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java - Libgdx - Mtx 纹理未显示在屏幕上

转载 作者:行者123 更新时间:2023-11-30 03:04:51 25 4
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我试图从 mtx flame words example 重新创建菜单,但屏幕上没有显示菜单中的任何内容。 Assets 没有问题,因为我可以将它们与 spritebatch 一起使用。示例几乎是 1:1,我不知道问题出在哪里。

public class MainMenuScreen extends AbstractScreen implements IScreen{

private MainMenuScreenButtons mainMenuScreenButtons;
public MainMenuScreen(AbstractGame game, String screenName) {
super(game, screenName);
// TODO Auto-generated constructor stub
setUpScreenElements();
setUpMenu();
}

@Override
public void setUpScreenElements() {
setOpenGLClearColor(0.1f, 0.1f, 0.1f, 1f);
setBackgroundTexture(Assets.background);
}

@Override
public void setUpMenu() {
// TODO Auto-generated method stub
mainMenuScreenButtons = new MainMenuScreenButtons(MainMenuScreen.this);

}

public MainMenuScreenButtons getMainMenuScreenButtons() {
return mainMenuScreenButtons;
}

@Override
public void render(float delta) {
// TODO Auto-generated method stub
super.render(delta);
}
}

主菜单屏幕按钮

public class MainMenuScreenButtons {
private MainMenuScreen mainMenuScreen;

private Table tableMain;
private Table tableButtons;

private ButtonLight btnPlay;

public MainMenuScreenButtons(MainMenuScreen mainMenuScreen) {
// TODO Auto-generated constructor stub
this.mainMenuScreen = mainMenuScreen;
setUp();
}

public void setUp() {
// TODO Auto-generated method stub
tableMain = new Table();
tableMain.setFillParent(true);
tableButtons = new Table();


btnPlay = new ButtonLight(310,130,Assets.buttons,true);

UtilsOrigin.setActorOrigin(btnPlay, Origin.CENTER);

tableButtons.add(btnPlay).row();
tableButtons.center();
tableMain.add(tableButtons).center();
mainMenuScreen.getStage().addActor(tableMain);
}

}

最佳答案

尝试使用 gdx 纹理打包器 https://code.google.com/p/libgdx-texturepacker-gui/然后将扩展名更改为文本并删除第一个空的并清理您的项目。

关于java - Libgdx - Mtx 纹理未显示在屏幕上,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21975841/

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