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c++ - 如何使用 boost::uniform_on_sphere?

转载 作者:行者123 更新时间:2023-11-30 03:02:22 25 4
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我试图在单位球体上选择一个随机点,发现 boost 提供的分布正是这样做的。但是当我尝试使用它时,所有生成的值都是 nan。我不知道我做错了什么,你能赐教吗?这段小代码描述了我正在尝试做的事情:

#include <iostream>
#include <fstream>
#include <vector>
#include <boost/random/mersenne_twister.hpp>
#include <boost/random/uniform_on_sphere.hpp>

int main()
{
boost::mt19937 gen;
boost::uniform_on_sphere<float> dist(3);

{ // Seed from system random device
std::ifstream rand_device("/dev/urandom");
uint32_t seed;
rand_device >> seed;

gen.seed(seed);
}

while(1) {
// Generate a point on a unit sphere
std::vector<float> res = dist(gen);

// Print the coordinates
for(int i = 0; i < res.size(); ++i) {
std::cout << res[i] << ' ';
}
std::cout << '\n';
}
}

输出是:

nan nan nan 
nan nan nan
nan nan nan
nan nan nan

无限...

最佳答案

我假设您使用的是 Boost 1.49。以下方法适用于这种情况。

这是 Boost 有点复杂的地方。 uniform_on_sphere 对象只是绘制点所需的组件之一,它是分布部分。您还需要创建一个 boost::variate_generator按照下面的以下工作 .cpp 文件。

请注意,这有我自己的包括使用系统时间播种等。您应该能够修改它以适合您。

// Standards, w/ctime to seed based on system time.
#include <iostream>
#include <fstream>
#include <vector>
#include <ctime>

// Boost. Requires variate_generator to actually draw the values.
#include <boost/random/mersenne_twister.hpp>
#include <boost/random/uniform_on_sphere.hpp>
#include <boost/random/variate_generator.hpp>


int main(){

typedef boost::random::mt19937 gen_type;

// You can seed this your way as well, but this is my quick and dirty way.
gen_type rand_gen;
rand_gen.seed(static_cast<unsigned int>(std::time(0)));

// Create the distribution object.
boost::uniform_on_sphere<float> unif_sphere(3);

// This is what will actually supply drawn values.
boost::variate_generator<gen_type&, boost::uniform_on_sphere<float> > random_on_sphere(rand_gen, unif_sphere);

// Now you can draw a vector of drawn coordinates as such:
std::vector<float> random_sphere_point = random_on_sphere();

// Print out the drawn sphere triple's values.
for(int i = 0; i < random_sphere_point.size(); ++i) {
std::cout << random_sphere_point.at(i) << ' ';
}
std::cout << '\n';

return 0;
}

当我在控制台中运行它时,我得到了看似正确的东西:

ely@AMDESK:~/Desktop/Programming/C++/RandOnSphere$ g++ -I /usr/include/boost_1_49/ -L    /usr/include/boost_1_49/stage/lib randomOnSphere.cpp -o ros
ely@AMDESK:~/Desktop/Programming/C++/RandOnSphere$ ./ros
0.876326 -0.0441729 0.479689
ely@AMDESK:~/Desktop/Programming/C++/RandOnSphere$ ./ros
-0.039037 -0.17792 0.98327
ely@AMDESK:~/Desktop/Programming/C++/RandOnSphere$ ./ros
-0.896734 0.419589 -0.14076

关于c++ - 如何使用 boost::uniform_on_sphere?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10202420/

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