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c++ - g++ : linker issue on Mac OS X - Undefined symbols for architecture x86_64

转载 作者:行者123 更新时间:2023-11-30 03:51:39 28 4
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我之前问过这个问题here ,却得不到答复,只是“绕道而行”。现在,我正在尝试找到问题的实际解决方案(如下所述)。在有人说之前有人问过这个问题之前,我想说我尝试了提供的解决方案 here , here , here , 和 here - 没有任何帮助:(

问题是链接器说 Undefined symbols for architecture x86_64没有任何其他警告或错误。调用、完整错误消息和正在编译的代码如下所示。

注意:如果我定义 operator<< inline,问题就消失了,但这并不是真正的解决方案,而是绕了个弯路:)

提前谢谢你:)

调用和环境

环境:

  • 操作系统:Mac OS X Yosemite (10.10.4)
  • X代码:6.4 (6E35b)
  • uname -a : Darwin wireless1x-XXX-XXX-XXX-XXX.bu.edu 14.4.0 Darwin Kernel Version 14.4.0: Thu May 28 11:35:04 PDT 2015; root:xnu-2782.30.5~1/RELEASE_X86_64 x86_6
  • g++ --version : Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
    Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
    Target: x86_64-apple-darwin14.4.0
    Thread model: posix

运行参数:

g++ -std=c++11 -lm -stdlib=libc++ tstLinkedList1.cpp -o tstLinkedList1

g++ -std=c++11 -lm -stdlib=libstdc++ tstLinkedList1.cpp -o tstLinkedList1

我还尝试添加 -lc++在这两种情况下 - 同样的事情 :(

错误

编辑错误发生在operator<<重载,定义在 LinkedList.hpp 的最后下面的文件

使用 -stdlib=libc++ :

Undefined symbols for architecture x86_64:
"operator<<(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, LinkedList<int> const&)", referenced from:
_main in tstLinkedList1-66598f.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

使用 -stdlib=libstdc++ :

Undefined symbols for architecture x86_64:
"operator<<(std::ostream&, LinkedList<int> const&)", referenced from:
_main in tstLinkedList1-8d9300.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

代码

链表.hpp:

#pragma once

template <typename T> class LinkedList;
template <typename T>
std::ostream& operator<<(std::ostream& os, const LinkedList<T>& list);


/** Node class
*
* @tparam T template type
*/
template <typename T>
class Node {
private:
T _elem; //!< Stored value
Node<T>* _next; //!< Next element

friend class LinkedList<T>; //!< Friend class
};


/** Singly Linked List
*
* @tparam T template type
*/
template <typename T>
class LinkedList {
public:
LinkedList();
~LinkedList();
std::size_t size() const;
bool empty() const;
const T& front() const;
void addFront(const T& e);
void removeFront();
public:
// Housekeeping
friend std::ostream& operator<<(std::ostream& os, const LinkedList<T>& list);
private:
Node<T>* _head;
std::size_t _size;
};

/** Constructor */
template <typename T>
LinkedList<T>::LinkedList() : _head(nullptr), _size(0) {}

/** Destructor */
template <typename T>
LinkedList<T>::~LinkedList() {
while (!empty()) removeFront();
}

/** Number of elements in the list
*
* @returns std::size_t Number of elements in the list
*/
template <typename T>
std::size_t LinkedList<T>::size() const {
return this->_size;
}

/** Empty?
*
* @returns bool True if empty
*/
template <typename T>
bool LinkedList<T>::empty() const {
return _head == nullptr;
}

/** Get front element (read-only)
*
* @returns T
*/
template <typename T>
const T& LinkedList<T>::front() const {
return _head->_elem;
}

/** Add element in the front of the list
*
* @param e Element to be added
*/
template <typename T>
void LinkedList<T>::addFront(const T& e) {
Node<T>* v = new Node<T>;
v->_elem = e;
v->_next = _head;
_head = v;
_size++;
}

/** Remove the first element */
template <typename T>
void LinkedList<T>::removeFront() {
if (empty()) return;
Node<T>* old = _head;
_head = old->_next;
_size--;
delete old;
}

/** Operator<< for the linked list
*
* @returns std::ostream
* @param LHS->std::ostream
* @param RHS->LinkedList<T>
*/
template <typename T>
std::ostream& operator<<(std::ostream& os, const LinkedList<T>& list) {
os << "TEST";
return os;
}

tstLinkedList1.cpp:

#include <iostream>
#include "LinkedList.hpp"

using namespace std;

int main() {
LinkedList<int> ll1;
ll1.removeFront();
ll1.addFront(1);

std::cout << ll1 << std::endl;
}

最佳答案

friend 声明并没有按照您的想法行事。它声明了一个非模板函数,而不是您之前声明的模板。你需要的是:

// within LinkedList:
template<typename U>
friend std::ostream& operator<<(std::ostream&, const LinkedList<U>&);

匹配您声明的模板并使那个成为 friend 。嗯,整个模板。或者,您也可以使用

// within LinkedList:
friend std::ostream& operator<<<>(std::ostream&, const LinkedList&);
// NOTE: ^^ here you need to add <>

给 friend 一个T (您可以使用 LinkedList 而不是 LinkedList<T> - 在类里面没有区别)。

如果你只使用

// within LinkedList:
friend std::ostream& operator<<(std::ostream&, const LinkedList<T>&);

你需要有

// within the global namespace
// NOTE: not a template!
std::ostream& operator<<(std::ostream&, const LinkedList<int>&);

使您的示例工作。或者你可以定义 friend operator<<内联:

// within LinkedList:
friend std::ostream& operator<<(std::ostream& os, const LinkedList<T>& list)
{
// implement me!
return os;
}

并完全删除前向声明。

关于c++ - g++ : linker issue on Mac OS X - Undefined symbols for architecture x86_64,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31149807/

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