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c++ - 生产者/消费者实现——需要反馈

转载 作者:行者123 更新时间:2023-11-30 03:10:45 25 4
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我正在准备几周后的面试,我想我会试一试 boost 中的线程,以及我在学校学到的简单的生产者/消费者问题。

好久没做了,所以我很好奇你们对此有何看法?我应该添加什么以使其成为更好的示例等。感谢您的反馈! :)

//////////////////////////////////////////////////////////////////////////
boost::mutex bufferMutex;
deque<int> buffer;
const int maxBufferSize = 5;
//////////////////////////////////////////////////////////////////////////

bool AddToBuffer(int i)
{
if (buffer.size() < maxBufferSize)
{
buffer.push_back(i);
return true;
}
else
{
return false;
}
}

bool GetFromBuffer(int& toReturn)
{
if (buffer.size() == 0)
{
return false;
}
else
{
toReturn = buffer[buffer.size()-1];
buffer.pop_back();
return true;
}
}

struct Producer
{
int ID;
void operator()()
{
while (true)
{
boost::mutex::scoped_lock lock(bufferMutex);
int num = dice();
bool result = AddToBuffer(num);
lock.unlock();
//safe area done
if (result)
{
cout << "Producer " << this->ID << " Added " << num << endl;
}
else
{
cout << "!!Buffer was Full!!" << endl;
}
//Added
//Now wait
boost::xtime xt;
xtime_get( &xt, boost::TIME_UTC);
xt.nsec += 1000000 + 100000 * (rand() % 1000);
boost::thread::sleep(xt);
}
}
};

struct Consumer
{
int ID;
void operator()()
{
while (true)
{
int returnedInt = 0;
boost::mutex::scoped_lock lock(bufferMutex);
bool result = GetFromBuffer(returnedInt);
lock.unlock();
//safe area done
if (result)
{
cout << "\tConsumer " << this->ID << " Took Out " << returnedInt << endl;
}
else
{
cout << "!!Buffer was Empty!!" << endl;
}
//Added
//Now wait
boost::xtime xt;
xtime_get( &xt, boost::TIME_UTC);
xt.nsec += 1000000 + 100000 * (rand() % 1000);
boost::thread::sleep(xt);
}
}
};



void main()
{
Producer p, p2;
Consumer c, c2;

p.ID = 1;
p2.ID = 2;

c.ID = 1;
c2.ID = 2;

boost::thread thread1(boost::ref(p));
boost::thread thread2(boost::ref(c));
boost::thread thread3(boost::ref(p2));
boost::thread thread4(boost::ref(c2));

int x;
cin >> x;
}

最佳答案

如果您已经在 AddToBuffer 和 GetFromBuffer 等调用中包装了缓冲区对象,那么将锁定放在包装函数中会更有意义。此外,您正在显式调用 unlock,这完全违背了 scoped_lock 的目的; scoped_lock 使用 Resource Acquisition is Initialization (RAII) 来获取和释放锁。更好的用法是将关键部分放在一个 block 中,以便由于锁超出范围而不是由于显式调用解锁函数而释放互斥锁,因为范围不那么脆弱。例如:

// Code that doesn't need locking
{
boost::mutex::scoped_lock lck(bufferMutex); // Lock is acquired here
// Code that needs to be synchronized
} // Lock is automatically released here without explicit call to unlock()
// More code that doesn't need locking

关于c++ - 生产者/消费者实现——需要反馈,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2900357/

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