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Android - 为乒乓球游戏创建定时器循环

转载 作者:行者123 更新时间:2023-11-30 03:39:09 25 4
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我有一个用 Java 编写的 Pong 游戏,我正在尝试将它移植到 Android。 (这是我的第一款 Android 游戏;)。

在 Java 中,我使用了一个 Timer 对象,它基本上更新了游戏值(球/ Racket 位置),然后重新绘制屏幕。

我正尝试在 Android 中实现相同的功能,但遇到了一些错误。

我的程序由作为游戏视觉部分的 PongView 类和使用 PongView 作为其 View 的 PongDriverActivity 类组成.如果我有一个使 PongView 无效的循环线程,我会得到一个错误,因为该线程无法触及在另一个线程上生成的 View 。

我假设我需要执行某种AsyncTask,但我不确定如何循环它。

关于什么是最佳实现方式有什么建议吗?

最佳答案

有很多方法可以做到这一点。 Android 确实支持普通的 Java Thread 对象,您可以使用它们。您可以搜索 (SO) android game loop 并可能找到很多示例。但是,如果您想尝试 AsyncTask,这里有一个示例实现:

public class PongView extends View {

public PongView(Context context) {
super(context);
}
public void setBallPosition(int x, int y) {
// relocate the ball graphic
}
}

然后,您的 Activity :

public class PongDriverActivity extends Activity implements OnSeekBarChangeListener {

private enum GameSpeed { SLOW, MEDIUM, FAST };

private PongView mGameView;
private PongDriverTask mWorker;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

mGameView = new PongView(this);
mWorker = new PongDriverTask(GameSpeed.MEDIUM);

// if you need to pass some data to the worker:
mWorker.execute("one", "two", "three");
// else, declare the AsyncTask's first generic param as Void, and do:
//mWorker.execute();

setContentView(mGameView);
}

// you would connect this up to a button, to allow the user to stop
public void onStopClicked(View sender) {
if (mWorker.isRunning()) {
mWorker.stopRunning();
}
}

// you could connect this up to a slider, to allow the user to control the paddle
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
// you may need to convert progress to a y-coordinate
mWorker.setPaddlePosition(progress);
}

然后(可能在内部类 PongDriverActivity.java 中):

private class PongDriverTask extends AsyncTask<String, Integer, Integer> {

private int mDelay;
private boolean mRunning = true;
private int mPaddleY = 0;

public PongDriverTask(GameSpeed speed) {
if (speed == GameSpeed.SLOW) {
mDelay = 100;
} else if (speed == GameSpeed.MEDIUM) {
mDelay = 50;
} else if (speed == GameSpeed.FAST) {
mDelay = 10;
}
}

public synchronized boolean isRunning() {
return mRunning;
}
public synchronized void stopRunning() {
mRunning = false;
}
public synchronized void setPaddlePosition(int y) {
mPaddleY = 0;
}
private synchronized int getPaddlePosition() {
return mPaddleY;
}

@Override
protected void onPostExecute(Integer score) {
super.onPostExecute(score);
// here you could show a UI that shows the final score
}

@Override
protected void onPreExecute() {
super.onPreExecute();

mGameView.setBallPosition(0, 0);
// here you could throw up some UI that shows just
// before the game really starts
}

@Override
protected void onProgressUpdate(Integer... params) {
super.onProgressUpdate(params);
// retrieve updated game coordinates from params
mGameView.setBallPosition(params[0], params[1]); // x,y
}

@Override
protected Integer doInBackground(String... args) {
// If you have some information to pass to the background worker,
// it would be passed in args[0], args[1], etc.
// It doesn't have to be String data. you could change the generic
// to take something other than String as the first param, in which
// case, doInBackground() would take a variable length list of that
// other data type.
int ballX = 0;
int ballY = 0;
int score = 0;

while (isRunning()) {
// use your game engine to recalculate the ball position
// on this background thread
int paddleY = getPaddlePosition();
ballX += 1;
ballY += 2;
score++;

// now, update the UI, which must happen on the UI thread
publishProgress(ballX, ballY);

try {
Thread.sleep(mDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return score;
}
}

任务的 doInBackground() 方法将在后台线程上运行,因此您不能直接从那里修改 UI。但是,我上面覆盖的所有其他 AsyncTask 方法都是在 UI 线程上调用的,因此在其中任何一个中执行 UI 工作都是安全的。

此代码假定桨由搜索栏控制,您可以将您的 Activity 设置为其更改监听器。还有很多其他方法可以做到这一点。

我刚刚实现了一个粗略的游戏停止机制,您可以将其连接到一个按钮。如果你想允许用户暂停和恢复,你可以搜索暂停/恢复线程的实现,这应该也适用于这里。例如:

How to Pause and Resume a Thread in Java from another Thread

更多阅读...

See this writeup for some discussion of game loop speeds ...

and maybe take a look at this discussion, too

关于Android - 为乒乓球游戏创建定时器循环,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16095557/

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