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c++ - 修改 C++ vector 中的对象值时出现问题

转载 作者:行者123 更新时间:2023-11-30 03:24:03 25 4
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我正在尝试用 C++ 为游戏开发库存系统。我有 2 个头文件,一个名为 item,另一个 inventory,它们被发送到我的主要方法中。我设置代码的方式是,当我将 Item 对象发送到我的 list 时, list 会检查是否存在具有相同 ID 的对象。如果是,则获取数量 Item 值并将其递增 1。问题是对 Quantity 值的更改不会保存到主 Inventory 对象中。任何和所有帮助将不胜感激。如果我的代码不好,也很抱歉!我不会包含所有代码,但我确信所有正确的#include 函数都包含在内!

真正的问题似乎出在没有添加到主 Inventory 对象的实际新 Quantity 值中。

#include "stdafx.h"
#include <iostream>
#include "Windows.h"
#include "Item.h"
#include "Inventory.h"
#include <ctime>
#include <fstream>
#include <conio.h>
#include <stdio.h>
#include <windows.h>
#include <string>
#include <cstdio>
#include <vector>







// Functions!
void gotoxy(int x, int y)
{
COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void setColor(int color) // 0 Black, 1 Blue, 2 Green, 3 Light Blue, 4Red 5 Purple 6 Yellow 7 White
{
HANDLE hConsole;
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hConsole, color);

}
void clearColor()
{
HANDLE hConsole;
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hConsole, 7);

}
void ShowConsoleCursor(bool showFlag)
{
HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);

CONSOLE_CURSOR_INFO cursorInfo;

GetConsoleCursorInfo(out, &cursorInfo);
cursorInfo.bVisible = showFlag; // set the cursor visibility
SetConsoleCursorInfo(out, &cursorInfo);
}






//
// Menu SetUp!

void menuArea()
{
gotoxy(40, 4);
setColor(2);
std::cout << "--------Menu--------" << std::endl;

gotoxy(40, 12);
std::cout << "--------------------" << std::endl;
clearColor();

}

void gatherArea()
{
gotoxy(45, 6);
setColor(3);
std::cout << "-Gather" << std::endl;
clearColor();
}
void recoveryArea()
{
gotoxy(45, 8);
setColor(5);
std::cout << "-Recovery" << std::endl;
clearColor();
}
void inventoryArea()
{
gotoxy(45, 10);
setColor(4);
std::cout << "-Inventory" << std::endl;
clearColor();
}
//
// Menu Selector!
void gatherOption()
{
gotoxy(40, 6);
std::cout << "(G)" << std::endl;
}
void recoverOption()
{
gotoxy(40, 8);
std::cout << "(R)" << std::endl;
}
void inventoryOption()
{
gotoxy(40, 10);
std::cout << "(I)" << std::endl;
}
void gatherSelected()
{
setColor(5);
gotoxy(40, 6);
std::cout << "(G)" << std::endl;
clearColor();
}
void recoverSelected()
{
setColor(5);
gotoxy(40, 8);
std::cout << "(R)" << std::endl;
clearColor();
}
void inventorySelected()
{
setColor(5);
gotoxy(40, 10);
std::cout << "(I)" << std::endl;
clearColor();
}
//
// Menu Viewer!

void viewClear()
{
gotoxy(0, 4);
for (int i = 0; i < 40; i++)
{
std::cout << "\t\t\t\t\t" << std::endl;
}



}

void viewGather()
{
gotoxy(12, 4);
std::cout << "-----Gather-----\n" << std::endl;
std::cout << "\t 1) Gather Wood (5 sec)\n" << std::endl;
std::cout << "\t 2) Gather Berries (5 sec)\n" << std::endl;

}
void viewRecover()
{
gotoxy(12, 4);
std::cout << "-----Recover-----\n" << std::endl;
std::cout << "\t 1) Eat Berries (5 sec)\n" << std::endl;
std::cout << "\t 2) Sleep (10 sec)\n" << std::endl;


}




//
// Figuring out the inventory

void viewInventory(Inventory inventory)
{
std::string inv = inventory.display(inventory);
gotoxy(12, 4);
std::cout << inv << std::endl;
}


Inventory setInventory(Inventory inventory)
{
Item woodItem(1, "Wood;");
Item berriesItem(2, "Berries");

inventory.addItem(woodItem);
inventory.addItem(berriesItem);

return inventory;
}

//
//Timer Stuff!
void timerSetup()
{
setColor(6);
gotoxy(5, 2);
std::cout << "Client Up Time:" << std::endl;
clearColor();

}

void getUpTime()
{
gotoxy(22, 2);
int seconds = (int)std::clock() / 1000;
int minutes = (int)seconds / 60;
seconds = seconds % 60;
if (seconds < 10 && minutes < 10)
std::cout << "0" << minutes << ":0" << seconds << std::endl;

else if (seconds < 10)
std::cout << minutes << ":0" << seconds << std::endl;

else if (minutes<10)
std::cout << "0" << minutes << ":" << seconds << std::endl;
else
std::cout << minutes << ":" << seconds << std::endl;
}

//
void drawMenu()
{
menuArea();
gatherArea();
recoveryArea();
inventoryArea();
timerSetup();
gatherOption();
recoverOption();
inventoryOption();

}





int main()
{

Inventory inventory;
drawMenu();
std::clock_t start;
inventory = setInventory(inventory);



while (true)
{
ShowConsoleCursor(false);
getUpTime();


if (GetAsyncKeyState(0x47)) //G
{
gatherSelected();
recoverOption();
inventoryOption();
viewClear();
viewGather();
}
if (GetAsyncKeyState(0x52))//R
{
recoverSelected();
gatherOption();
inventoryOption();
viewClear();
viewRecover();
}
if (GetAsyncKeyState(0x49))//I
{
Item admin(0, "Test");
inventory.addItem(admin);
inventorySelected();
gatherOption();
recoverOption();
viewClear();
Item bannana(3, "Bannana");
inventory.addItem(bannana);
viewInventory(inventory);



}
if (GetAsyncKeyState(VK_ESCAPE))//Esc
{
inventoryOption();
gatherOption();
recoverOption();
viewClear();
}

}




}

Item.h 文件!

#include <string>

#pragma once

class Item
{
public:

int getId();
int getQuantity();
std::string getName();

void setQuantity(int set);

Item(int id, std::string name);

private :

int id;
std::string name;
int quantity;


};

Item::Item(int id, std::string name)
{
Item::id = id;
Item::name = name;

}
int Item::getQuantity()
{
return quantity;
}
int Item::getId()
{
return id;
}

std::string Item::getName()
{
return name;
}

void Item::setQuantity(int set)
{
quantity = set;
}

Inventory.h 头文件!

#include "Item.h"
#include <vector>
#include <iostream>

#pragma once

class Inventory
{
public:

Inventory();
std::vector<Item> inventory;
void addItem(Item item);
std::string display(Inventory inventory);






};
Inventory::Inventory()
{
}
void Inventory::addItem(Item item)
{
int id = item.getId();
boolean added = false;

for (Item check : Inventory::inventory)
{


if (id == check.getId())
{

int x = check.getQuantity();
x++;
check.setQuantity(x);
std::cout << "Check!" << check.getQuantity() << check.getName();
added = true;

}

}
if (!added)
{
item.setQuantity(0);
Inventory::inventory.push_back(item);
}

}





std::string Inventory::display(Inventory inventory)
{
std::string display = "---Inventory---\n";
display += "\n--------------------------------------\n";
if (Inventory::inventory.size()== 0)
return display;
else
{
for (Item item : Inventory::inventory)
{
display += " Name: " + item.getName();
display += " Id: " + std::to_string(item.getId());
display += " Quantity: " + std::to_string(item.getQuantity());
display += "\n--------------------------------------\n";

}


return display;
}
}

最佳答案

您的问题在这一行:

for (Item check : Inventory::inventory)

您修改了check,但check 是您库存中项目的拷贝!将 check 作为一个 reference 来循环:

for (Item &check : Inventory::inventory)
^^^

此外,当您第一次获得一个项目时,您将其数量设置为 0:

item.setQuantity(0);

这是故意的吗?也许您的意思是将其设置为 1:

item.setQuantity(1);

或者更好的是,在构造函数中添加一个集合为 1! (毕竟,当一件元素被制作出来时,是因为我们至少拥有其中一件,对吧?)。当你这样做的时候,你可以切换到你的构造函数的字段初始化列表,让生活更轻松:

Item::Item(int id, std::string name) : id(id), name(name), quantity(1) { }

关于c++ - 修改 C++ vector 中的对象值时出现问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50032791/

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