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java - 我如何在这段代码中使随机对象移动?

转载 作者:行者123 更新时间:2023-11-30 03:09:56 25 4
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事情是这样的,基本上我必须有一个代码,其中有一个桶可以接住掉落的水果,每次接住它时,你都会得到一个新水果掉落的分数。

所以我知道如何让桶移动,以及如何让水果到达底部后再次移动。但是,我不知道如何让它真正落下。到目前为止,我有一个开关,但不知道该怎么用它。我在随机的地方突然出现了水果,这是一个开始。无论如何,这是我的代码。感谢所有帮助。再说一遍,一旦其中一个到达底部,我需要随机掉落一个水果。

import java.awt.Color;
import java.awt.event.KeyEvent;

import acm.graphics.GOval;
import acm.graphics.GPolygon;
import acm.graphics.GRect;
import acm.program.GraphicsProgram;
import acm.util.RandomGenerator;

import java.awt.event.*;

public class FruitCatcher extends GraphicsProgram {
private static final int APPLET_WIDTH = 500;
private static final int APPLET_HEIGHT = 500;
private static final int BUCKET_X = 250;
private static final int BUCKET_Y = 500;
private static final int BUCKET_SPEED = 10;
private static final int BUCKET_SPEED2 = -10;

private GPolygon Bucket;

public void init() {
setSize(APPLET_WIDTH, APPLET_HEIGHT);
addKeyListeners();
}

public void run() {
RandomGenerator random = new RandomGenerator();

makeBucket();
for (int i = 1; i <= 3; i++) {

int randomX = random.nextInt(0, 300 - 20);

addFruit(i, randomX, 0);
}
while (true)
;

}

public void makeBucket() {
Bucket = new GPolygon(BUCKET_X, BUCKET_Y);
Bucket.addVertex(-60, 0);
Bucket.addVertex(-70, -85);
Bucket.addVertex(10, -85);
Bucket.addVertex(0, 0);

add(Bucket);
Bucket.setFilled(true);
Bucket.setFillColor(Color.GRAY);
}

public void addFruit(int a, int x, int y) {

switch (a) {
case 1:
GRect Banana = new GRect(x, y, 10, 60);
Banana.setColor(Color.YELLOW);
Banana.setFilled(true);
add(Banana);
break;
case 2:
GOval lime = new GOval(x, y, 20, 20);
lime.setColor(Color.GREEN);
lime.setFilled(true);
add(lime);
break;
case 3:
GOval Orange = new GOval(x, y, 30, 30);
Orange.setColor(Color.ORANGE);
Orange.setFilled(true);
add(Orange);
}

}

public void keyPressed(KeyEvent event) {
int keyCode = event.getKeyCode();
switch (keyCode) {
case KeyEvent.VK_LEFT:
if (Bucket.getX() > 0) {
Bucket.move(-BUCKET_SPEED, 0);
}
break;
case KeyEvent.VK_RIGHT:
if (Bucket.getX() < APPLET_WIDTH) {
Bucket.move(BUCKET_SPEED, 0);
}
break;
}
}
}

在我的代码中,您可以看到一段时间(正确)我只是假设那是我要编写它的地方。然而,我有点不知所措。

最佳答案

  • 您需要保留所有水果的引用列表,以便以后可以操作它们
  • 游戏循环的每次迭代,将每个水果向下移动
  • 你可能想实现一些定时机制,以便水果速度不依赖于 CPU 速度。

    package jsyn;

    import java.awt.Color;
    import java.awt.Component;
    import java.awt.event.KeyEvent;
    import java.util.ArrayList;
    import java.util.List;

    import acm.graphics.GOval;
    import acm.graphics.GPolygon;
    import acm.graphics.GRect;
    import acm.program.GraphicsProgram;
    import acm.util.RandomGenerator;

    import java.awt.event.*;

    public class FruitCatcher extends GraphicsProgram {
    private static final int APPLET_WIDTH = 500;
    private static final int APPLET_HEIGHT = 500;
    private static final int BUCKET_X = 250;
    private static final int BUCKET_Y = 500;
    private static final int BUCKET_SPEED = 10;
    private static final int BUCKET_SPEED2 = -10;

    //Speed of fruit falling
    private static final int FRUIT_PX_PER_MS = 10;

    private GPolygon Bucket;

    public void init() {
    setSize(APPLET_WIDTH, APPLET_HEIGHT);
    addKeyListeners();
    fruits = new ArrayList<Component>();
    }

    // Keep list of fruits
    List<GObject> fruits;

    public void run() {
    RandomGenerator random = new RandomGenerator();

    makeBucket();
    for (int i = 1; i <= 3; i++) {

    int randomX = random.nextInt(0, 300 - 20);

    addFruit(i, randomX, 0);
    }

    long last = System.currentTimeMillis();
    while (true) {
    long current = System.currentTimeMillis();
    update(current - last);
    last = current;
    }
    }

    void update(long delta) {
    for (GObject fruit : fruits) {
    //this code may not work, replace with code that moves fruit down
    fruit.setLocation(fruit.getX(), fruit.getY() + delta * FRUIT_PX_PER_MS);
    }
    }

    public void makeBucket() {
    Bucket = new GPolygon(BUCKET_X, BUCKET_Y);
    Bucket.addVertex(-60, 0);
    Bucket.addVertex(-70, -85);
    Bucket.addVertex(10, -85);
    Bucket.addVertex(0, 0);

    add(Bucket);
    Bucket.setFilled(true);
    Bucket.setFillColor(Color.GRAY);
    }

    public void addFruit(int a, int x, int y) {

    switch (a) {
    case 1:
    GRect Banana = new GRect(x, y, 10, 60);
    Banana.setColor(Color.YELLOW);
    Banana.setFilled(true);
    add(Banana);
    fruits.add(Banana);
    break;
    case 2:
    GOval lime = new GOval(x, y, 20, 20);
    lime.setColor(Color.GREEN);
    lime.setFilled(true);
    add(lime);
    fruits.add(lime);
    break;
    case 3:
    GOval Orange = new GOval(x, y, 30, 30);
    Orange.setColor(Color.ORANGE);
    Orange.setFilled(true);
    add(Orange);
    fruits.add(Orange);
    }

    }

    public void keyPressed(KeyEvent event) {
    int keyCode = event.getKeyCode();
    switch (keyCode) {
    case KeyEvent.VK_LEFT:
    if (Bucket.getX() > 0) {
    Bucket.move(-BUCKET_SPEED, 0);
    }
    break;
    case KeyEvent.VK_RIGHT:
    if (Bucket.getX() < APPLET_WIDTH) {
    Bucket.move(BUCKET_SPEED, 0);
    }
    break;
    }
    }
    }

关于java - 我如何在这段代码中使随机对象移动?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33817438/

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