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c++ - boost spirit 2:在 qi::parser 上跟随进度百分比。我的代码有什么问题?

转载 作者:行者123 更新时间:2023-11-30 03:46:10 25 4
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使用 Boost Spirit 2 开发,我正在尝试关注 example为了在我的 pgn 解析器中获得进展(稍后将添加语义操作)(另请参见 related previous question)。但我无法设法避免编译错误:cpp

#include "pgn_games_extractor.h"
#include <boost/spirit/include/qi.hpp>
#include <boost/fusion/include/adapt_struct.hpp>
#include <tuple>

#include <iostream>

BOOST_FUSION_ADAPT_STRUCT(loloof64::pgn_tag, key, value)
BOOST_FUSION_ADAPT_STRUCT(loloof64::game_move, move_number, white_move, black_move, result)
BOOST_FUSION_ADAPT_STRUCT(loloof64::pgn_game, header, moves)

namespace loloof64 {
namespace qi = boost::spirit::qi;

typedef std::tuple<std::size_t, game_move> move_t;
typedef std::tuple<std::vector<pgn_tag>, std::vector<move_t>> game_t;
typedef std::tuple<std::size_t, std::vector<game_t>> pgn_t;

template <typename Iterator> struct pgn_parser : qi::grammar<Iterator, std::vector<pgn_game>, qi::space_type> {
pgn_parser() : pgn_parser::base_type(games) {
using namespace qi;

CurrentPos<Iterator> filepos;

const std::string no_move;
result.add
("1-0", result_t::white_won)
("0-1", result_t::black_won)
("1/2-1/2", result_t::draw)
("*", result_t::undecided);

quoted_string = '"' >> *~char_('"') >> '"';
tag = '[' >> +alnum >> quoted_string >> ']';
header = +tag;
regular_move = lit("O-O-O") | "O-O" | (+char_("a-hNBRQK") >> +char_("a-h1-8x=NBRQK") >> -lit("e.p."));
single_move = raw [ regular_move >> -char_("+#") ];
full_move = filepos.current_pos >> uint_
>> (lexeme["..." >> attr(no_move)] | "." >> single_move)
>> (single_move | attr(no_move))
>> -result;

game_description = +full_move;
single_game = -header >> game_description;
games = filepos.save_start_pos >> *single_game;

BOOST_SPIRIT_DEBUG_NODES(
(tag)(header)(quoted_string)(regular_move)(single_move)
(full_move)(game_description)(single_game)(games)
)
}

private:
qi::rule<Iterator, pgn_tag(), qi::space_type> tag;
qi::rule<Iterator, std::vector<pgn_tag>, qi::space_type> header;

qi::rule<Iterator, move_t(), qi::space_type> full_move;
qi::rule<Iterator, std::vector<move_t>, qi::space_type> game_description;

qi::rule<Iterator, game_t(), qi::space_type> single_game;
qi::rule<Iterator, pgn_t(), qi::space_type> games;

// lexemes
qi::symbols<char, result_t> result;
qi::rule<Iterator, std::string()> quoted_string;
qi::rule<Iterator> regular_move;
qi::rule<Iterator, std::string()> single_move;
};
}

loloof64::PgnGamesExtractor::PgnGamesExtractor(std::string inputFilePath) {
std::ifstream inputFile(inputFilePath);
parseInput(inputFile);
}

loloof64::PgnGamesExtractor::PgnGamesExtractor(std::istream &inputFile) { parseInput(inputFile); }

loloof64::PgnGamesExtractor::~PgnGamesExtractor() {
// dtor
}

void loloof64::PgnGamesExtractor::parseInput(std::istream &inputFile) {
if (inputFile.fail() || inputFile.bad())
throw new InputFileException("Could not read the input file !");

typedef boost::spirit::istream_iterator It;
loloof64::pgn_parser<It> parser;
std::vector<loloof64::pgn_game> temp_games;

It iter(inputFile >> std::noskipws), end;

//////////////////////////////////
std::cout << "About to parse the file" << std::endl;
//////////////////////////////////

bool success = boost::spirit::qi::phrase_parse(iter, end, parser, boost::spirit::qi::space, temp_games);

//////////////////////////////////
std::cout << "Finished to parse the file" << std::endl;
//////////////////////////////////

if (success && iter == end) {
games.swap(temp_games);
} else {
std::string error_fragment(iter, end);
throw PgnParsingException("Failed to parse the input at :'" + error_fragment + "' !");
}
}

和头文件:header .

#ifndef PGNGAMESEXTRACTOR_HPP
#define PGNGAMESEXTRACTOR_HPP

#include <string>
#include <vector>
#include <fstream>
#include <stdexcept>

#include <boost/fusion/adapted/std_tuple.hpp>
#include <boost/spirit/include/phoenix.hpp>

#include <boost/spirit/include/qi.hpp>
#include <boost/spirit/repository/include/qi_iter_pos.hpp>

namespace loloof64 {

namespace phx = boost::phoenix;
namespace qi = boost::spirit::qi;


/*
* This class has been taken from http://marko-editor.com/articles/position_tracking/
*/
template<typename Iterator>
struct CurrentPos {
CurrentPos() {
save_start_pos = qi::omit[boost::spirit::repository::qi::iter_pos[
phx::bind(&CurrentPos::setStartPos, this, qi::_1)]];
current_pos = boost::spirit::repository::qi::iter_pos[
qi::_val = phx::bind(&CurrentPos::getCurrentPos, this, qi::_1)];
}

qi::rule<Iterator> save_start_pos;
qi::rule<Iterator, std::size_t()> current_pos;

private:
void setStartPos(const Iterator &iterator) {
start_pos_ = iterator;
}

std::size_t getCurrentPos(const Iterator &iterator) {
return std::distance(start_pos_, iterator);
}

Iterator start_pos_;
};

enum result_t { white_won, black_won, draw, undecided };

struct pgn_tag {
std::string key;
std::string value;
};

struct game_move {
unsigned move_number;
std::string white_move;
std::string black_move;
result_t result;
};

struct pgn_game {
std::vector<pgn_tag> header;
std::vector<game_move> moves;
};

class PgnGamesExtractor {
public:
PgnGamesExtractor(std::string inputFilePath);
PgnGamesExtractor(std::istream &inputFile);
/*
Both constructos may throw PgnParsingException (if bad pgn format) and InputFileException (if missing file)
*/
std::vector<pgn_game> getGames() const { return games; }
virtual ~PgnGamesExtractor();

protected:
private:
std::vector<pgn_game> games;
void parseInput(std::istream &inputFile);
};

class PgnParsingException : public virtual std::runtime_error {
public:
PgnParsingException(std::string message) : std::runtime_error(message) {}
};

class InputFileException : public virtual std::runtime_error {
public:
InputFileException(std::string message) : std::runtime_error(message) {}
};
}

#endif // PGNGAMESEXTRACTOR_HPP

我没有发布编译错误,因为编译错误太多了,而且文件很容易测试。

最佳答案

当然,它不会很好地与流媒体界面一起工作。您可以保留开始迭代器,但是

  1. 您不会提前知道流长度(除非您在带外获取它)

  2. 每次都计算当前位置(与起始迭代器的距离)效率极低。

由于您在评论中提到您正在解析文件,因此您应该考虑使用内存映射(例如 boost::iostream::mapped_file_sourcemmap)。这样,距离计算是瞬时的,在随机访问迭代器上使用指针算法。


这是一个工作示例,具有以下更改/注释:

  1. 使用内存映射输入数据3
  2. omit[]save_start_pos没用(没有声明的属性)
  3. getCurrentPos效率极低(在某种程度上,仅在 omit[current_pos] 规则中使用 full_move 会使解析速度降低几个数量级。

    This is because boost::spirit::istream_iterator holds on to all previously read state in a deque and traversing them doesn't come for free when doing std::distance

  4. 你的 CurrentPos<Iterator> filepos;实例在构造后超出范围!这意味着调用 save_start_pos/current_pos Undefined Behaviour ¹。将其移出构造函数。

  5. 一个更微妙的点是使用 full_move %= ...添加语义操作时(请参阅 docsblog)

  6. 您更改了某些规则的类型以包含位置信息以及 AST 类型。这既不必要又有缺陷:AST 类型与 tuple<size_t, T> 不兼容。规则的版本。

    此外,例如games规则甚至没有暴露位置,因为 save_start_pos合成 unused_type (无属性)。

    所以,放弃整个元组业务,只处理 filepos 的状态语义 Action 中的成员:

        full_move       %=
    omit[filepos.current_pos [ reportProgress(_1) ]] >>
    uint_
    >> (lexeme["..." >> attr(no_move)] | "." >> single_move)
    >> (single_move | attr(no_move))
    >> -result;
  7. 最后,作为如何报告严格增加的进度指示²的演示,我包括了一个简单的凤凰 Actor :

    struct reportProgress_f {
    size_t total_;
    mutable double pct = 0.0;

    reportProgress_f(size_t total) : total_(total) {}

    template<typename T>
    void operator()(T pos) const {
    double newpct = pos * 100.0 / total_;
    if ((newpct - pct) > 10) {
    //sleep(1); // because it's way too fast otherwise...
    pct = newpct;
    std::cerr << "\rProgress " << std::fixed << std::setprecision(1) << pct << std::flush;
    };
    }
    };
    phx::function<reportProgress_f> reportProgress;

    Note reportProgress needs to be constructed with knowledge about start and end iterators, see the constructor for pgn_parser


¹ 在 the recorded live stream 中你可以看到我在第一次阅读时发现了错误,然后在我编译之后忘记了。程序崩溃了,尽职尽责:)然后我想起来了。

² 即使面对回溯

3(不是严格要求,但我想目标不是简单地让它变得如此缓慢,以至于您实际上需要进度指示器?)

Live On Coliru

#ifndef PGNGAMESEXTRACTOR_HPP
#define PGNGAMESEXTRACTOR_HPP

#include <string>
#include <vector>
#include <fstream>
#include <stdexcept>

#include <boost/spirit/include/qi.hpp>
#include <boost/spirit/include/phoenix.hpp>
#include <boost/spirit/repository/include/qi_iter_pos.hpp>

namespace loloof64 {

namespace phx = boost::phoenix;
namespace qi = boost::spirit::qi;
namespace qr = boost::spirit::repository::qi;

/*
* This class has been taken from http://marko-editor.com/articles/position_tracking/
*/
template<typename Iterator>
struct CurrentPos {
CurrentPos() {
save_start_pos = qr::iter_pos [phx::bind(&CurrentPos::setStartPos, this, qi::_1)] >> qi::eps;
current_pos = qr::iter_pos [qi::_val = phx::bind(&CurrentPos::getCurrentPos, this, qi::_1)] >> qi::eps;
}

qi::rule<Iterator> save_start_pos;
qi::rule<Iterator, std::size_t()> current_pos;

private:
void setStartPos(const Iterator &iterator) {
start_pos_ = iterator;
}

std::size_t getCurrentPos(const Iterator &iterator) {
return std::distance(start_pos_, iterator);
}

Iterator start_pos_;
};

enum result_t { white_won, black_won, draw, undecided };

struct pgn_tag {
std::string key;
std::string value;
};

struct game_move {
unsigned move_number;
std::string white_move;
std::string black_move;
result_t result;
};

struct pgn_game {
std::vector<pgn_tag> header;
std::vector<game_move> moves;
};

class PgnGamesExtractor {
public:
PgnGamesExtractor(std::string const& inputFilePath);
/*
Both constructos may throw PgnParsingException (if bad pgn format) and InputFileException (if missing file)
*/
std::vector<pgn_game> getGames() const { return games; }
virtual ~PgnGamesExtractor();

protected:
private:
std::vector<pgn_game> games;
void parseInput(std::string const&);
};

class PgnParsingException : public virtual std::runtime_error {
public:
PgnParsingException(std::string message) : std::runtime_error(message) {}
};

class InputFileException : public virtual std::runtime_error {
public:
InputFileException(std::string message) : std::runtime_error(message) {}
};
}

#endif // PGNGAMESEXTRACTOR_HPP
//#include "pgn_games_extractor.h"

#include <boost/spirit/include/qi.hpp>
#include <boost/fusion/include/adapt_struct.hpp>

#include <iostream>
#include <iomanip>

BOOST_FUSION_ADAPT_STRUCT(loloof64::pgn_tag, key, value)
BOOST_FUSION_ADAPT_STRUCT(loloof64::game_move, move_number, white_move, black_move, result)
BOOST_FUSION_ADAPT_STRUCT(loloof64::pgn_game, header, moves)

namespace loloof64 {
namespace qi = boost::spirit::qi;

template <typename Iterator> struct pgn_parser : qi::grammar<Iterator, std::vector<pgn_game>(), qi::space_type> {
pgn_parser(Iterator start, Iterator end)
: pgn_parser::base_type(games),
reportProgress(std::distance(start, end))
{
using namespace qi;

const std::string no_move;
result.add
("1-0", result_t::white_won)
("0-1", result_t::black_won)
("1/2-1/2", result_t::draw)
("*", result_t::undecided);

quoted_string = '"' >> *~char_('"') >> '"';
tag = '[' >> +alnum >> quoted_string >> ']';
header = +tag;
regular_move = lit("O-O-O") | "O-O" | (+char_("a-hNBRQK") >> +char_("a-h1-8x=NBRQK") >> -lit("e.p."));
single_move = raw [ regular_move >> -char_("+#") ];
full_move %=
omit[filepos.current_pos [ reportProgress(_1) ]] >>
uint_
>> (lexeme["..." >> attr(no_move)] | "." >> single_move)
>> (single_move | attr(no_move))
>> -result;

game_description = +full_move;
single_game = -header >> game_description;
games = filepos.save_start_pos >> *single_game;

BOOST_SPIRIT_DEBUG_NODES(
(tag)(header)(quoted_string)(regular_move)(single_move)
(full_move)(game_description)(single_game)(games)
)
}

private:
struct reportProgress_f {
size_t total_;
mutable double pct = 0.0;

reportProgress_f(size_t total) : total_(total) {}

template<typename T>
void operator()(T pos) const {
double newpct = pos * 100.0 / total_;
if ((newpct - pct) > 10) {
//sleep(1); // because it's way too fast otherwise...
pct = newpct;
std::cerr << "\rProgress " << std::fixed << std::setprecision(1) << pct << " " << std::flush;
};
}
};
phx::function<reportProgress_f> reportProgress;

CurrentPos<Iterator> filepos;

qi::rule<Iterator, pgn_tag(), qi::space_type> tag;
qi::rule<Iterator, std::vector<pgn_tag>, qi::space_type> header;

qi::rule<Iterator, game_move(), qi::space_type> full_move;
qi::rule<Iterator, std::vector<game_move>, qi::space_type> game_description;

qi::rule<Iterator, pgn_game(), qi::space_type> single_game;
qi::rule<Iterator, std::vector<pgn_game>(), qi::space_type> games;

// lexemes
qi::symbols<char, result_t> result;
qi::rule<Iterator, std::string()> quoted_string;
qi::rule<Iterator> regular_move;
qi::rule<Iterator, std::string()> single_move;
};
}

#include <boost/iostreams/device/mapped_file.hpp>

loloof64::PgnGamesExtractor::~PgnGamesExtractor() {
// dtor
}

loloof64::PgnGamesExtractor::PgnGamesExtractor(std::string const& inputFilePath) {
parseInput(inputFilePath);
}

void loloof64::PgnGamesExtractor::parseInput(std::string const& inputFilePath) {
boost::iostreams::mapped_file_source mf(inputFilePath);

//if (inputFile.fail() || inputFile.bad())
//throw new InputFileException("Could not read the input file !");

typedef char const* It;
std::vector<loloof64::pgn_game> temp_games;

/* It iter(inputFile >> std::noskipws), end; */
auto iter = mf.begin();
auto end = mf.end();
loloof64::pgn_parser<It> parser(iter, end);

//////////////////////////////////
//std::cout << "About to parse the file" << std::endl;
//////////////////////////////////

bool success = boost::spirit::qi::phrase_parse(iter, end, parser, boost::spirit::qi::space, temp_games);

//////////////////////////////////
//std::cout << "Finished to parse the file" << std::endl;
//////////////////////////////////

if (success && iter == end) {
games.swap(temp_games);
} else {
std::string error_fragment(iter, end);
throw PgnParsingException("Failed to parse the input at :'" + error_fragment + "' !");
}
}

int main() {
loloof64::PgnGamesExtractor pge("ScotchGambit.pgn");
std::cout << "Parsed " << pge.getGames().size() << " games\n";
for (auto& g : pge.getGames())
for (auto& m : g.moves)
std::cout << m.move_number << ".\t" << m.white_move << "\t" << m.black_move << "\n";
}

带有示例输出

Progress 32.6
Progress 44.5
Progress 55.5
Progress 67.2
Progress 77.2
Progress 89.1
Progress 100.0Parsed 1 games
1. e4 e5
2. Nf3 Nc6
3. d4 exd4
4. Bc4 Qf6
5. O-O d6
6. Ng5 Nh6
7. f4 Be7
8. e5 Qg6
9. exd6 cxd6
10. c3 dxc3
11. Nxc3 O-O
12. Nd5 Bd7
13. Rf3 Bg4
14. Bd3 Bxf3
15. Qxf3 f5
16. Bc4 Kh8
17. Nxe7 Nxe7
18. Qxb7 Qf6
19. Be3 Rfb8
20. Qd7 Rd8
21. Qb7 d5
22. Bb3 Nc6
23. Bxd5 Nd4
24. Rd1 Ne2+
25. Kf1 Rab8
26. Qxa7 Rxb2
27. Ne6 Qxe6
28. Bxe6 Rxd1+
29. Kf2

Note that on a terminal, the progress indication will self-update using a carriage-return instead of printing separate lines

关于c++ - boost spirit 2:在 qi::parser 上跟随进度百分比。我的代码有什么问题?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34249652/

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