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java - 为什么我会收到空​​指针异常?我应该使用反射吗?

转载 作者:行者123 更新时间:2023-11-30 03:40:26 25 4
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我正在编写一个可以玩 HiLo 游戏的程序。 HiLo 是一种游戏,会生成一个随机数,玩家必须猜测它。如果他们猜错了,他们会被告知答案是否高于或低于他们的猜测,然后他们可以再次猜测。我的程序应该能够根据需要限制猜测的数量,设置可以选择答案的值的范围(因此也设置猜测的范围)。我还需要选择是否由人类玩游戏,或者是否让计算机玩游戏,如果是,则技能水平如何(差、中、好)。

我编写了 3 个类:GameManager、HiLo 和 Player。

GameManager 类允许玩多个游戏并跟踪获胜次数。

public class GameManager {

private HiLo game;
private int wins;
private int totalRounds;
private int player;

/**
* Constructor for objects of class GameManager
*/
public GameManager()
{
player = 2;
}

public void playGames(int rounds)
{
int i = 0;
while(i < rounds) {
game = new HiLo(player);
game.play();
wins += game.getHasWon();
i++;
}
totalRounds += rounds;
}

public void changePlayer(int playerType)
{
player = playerType;
}
} //This should be indented better, but it won't format properly, apologies

HiLo 类基本上设置并玩一个单独的 HiLo 游戏。

public class HiLo {

private int guessLimit;
private int lowerLimit;
private int upperLimit;
private int guesses;
private int answer;
private boolean hasWon;
private Player player;
private String result;
/**
* Constructor for objects of class HiLo
*/
public HiLo(int playerType) //Set default values
{
guessLimit = 10;
lowerLimit = 0;
upperLimit = 50;
hasWon = false;
player = new Player(playerType);
}
public HiLo(int guessLimit, int lowerLimit, int upperLimit, int playerType) //Overload
{
this.guessLimit = guessLimit;
this.lowerLimit = lowerLimit;
this.upperLimit = upperLimit;
hasWon = false;
player = new Player(playerType);
}
//Returns lower limit
public int getLowerLimit()
{
return lowerLimit;
}
//Returns upper limit
public int getUpperLimit()
{
return upperLimit;
}
//Returns 1 if hasWon is true and 0 if hasWon is false
public int getHasWon()
{
if(hasWon) {
return 1;
} else {
return 0;
}
}
//Returns the number of guesses so far
public int getGuesses()
{
return guesses;
}
//Play a game of HiLo
public void play()
{
answer = randInt(lowerLimit, upperLimit);
guesses = 0;
while(guesses < guessLimit) {
int guess = player.guess(); //This gets a guess from the player
result = isCorrect(guess); //Was the guess correct?
if(result.equals("Win")) {
break; //If the player has won, break from the while loop
}
guesses++;
}

}
//Checks if the guess was correct
public String isCorrect(int guess)
{
if(guess == answer) {
hasWon = true;
return "Win";
} else if(guess < answer) {
lowerLimit = guess;
return "Higher";
} else {
upperLimit = guess;
return "Lower";
}

}

public int randInt(int min, int max)
{
Random rand = new Random();
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
}

玩家类别决定哪个玩家正在玩(0 = 人类,1 = badComp,2 = medComp,3 = goodComp)以及他们将用来猜测的策略。

import java.util.Random;
import java.util.Scanner;

public class Player {

private int playerType;
private HiLo game;
private int range;
private int lowestLimit; //This is the starting value of lowerLimit

/**
* Constructor for objects of class Player
*/
public Player(int playerType)
{
if(playerType < 0 || playerType > 3) {
System.out.println("ERROR. Please pick a valid playerType");
}
this.playerType = playerType;
range = 0;
range = setRange();
lowestLimit = game.getLowerLimit();
}

public int guess()
{
if(playerType == 0) {
return humanPlayer();
} else if(playerType == 1) {
return badComputerPlayer();
} else if(playerType == 2) {
return mediumComputerPlayer();
} else {
return goodComputerPlayer();
}
}
//Guess from a good computer player
public int goodComputerPlayer()
{
return (game.getUpperLimit() - game.getLowerLimit())/2;
}
//Guess from a medium computer player
public int mediumComputerPlayer()
{
return randInt(game.getLowerLimit(), game.getUpperLimit());
}
//Guess from a bad computer player
public int badComputerPlayer()
{
return randInt(lowestLimit, range);
}

public int humanPlayer()
{
Scanner keyboard = new Scanner(System.in);
System.out.println("enter an integer");
int myint = keyboard.nextInt();
return myint;
}
//Generates a random number in the range maz-min
public int randInt(int min, int max)
{
Random rand = new Random();
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
//Set the range of values to guess from for bad player
public int setRange()
{
int r = game.getUpperLimit() - game.getLowerLimit();
return r;
}
}

当我从 HiLo 类创建一个对象并输入所有参数时,我得到一个 NullPointException:

java.lang.NullPointerException
at Player.setRange(Player.java:75)
at Player.<init>(Player.java:26)
at HiLo.<init>(HiLo.java:35)

我对编程和 Java 都很陌生,这是我的第一个 NullPointException 错误。我读过一些关于它们的其他帖子,但我不明白。

我也不认为玩家类也正在做我想要的事情。 Player 类的每个新实例在概念上都与创建该实例的 HiLo 游戏的实例相关联,因为 HiLo 游戏一次只能有一个玩家。我希望 Player 类的新实例引用创建它的 HiLo 类的实例:

lowestLimit = game.getLowerLimit();

我试图将 lowerLimit = 设置为创建此 Player 实例的 HiLo 游戏实例的下限,但是我认为我只是引用从 HiLo 类创建的对象游戏,而不是实例创建了这个 Player 实例。抱歉,如果这令人困惑,我会尽力解释:)

我也在 Player 类中的许多其他方法中执行此操作。我读过一些关于使用反射来潜在解决这个问题的文章,但我真的不确定我是否理解它。

任何帮助和/或想法将不胜感激,

谢谢。

编辑:只是想让您知道我正在使用 BlueJ 环境。

最佳答案

setRange()方法取决于game不存在null 。因为setRange()被称为 Player的构造函数,它总是会抛出 NullPointerException因为game实例变量尚未初始化。

解决此问题的一种方法是创建 Player的构造函数接受 HiLo参数,并设置game在调用 setRange() 之前更改为该值:

public Player(int playerType, HiLo game) {
this.game = game;
// ...
}

现在您需要更新 player = new Player(playerType);声明使用正确的参数。因为该语句位于 HiLo 的实例方法中,我们可以简单地传递this作为第二个参数:

player = new Player(playerType, this);

关于java - 为什么我会收到空​​指针异常?我应该使用反射吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26920663/

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