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C++ 删除数组中的重复项

转载 作者:行者123 更新时间:2023-11-30 03:55:59 31 4
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感谢您的帮助。

我必须调整一个函数来从数组中删除重复项。目前,我得到了我什至不理解的奇怪输出,每次我尝试清除重复项的功能时,我都没有得到预期的效果。这是代码。

主要.cpp

#include <iostream> // For cout and cin
#include <string> // For string objects
#include "Set.h" // For ADT Set
using namespace std;

int main()
{

//Creating a set to hold our numbers
Set<int> a_set;

//Checking if a_set is empty
cout << "This is the empty set, and IsEmpty() returns "
<< a_set.IsEmpty() << endl;

//creating an empty array
int Array[] = {1};

//Checking if the set now has a single items
cout << "This set should have a single item, and a_set.Contains "
<< a_set.Contains(Array[1]) << endl;

//Removing the item placed in a_set.
a_set.Remove(Array[1]);

//Verifying that the set is empty again.
cout << "This is the empty set, and IsEmpty() returns "
<< a_set.IsEmpty() << " The set is now empty and ready for values." << endl;


//Adding items in order given
a_set.Add(Array[1]);
a_set.Add(Array[10]);
a_set.Add(Array[3]);
a_set.Add(Array[10]);
a_set.Add(Array[5]);
a_set.Add(Array[10]);

//Getting current size of a_set
int size = a_set.GetCurrentSize();
cout << "The Array should be size=4. Size = " << size << endl;

//Checking that the items that we placed in the set are correct
cout << "Number 1 should be pressent in a_set. Return: "
<< a_set.Contains(Array[1]) << endl;

cout << "Number 3 should be pressent in a_set. Return: "
<< a_set.Contains(Array[3]) << endl;

cout << "Number 5 should be pressent in a_set. Return: "
<< a_set.Contains(Array[5]) << endl;

cout << "Number 10 should be pressent in a_set. Return: "
<< a_set.Contains(Array[10]) << endl;

int v = 0;
do
{
cout << Array[v] << endl;
v++;
}while (v < 7);
return 0;

}; // end main

现在这是我的功能。这是在我尝试删除重复项之前....

function.cpp

#include "Set.h"
#include <cstddef>

template<class ItemType>
Set<ItemType>::Set() : item_count_(0), max_items_(kDefaultSetSize_)
{
} // end default constructor

template<class ItemType>
int Set<ItemType>::GetCurrentSize() const
{
return item_count_;
} // end getCurrentSize

template<class ItemType>
bool Set<ItemType>::IsEmpty() const
{
return item_count_ == 0;
} // end isEmpty

// Made changes to deny duplicate items in an array.
template<class ItemType>
bool Set<ItemType>::Add(const ItemType& new_entry)
{
bool has_room_to_add = item_count_ < max_items_;
if (has_room_to_add)
{
items_[item_count_] = new_entry;
item_count_++;
} // end if

return has_room_to_add;
} // end add

template<class ItemType>
bool Set<ItemType>::Remove(const ItemType& an_entry)
{
int located_index = GetIndexOf(an_entry);
bool can_remove_item = !IsEmpty() && (located_index > -1);
if (can_remove_item)
{
item_count_--;
items_[located_index] = items_[item_count_];
} // end if
return can_remove_item;
} // end remove

template<class ItemType>
void Set<ItemType>::Clear()
{
item_count_ = 0;
} // end clear

template<class ItemType>
int Set<ItemType>::GetFrequencyOf(const ItemType& an_entry) const
{
int frequency = 0;
int search_index = 0;
while (search_index < item_count_)
{
if (items_[search_index] == an_entry)
{
frequency++;
} // end if

search_index++;
} // end while

return frequency;
} // end getFrequencyOf

template<class ItemType>
bool Set<ItemType>::Contains(const ItemType& an_entry) const
{
return GetIndexOf(an_entry) > -1;
} // end contains

template<class ItemType>
vector<ItemType> Set<ItemType>::ToVector() const
{
vector<ItemType> bag_contents;
for (int i = 0; i < item_count_; i++)
bag_contents.push_back(items_[i]);
return bag_contents;
} // end toVector

template<class ItemType>
int Set<ItemType>::GetIndexOf(const ItemType& target) const
{
bool found = false;
int result = -1;
int search_index = 0;
// if the bag is empty, item_count is zero, so loop is skipped
while (!found && (search_index < item_count_))
{
if (items_[search_index] == target)
{
found = true;
result = search_index;
}
else
{
search_index++;
} // end if
} // end while
return result;
} // end getIndexOf

*.h文件

#ifndef TEACH_CSCI235_BAGADT_BAG_H_
#define TEACH_CSCI235_BAGADT_BAG_H_

#include "SetInterface.h"

template<class ItemType>
class Set : public SetInterface<ItemType>
{
public:
Set();
int GetCurrentSize() const;
bool IsEmpty() const;
bool Add(const ItemType& new_entry);
bool Remove(const ItemType& an_entry);
void Clear();
bool Contains(const ItemType& an_ntry) const;
int GetFrequencyOf(const ItemType& an_entry) const;
vector<ItemType> ToVector() const;

private:
static const int kDefaultSetSize_ = 6;
ItemType items_[kDefaultSetSize_]; // array of bag items
int item_count_; // current count of bag items
int max_items_; // max capacity of the bag

// Returns either the index of the element in the array items that
// contains the given target or -1, if the array does not contain
// the target.
int GetIndexOf(const ItemType& target) const;
}; // end Set

#include "Set.cpp"

#endif // TEACH_CSCI235_BAGADT_BAG_H_

我的输出是:

This is the empty set, and IsEmpty() returns 1
This set should have a single item, and a_set.Contains 1
This is the empty set, and IsEmpty() returns 1 The set is now empty and ready for values.
The Array should be size=4. Size = 6
Number 1 should be pressent in a_set. Return: 1
Number 3 should be pressent in a_set. Return: 1
Number 5 should be pressent in a_set. Return: 1
Number 10 should be pressent in a_set. Return: 1
1
0
42563728
1
2056807160
32767
42563728

我已经尝试在 function.cpp 中实现一个 while 循环和一个 for 循环(根据分配),但没有任何效果。你能给我指出正确的方向吗,因为我觉得我错过了什么。

谢谢。

最佳答案

在更新为完整的代码列表后,问题似乎出在数组边界之外的值的使用(变量 Array)。在 C++ 中,没有安全机制可以防止您访问未初始化的内存。

例如,给定以下片段(改编自您的代码):

int main(int, char**) {
/* Notice I only specify one element */
int array[] = { 1 };

int v = 0;
do {
std::cout << array[v] << std::endl;
v++;
} while (v < 7);

return 0;
}

我得到这个输出:

rdahlgren@athas:~/work/cpp $ g++ main.cpp 
rdahlgren@athas:~/work/cpp $ ./a.out
1
32767
0
3
4196544
0
372508672

此处的“奇怪”值来自未初始化的内存。它的内容是未定义的。相反,您应该定义一个包含 11 个元素的数组。我说 11 个元素是因为您在代码中访问索引 10,而 C++ 使用从零开始的数组索引。

如果我将代码片段更新为:

int main(int, char**) {
/* Now I specify 11 elements */
int array[] = {
0, 1, 2, 3, 4, 5,
6, 7, 8, 9, 10
};

int v = 0;
do {
std::cout << array[v] << std::endl;
v++;
} while (v < 7);

return 0;
}

我得到以下(更理智的)结果:

rdahlgren@athas:~/work/cpp $ g++ main.cpp 
rdahlgren@athas:~/work/cpp $ ./a.out
0
1
2
3
4
5
6

在 C++ 中使用变量之前,请注意始终对其进行初始化。如果不这样做,可能会导致非常严重且难以检测的错误。

为了进一步说明差异,这里有一个完整的示例,展示了静态分配一个数组,然后在单独的步骤中对其进行初始化。在上面的代码中,我使用数组字面量语法对其进行初始化。

#include <iostream>

int main(int, char**) {
const unsigned int arrayLength = 5;
int array[arrayLength]; // <-- allocated, but uninitialized

std::cout << "Uninitialized values:\n";
for (int i = 0; i < arrayLength; ++i) {
std::cout << "Array index " << i << " is " << array[i] << std::endl;
}

// Now we can initialize it / insert values / whatever
for (int i = 0; i < arrayLength; ++i) {
array[i] = i * 10; // Times ten just for fun
}

for (int i = 0; i < arrayLength; ++i) {
std::cout << "Array index " << i << " is " << array[i] << std::endl;
}

}

关于C++ 删除数组中的重复项,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28757237/

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