp = deck[i];
deck[i] = deck[rand];
deck[rand] = temp;
}
cardsUsed = 0;
}

/**
* As cards are dealt from the deck, the number of cards left
* decreases. This function returns the number of cards that
* are still left in the deck. The return value would be
* 52 or 54 (depending on whether the deck includes Jokers)
* when the deck is first created or after the deck has been
* shuffled. It decreases by 1 each time the dealCard() method
* is called.
*/
public int cardsLeft() {
return deck.length - cardsUsed;
}

/**
* Removes the next card from the deck and return it. It is illegal
* to call this method if there are no more cards in the deck. You can
* check the number of cards remaining by calling the cardsLeft() function.
* @return the card which is removed from the deck.
* @throws IllegalStateException if there are no cards left in the deck
*/
public Card dealCard() {
if (cardsUsed == deck.length)
throw new IllegalStateException("No cards are left in the deck.");
cardsUsed++;
return deck[cardsUsed - 1];
// Programming note: Cards are not literally removed from the array
// that represents the deck. We just keep track of how many cards
// have been used.
}

/**
* Test whether the deck contains Jokers.
* @return true, if this is a 54-card deck containing two jokers, or false if
* this is a 52 card deck that contains no jokers.
*/
public boolean hasJokers() {
return (deck.length == 54);
}

} // end class Deck

最佳答案

知道这就是问题所在。我只是想先测试一下。但发生的情况是您的面板没有首选尺寸,因此不会显示任何内容。如果您覆盖 drawCards 中的 getPreferredSize(),它就会显示。

    @Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}

只需将上述内容添加到您的 DrawCards 中的某个位置即可。您可以将Dimension设置为您想要的任何大小。我刚刚用上面的测试了一下,结果显示。

之前 getPreferredSize()

enter image description here

之后 getPreferredSize()

enter image description here

<小时/>

顺便说一句,您应该始终遵循 Java 命名约定。类名以大写字母开头。

<小时/>

关于java - 为什么我的面板不抽牌?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21119456/

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