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java - drawString() 没有在我的游戏中绘制字符串

转载 作者:行者123 更新时间:2023-11-30 03:25:37 28 4
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我正在使用drawString()在字符串上写入文本,但没有显示任何内容。我将颜色设置为白色并将坐标设置为(100,100)。我还有什么做错的吗?

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JPanel;

public class Screen extends JPanel implements Runnable {

private static final long serialVersionUID = 1L;

public static final int WIDTH = 800, HEIGHT = 800;
private Thread thread;
private boolean running = false;

private BodyPart b;
private ArrayList<BodyPart> snake;

private Apple apple;
private ArrayList<Apple> apples;

private Random r;

private int xCoor = 20, yCoor = 20;
private int size = 10;
private int score = 0;

private boolean right = true, left = false, up = false, down = false;

private int ticks = 0;

private Key key;

public Screen() {
setFocusable(true);
key = new Key();
addKeyListener(key);
setPreferredSize(new Dimension(WIDTH, HEIGHT));

r = new Random();

snake = new ArrayList<BodyPart>();
apples = new ArrayList<Apple>();

start();
}

public void reset() {
snake.clear();
apples.clear();
xCoor = 20;
yCoor = 20;
size = 10;
score = 0;
running = true;
}

public void tick() {
if(snake.size() == 0) {
b = new BodyPart(xCoor, yCoor, 20);
snake.add(b);
}

if(apples.size() == 0) {
int xCoor = r.nextInt(40);
int yCoor = r.nextInt(40);

apple = new Apple(xCoor, yCoor, 20);
apples.add(apple);
}

for(int i = 0; i < apples.size(); i++) {
if(xCoor == apples.get(i).getxCoor() && yCoor == apples.get(i).getyCoor()) {
size++;
apples.remove(i);
score += 10;
i--;
}
}

for(int i = 0; i < snake.size(); i++) {
if(xCoor == snake.get(i).getxCoor() && yCoor == snake.get(i).getyCoor()) {
if(i != snake.size() - 1) {
reset();
}
}
}

if(xCoor < 0) xCoor = 40;
if(xCoor > 40) xCoor = 0;
if(yCoor < 0) yCoor = 40;
if(yCoor > 40) yCoor = 0;

ticks++;

if(ticks > 250000) {
if(right) xCoor++;
if(left) xCoor--;
if(up) yCoor--;
if(down) yCoor++;

ticks = 185000;

b = new BodyPart(xCoor, yCoor, 20);
snake.add(b);

if(snake.size() > size) {
snake.remove(0);
}
}
}

public void paint(Graphics g) {
g.clearRect(0, 0, WIDTH, HEIGHT);

g.drawString("Score: " + score, 100, 100);
g.setColor(Color.WHITE);

g.setColor(new Color(20, 50, 0));
g.fillRect(0, 0, WIDTH, HEIGHT);

g.setColor(Color.BLACK);
for(int i = 0; i < WIDTH / 20; i++) {
g.drawLine(i * 20, 0, i * 20, HEIGHT);
}

for(int i = 0; i < HEIGHT / 20; i++) {
g.drawLine(0, i * 20, WIDTH, i * 20);
}

for(int i = 0; i < snake.size(); i++) {
snake.get(i).draw(g);
}
for(int i = 0; i < apples.size(); i++) {
apples.get(i).draw(g);
}

}

public void start() {
running = true;
thread = new Thread(this, "Game Loop");
thread.start();
}

public void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}

public void run() {
while(running) {
tick();
repaint();
}
}

private class Key implements KeyListener {

public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();

if(key == KeyEvent.VK_RIGHT && !left) {
up = false;
down = false;
right = true;
}

if(key == KeyEvent.VK_LEFT && !right) {
up = false;
down = false;
left = true;
}

if(key == KeyEvent.VK_UP && !down) {
left = false;
right = false;
up = true;
}

if(key == KeyEvent.VK_DOWN && !up) {
left = false;
right = false;
down = true;
}

}



}

最佳答案

执行操作的顺序非常重要,请记住,在 Swing 中绘画就像在纸上绘画一样,如果您先绘制文本,然后再绘制它,它将不再可见...

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);

g.setColor(new Color(20, 50, 0));
g.fillRect(0, 0, WIDTH, HEIGHT);

g.setColor(Color.BLACK);
for (int i = 0; i < WIDTH / 20; i++) {
g.drawLine(i * 20, 0, i * 20, HEIGHT);
}

for (int i = 0; i < HEIGHT / 20; i++) {
g.drawLine(0, i * 20, WIDTH, i * 20);
}

for (int i = 0; i < snake.size(); i++) {
snake.get(i).draw(g);
}
for (int i = 0; i < apples.size(); i++) {
apples.get(i).draw(g);
}

g.setColor(Color.WHITE);
g.drawString("Score: " + score, 100, 100);
}
  1. 不要重写paint,重写paintComponent,你已经绕过了绘画过程,这意味着你最终可能会遇到各种令人讨厌的故障
  2. 调用super.paintComponent

看看Painting in AWT and SwingPerforming Custom Painting有关如何完成绘画的更多详细信息。

Swing 也不是线程安全的,每次更改绘制过程用于更新 UI 的任何内容时都需要小心,因为绘制可能会因任何原因随时发生。

考虑使用 Swing Timer 而不是 Thread。计时器在事件调度线程的上下文中执行其滴答事件,从而使从内部更新 UI 更加安全。请参阅Creating a GUI With JFC/Swing

关于java - drawString() 没有在我的游戏中绘制字符串,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30315759/

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