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Java "Asteroids"喜欢游戏 - 放慢船速

转载 作者:行者123 更新时间:2023-11-30 03:08:14 24 4
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所以我有一个Java swing应用程序,其中有一艘宇宙飞船获取旋转角度,然后沿该方向加速(在其轴上旋转并移动到 scapy 所在的位置)。我遇到的麻烦是当船指向与之前方向相反的方向时让船减速。

What Happens and what I need to fix

如果你看一下图像,你会发现当我尝试通过完全相反的方向转向来补偿我的速度时,速度会增加,而我需要做的是有办法降低速度,如果船舶正在补偿其先前的速度。

示例1:

import java.util.Set;

/**
* Created by griffin on 12/7/2015.
*/
public class Example1 extends JPanel {

public enum Input {
ROTATE_LEFT,
ROTATE_RIGHT,
UP,
DOWN
}

private final int B_WIDTH = 640;
private final int B_HEIGHT = 480;
private Set<Input> inputs;

Ship player = new Ship(320, 240);

public Example1() {
initExample1();
}

private void initExample1() {
inputs = new HashSet<>(25);
setFocusable(true);
setBackground(Color.BLACK);
setPreferredSize(new Dimension(B_WIDTH, B_HEIGHT));

addKeyBinding("rotate-left", KeyEvent.VK_A, Input.ROTATE_LEFT);
addKeyBinding("rotate-right", KeyEvent.VK_D, Input.ROTATE_RIGHT);
addKeyBinding("up", KeyEvent.VK_W, Input.UP);
addKeyBinding("down", KeyEvent.VK_S, Input.DOWN);

Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent actionEvent) {
if (inputs.contains(Input.ROTATE_LEFT)) {
player.angle -= 5;
}

if (inputs.contains(Input.UP)) {

player.thrust = true;
player.moveForwards();
}
else
player.moveForwards();

if (inputs.contains(Input.ROTATE_RIGHT)) {
player.angle += 5;
}

player.checkAngle();
player.screenWrap();

repaint();
}
});
timer.start();
}


public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.WHITE);
g2d.drawString("Speed " + (int) player.speed, 15, 15);
AffineTransform old = AffineTransform.getTranslateInstance(player.x, player.y);
old.rotate(Math.toRadians(player.angle), player.getWidth() / 2, player.getHeight() / 2);
g2d.setTransform(old);
g2d.drawImage(player.ship, 0, 0, this);

Toolkit.getDefaultToolkit().sync();
}

private void addKeyBinding(String name, int keyCode, Input input) {
InputMap inputMap = getInputMap(WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = getActionMap();

inputMap.put(KeyStroke.getKeyStroke(keyCode, 0, false), name + ".pressed");
actionMap.put(name + ".pressed", new InputAction(input, true));

inputMap.put(KeyStroke.getKeyStroke(keyCode, 0, true), name + ".released");
actionMap.put(name + ".released", new InputAction(input, false));
}

private class InputAction extends AbstractAction {

private Input input;
private boolean pressed;

public InputAction(Input input, boolean pressed) {
this.input = input;
this.pressed = pressed;
}

@Override
public void actionPerformed(ActionEvent e) {
if (pressed) {
inputs.add(input);
} else {
inputs.remove(input);
}
}
}
}

发货:

import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;

/**
* Created by griffin on 12/7/2015.
*/
public class Ship {
float directionX, directionY;
boolean thrust = false;
int x, y;
float speed = 1;
int angle = 0, vAngle = 0;

BufferedImage ship;
private String path = "rocketc.png";

public Ship(int x, int y) {
this.x = x;
this.y = y;
getImage();
}

private void getImage() {
try {
ship = ImageIO.read(new File(path));
} catch (Exception e) {
e.printStackTrace();
}
}

public int getWidth() {
return ship.getWidth();
}

public int getHeight() {
return ship.getHeight();
}

public void moveForwards() {

directionX = (float) (Math.cos(Math.toRadians(vAngle))) * speed;
directionY = (float) (Math.sin(Math.toRadians(vAngle))) * speed;

if (thrust) {
speed++;

vAngle = angle;
thrust = false;
}

x -= directionX;
y -= directionY;

}

public void checkAngle () {

if (angle > 360) {
angle = 0;
}
if (angle < 0) {
angle = 360;
}
}


public void screenWrap () {
if (x > 640) {
x = 0;
}

if (x < 0) {
x = 640;
}

if (y > 480) {
y = 0;
}

if (y < 0) {
y = 480;
}
}
}

最佳答案

您现在可能已经明白了这一点,但是当您检查向上键是否被按下时,您没有将 player.thrust 设置回 false .

if (inputs.contains(Input.UP)) {
player.thrust = true;
player.moveForwards();
}
else{
player.thrust = false; // added this line
player.moveForwards();
}

此外,如果您想要拖动(即未按下向上键时减速),则可以在 Ship.moveForwards() 中减小速度:

if (thrust) {
speed++;

vAngle = angle;
thrust = false;
}
else{ // added this block
speed--;
}

您可以通过不同的值来增加/减少速度以获得不同的加速度/阻力。

关于Java "Asteroids"喜欢游戏 - 放慢船速,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34215164/

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