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Sublime Text 3 中的 Java Linter

转载 作者:行者123 更新时间:2023-11-30 03:02:58 26 4
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我正在尝试切换到 Sublime Text 3,但遇到了一个问题。当我尝试使用 Java 包来组织代码时,linter 会出现错误,并且我无法使用内置函数进行构建。这是代码:

游戏.java:

package com.tatsu.main;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;

public class Game extends Canvas implements Runnable
{
private static final long serialVersionUID = 3582466025494978079L;

public static final int WIDTH = 640, HEIGHT = WIDTH / 12 * 9;
private Thread thread;
private boolean running = false;

public Game()
{
new Window(WIDTH, HEIGHT, "Game", this);
}

public synchronized void start()
{
thread = new Thread(this);
thread.start();
running = true;
}

public synchronized void stop()
{
try{
thread.join();
running = false;
}catch(Exception e){
e.printStackTrace();
}
}

public void run()
{
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running)
{
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1)
{
tick();
delta--;
}
if(running)
render();
frames++;

if(System.currentTimeMillis() - timer > 1000)
{
timer += 1000;
System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}

private void tick()
{

}

private void render()
{
BufferStrategy bs = this.getBufferStrategy();
if(bs == null)
{
this.createBufferStrategy(3);
return;
}

Graphics g = bs.getDrawGraphics();

g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);

g.dispose();
bs.show();
}

public static void main(String args[])
{
new Game();
}
}

窗口.java:

package com.tatsu.main;

import java.awt.Canvas;
import java.awt.Component;
import java.awt.Dimension;

import javax.swing.JFrame;

public class Window extends Canvas
{
private static final long serialVersionUID = 420967586702448927L;

public Window(int width, int height, String title, Game game)
{
JFrame frame = new JFrame(title);

frame.setPreferredSize(new Dimension(width, height));
frame.setMaximumSize(new Dimension(width, height));
frame.setMinimumSize(new Dimension(width, height));

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.add(game);
frame.setVisible(true);
game.start();
}

}

它在新窗口(Game.java 第 18 行)和游戏游戏(Window.java 第 13 行)处显示错误。然后它就不会构建并显示错误:

D:\Users\Tyler Miller\Documents\Java\Workspace\Game\src\com\tatsu\main\Game.java:18: error: cannot find symbol
new Window(WIDTH, HEIGHT, "Game", this);
^
symbol: class Window
location: class Game
1 error
[Finished in 0.5s with exit code 1]

我想这是一个类路径错误,但我不知道如何修复它,并且我一直在谷歌上搜索。非常感谢您的帮助:D

最佳答案

如果其他人有兴趣解决 Sublime-Linter 类路径问题而不是使用 Javatar:

SublimeLinter 配置中的 args 设置允许您将类路径等参数传递给 javac

例如,以下配置定义了源文件编码,包括两个库 lib/some_lib.jarlib/some_other_lib.jar在类路径中,并将 src/ 定义为项目的源路径:

"SublimeLinter": {
"linters": {
"javac": {
"lint": "all",
"args": [
"-encoding", "UTF8",
"-cp", "${project}/lib/some_lib.jar:${project}/lib/some_other_lib.jar",
"-sourcepath", "${project}/src/"
]
}
}
}

请注意,选项及其值必须是数组中的单独元素(即 "args": ["-sourcepath", "/path/to/src"] 确实有效,而“args”:[“-sourcepath/path/to/src”]不起作用)。

关于Sublime Text 3 中的 Java Linter,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35474544/

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