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android - 捕获时如何创建矩形区域(相机)

转载 作者:行者123 更新时间:2023-11-30 02:34:42 27 4
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我想实现这样的目标:

enter image description here

因此,您捕获和处理的唯一内容是矩形中的区域。我需要这个,因为我想做一些 OCR 而我不想要整个屏幕。

最佳答案

也许可以帮助您这个来源,(在相机预览顶部绘制一个边界框以捕获部分图像) Preview Camera Rectangle

代码:

list :

    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.camera.preview" android:versionCode="1"
android:versionName="1.0">
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name=".CameraPreview" android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="7" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.camera" />
<uses-feature android:name="android.hardware.camera.autofocus" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>

主.xml

    <?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >

<com.camera.preview.Preview
android:id="@+id/preview"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
</com.camera.preview.Preview>

<com.camera.preview.TouchView
android:id="@+id/left_top_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
</com.camera.preview.TouchView>

<ImageView
android:id="@+id/startcamerapreview"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_alignParentRight="true"
android:src="@drawable/camera" />

</RelativeLayout>

相机预览:

public class CameraPreview extends Activity implements SensorEventListener {

private Preview mPreview;
private ImageView mTakePicture;
private TouchView mView;

private boolean mAutoFocus = true;

private boolean mFlashBoolean = false;

private SensorManager mSensorManager;
private Sensor mAccel;
private boolean mInitialized = false;
private float mLastX = 0;
private float mLastY = 0;
private float mLastZ = 0;
private Rect rec = new Rect();

private int mScreenHeight;
private int mScreenWidth;

private boolean mInvalidate = false;

private File mLocation = new File(Environment.
getExternalStorageDirectory(),"test.jpg");

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Log.i(TAG, "onCreate()");
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);

// display our (only) XML layout - Views already ordered
setContentView(R.layout.main);

// the accelerometer is used for autofocus
mSensorManager = (SensorManager) getSystemService(Context.
SENSOR_SERVICE);
mAccel = mSensorManager.getDefaultSensor(Sensor.
TYPE_ACCELEROMETER);

// get the window width and height to display buttons
// according to device screen size
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
mScreenHeight = displaymetrics.heightPixels;
mScreenWidth = displaymetrics.widthPixels;
// I need to get the dimensions of this drawable to set margins
// for the ImageView that is used to take pictures
Drawable mButtonDrawable = this.getResources().
getDrawable(R.drawable.camera);

mTakePicture = (ImageView) findViewById(R.id.startcamerapreview);

// setting where I will draw the ImageView for taking pictures
LayoutParams lp = new LayoutParams(mTakePicture.getLayoutParams());
lp.setMargins((int)((double)mScreenWidth*.85),
(int)((double)mScreenHeight*.70) ,
(int)((double)mScreenWidth*.85)+mButtonDrawable.
getMinimumWidth(),
(int)((double)mScreenHeight*.70)+mButtonDrawable.
getMinimumHeight());
mTakePicture.setLayoutParams(lp);
// rec is used for onInterceptTouchEvent. I pass this from the
// highest to lowest layer so that when this area of the screen
// is pressed, it ignores the TouchView events and passes it to
// this activity so that the button can be pressed.
rec.set((int)((double)mScreenWidth*.85),
(int)((double)mScreenHeight*.10) ,
(int)((double)mScreenWidth*.85)+mButtonDrawable.getMinimumWidth(),
(int)((double)mScreenHeight*.70)+mButtonDrawable.getMinimumHeight());
mButtonDrawable = null;
mTakePicture.setOnClickListener(previewListener);
// get our Views from the XML layout
mPreview = (Preview) findViewById(R.id.preview);
mView = (TouchView) findViewById(R.id.left_top_view);
mView.setRec(rec);

}

// this is the autofocus call back
private AutoFocusCallback myAutoFocusCallback = new AutoFocusCallback(){

public void onAutoFocus(boolean autoFocusSuccess, Camera arg1) {
//Wait.oneSec();
mAutoFocus = true;
}};

// with this I get the ratio between screen size and pixels
// of the image so I can capture only the rectangular area of the
// image and save it.
public Double[] getRatio(){
Size s = mPreview.getCameraParameters().getPreviewSize();
double heightRatio = (double)s.height/(double)mScreenHeight;
double widthRatio = (double)s.width/(double)mScreenWidth;
Double[] ratio = {heightRatio,widthRatio};
return ratio;
}

// I am not using this in this example, but its there if you want
// to turn on and off the flash.
private OnClickListener flashListener = new OnClickListener(){

@Override
public void onClick(View v) {
if (mFlashBoolean){
mPreview.setFlash(false);
}
else{
mPreview.setFlash(true);
}
mFlashBoolean = !mFlashBoolean;
}

};

// This method takes the preview image, grabs the rectangular
// part of the image selected by the bounding box and saves it.
// A thread is needed to save the picture so not to hold the UI thread.
private OnClickListener previewListener = new OnClickListener() {

@Override
public void onClick(View v) {
if (mAutoFocus){
mAutoFocus = false;
//mPreview.setCameraFocus(myAutoFocusCallback);
Wait.oneSec();
Thread tGetPic = new Thread( new Runnable() {
public void run() {
Double[] ratio = getRatio();
int left = (int) (ratio[1]*(double)mView.getmLeftTopPosX());
// 0 is height
int top = (int) (ratio[0]*(double)mView.getmLeftTopPosY());

int right = (int)(ratio[1]*(double)mView.getmRightBottomPosX());

int bottom = (int)(ratio[0]*(double)mView.getmRightBottomPosY());

savePhoto(mPreview.getPic(left,top,right,bottom));
mAutoFocus = true;
}
});
tGetPic.start();
}
boolean pressed = false;
if (!mTakePicture.isPressed()){
pressed = true;
}
}
};

// just to close the app and release resources.
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {

if (keyCode == KeyEvent.KEYCODE_BACK){
finish();
}
return super.onKeyDown(keyCode, event);
}

private boolean savePhoto(Bitmap bm) {
FileOutputStream image = null;
try {
image = new FileOutputStream(mLocation);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
bm.compress(CompressFormat.JPEG, 100, image);
if (bm != null) {
int h = bm.getHeight();
int w = bm.getWidth();
//Log.i(TAG, "savePhoto(): Bitmap WxH is " + w + "x" + h);
} else {
//Log.i(TAG, "savePhoto(): Bitmap is null..");
return false;
}
return true;
}

public boolean onInterceptTouchEvent(MotionEvent ev) {
final int action = ev.getAction();
boolean intercept = false;
switch (action) {
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_DOWN:
float x = ev.getX();
float y = ev.getY();
// here we intercept the button press and give it to this
// activity so the button press can happen and we can take
// a picture.
if ((x >= rec.left) && (x <= rec.right) && (y>=rec.top) && (y<=rec.bottom)){
intercept = true;
}
break;
}
return intercept;
}

// mainly used for autofocus to happen when the user takes a picture
// I also use it to redraw the canvas using the invalidate() method
// when I need to redraw things.
public void onSensorChanged(SensorEvent event) {

if (mInvalidate == true){
mView.invalidate();
mInvalidate = false;
}
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
if (!mInitialized){
mLastX = x;
mLastY = y;
mLastZ = z;
mInitialized = true;
}
float deltaX = Math.abs(mLastX - x);
float deltaY = Math.abs(mLastY - y);
float deltaZ = Math.abs(mLastZ - z);

if (deltaX > .5 && mAutoFocus){ //AUTOFOCUS (while it is not autofocusing)
mAutoFocus = false;
mPreview.setCameraFocus(myAutoFocusCallback);
}
if (deltaY > .5 && mAutoFocus){ //AUTOFOCUS (while it is not autofocusing)
mAutoFocus = false;
mPreview.setCameraFocus(myAutoFocusCallback);
}
if (deltaZ > .5 && mAutoFocus){ //AUTOFOCUS (while it is not autofocusing) */
mAutoFocus = false;
mPreview.setCameraFocus(myAutoFocusCallback);
}

mLastX = x;
mLastY = y;
mLastZ = z;

}

// extra overrides to better understand app lifecycle and assist debugging
@Override
protected void onDestroy() {
super.onDestroy();
//Log.i(TAG, "onDestroy()");
}

@Override
protected void onPause() {
super.onPause();
//Log.i(TAG, "onPause()");
mSensorManager.unregisterListener(this);
}

@Override
protected void onResume() {
super.onResume();
mSensorManager.registerListener(this, mAccel, SensorManager.SENSOR_DELAY_UI);
//Log.i(TAG, "onResume()");
}

@Override
protected void onRestart() {
super.onRestart();
//Log.i(TAG, "onRestart()");
}

@Override
protected void onStop() {
super.onStop();
//Log.i(TAG, "onStop()");
}

@Override
protected void onStart() {
super.onStart();
//Log.i(TAG, "onStart()");
}

public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO Auto-generated method stub

}

预览:

class Preview extends SurfaceView implements SurfaceHolder.Callback {   

private SurfaceHolder mHolder;
private Camera mCamera;
private Camera.Parameters mParameters;
private byte[] mBuffer;

// this constructor used when requested as an XML resource
public Preview(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}

public Preview(Context context) {
super(context);
init();
}

public void init() {
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}

public Bitmap getPic(int x, int y, int width, int height) {
System.gc();
Bitmap b = null;
Size s = mParameters.getPreviewSize();

YuvImage yuvimage = new YuvImage(mBuffer, ImageFormat.NV21, s.width, s.height, null);
ByteArrayOutputStream outStream = new ByteArrayOutputStream();
yuvimage.compressToJpeg(new Rect(x, y, width, height), 100, outStream); // make JPG
b = BitmapFactory.decodeByteArray(outStream.toByteArray(), 0, outStream.size()); // decode JPG
if (b != null) {
//Log.i(TAG, "getPic() WxH:" + b.getWidth() + "x" + b.getHeight());
} else {
//Log.i(TAG, "getPic(): Bitmap is null..");
}
yuvimage = null;
outStream = null;
System.gc();
return b;
}

private void updateBufferSize() {
mBuffer = null;
System.gc();
// prepare a buffer for copying preview data to
int h = mCamera.getParameters().getPreviewSize().height;
int w = mCamera.getParameters().getPreviewSize().width;
int bitsPerPixel = ImageFormat.getBitsPerPixel(mCamera.getParameters().getPreviewFormat());
mBuffer = new byte[w * h * bitsPerPixel / 8];
//Log.i("surfaceCreated", "buffer length is " + mBuffer.length + " bytes");
}

public void surfaceCreated(SurfaceHolder holder) {
// The Surface has been created, acquire the camera and tell it where to draw.
try {
mCamera = Camera.open(); // WARNING: without permission in Manifest.xml, crashes
}
catch (RuntimeException exception) {
//Log.i(TAG, "Exception on Camera.open(): " + exception.toString());
Toast.makeText(getContext(), "Camera broken, quitting :(",Toast.LENGTH_LONG).show();
// TODO: exit program
}

try {
mCamera.setPreviewDisplay(holder);
updateBufferSize();
mCamera.addCallbackBuffer(mBuffer); // where we'll store the image data
mCamera.setPreviewCallbackWithBuffer(new PreviewCallback() {
public synchronized void onPreviewFrame(byte[] data, Camera c) {

if (mCamera != null) { // there was a race condition when onStop() was called..
mCamera.addCallbackBuffer(mBuffer); // it was consumed by the call, add it back
}
}
});
} catch (Exception exception) {
//Log.e(TAG, "Exception trying to set preview");
if (mCamera != null){
mCamera.release();
mCamera = null;
}
// TODO: add more exception handling logic here
}
}

public void surfaceDestroyed(SurfaceHolder holder) {
// Surface will be destroyed when we return, so stop the preview.
// Because the CameraDevice object is not a shared resource, it's very
// important to release it when the activity is paused.
//Log.i(TAG,"SurfaceDestroyed being called");
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}

// FYI: not called for each frame of the camera preview
// gets called on my phone when keyboard is slid out
// requesting landscape orientation prevents this from being called as camera tilts
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
//Log.i(TAG, "Preview: surfaceChanged() - size now " + w + "x" + h);
// Now that the size is known, set up the camera parameters and begin
// the preview.
try {
mParameters = mCamera.getParameters();
mParameters.set("orientation","landscape");
for (Integer i : mParameters.getSupportedPreviewFormats()) {
//Log.i(TAG, "supported preview format: " + i);
}

List<Size> sizes = mParameters.getSupportedPreviewSizes();
for (Size size : sizes) {
//Log.i(TAG, "supported preview size: " + size.width + "x" + size.height);
}
mCamera.setParameters(mParameters); // apply the changes
} catch (Exception e) {
// older phone - doesn't support these calls
}

updateBufferSize(); // then use them to calculate

Size p = mCamera.getParameters().getPreviewSize();
//Log.i(TAG, "Preview: checking it was set: " + p.width + "x" + p.height); // DEBUG
mCamera.startPreview();
}

public Parameters getCameraParameters(){
return mCamera.getParameters();
}

public void setCameraFocus(AutoFocusCallback autoFocus){
if (mCamera.getParameters().getFocusMode().equals(mCamera.getParameters().FOCUS_MODE_AUTO) ||
mCamera.getParameters().getFocusMode().equals(mCamera.getParameters().FOCUS_MODE_MACRO)){
mCamera.autoFocus(autoFocus);
}
}

public void setFlash(boolean flash){
if (flash){
mParameters.setFlashMode(Parameters.FLASH_MODE_TORCH);
mCamera.setParameters(mParameters);
}
else{
mParameters.setFlashMode(Parameters.FLASH_MODE_OFF);
mCamera.setParameters(mParameters);
}
}

触摸 View :

public class TouchView extends View {

//private final String TAG = "TESTTESTTESTESTTESTESTEST";

private Drawable mLeftTopIcon;
private Drawable mRightTopIcon;
private Drawable mLeftBottomIcon;
private Drawable mRightBottomIcon;

private boolean mLeftTopBool = false;
private boolean mRightTopBool = false;
private boolean mLeftBottomBool = false;
private boolean mRightBottomBool = false;

// Starting positions of the bounding box

private float mLeftTopPosX = 30;
private float mLeftTopPosY = 120;

private float mRightTopPosX = 150;
private float mRightTopPosY = 120;

private float mLeftBottomPosX = 30;
private float mLeftBottomPosY = 200;

private float mRightBottomPosX = 150;
private float mRightBottomPosY = 200;
private float mPosX;
private float mPosY;

private float mLastTouchX;
private float mLastTouchY;

private Paint topLine;
private Paint bottomLine;
private Paint leftLine;
private Paint rightLine;

private Rect buttonRec;

private int mCenter;

private static final int INVALID_POINTER_ID = -1;
private int mActivePointerId = INVALID_POINTER_ID;

// you can ignore this
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;


public TouchView(Context context){
super(context);
init(context);
}

public TouchView(Context context, AttributeSet attrs){
super (context,attrs);
init(context);
}

public TouchView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context);
}

private void init(Context context) {

// I need to create lines for the bouding box to connect

topLine = new Paint();
bottomLine = new Paint();
leftLine = new Paint();
rightLine = new Paint();

setLineParameters(Color.WHITE,2);

// Here I grab the image that will work as the corners of the bounding
// box and set their positions.

mLeftTopIcon = context.getResources().getDrawable(R.drawable.corners);

mCenter = mLeftTopIcon.getMinimumHeight()/2;
mLeftTopIcon.setBounds((int)mLeftTopPosX, (int)mLeftTopPosY,
mLeftTopIcon.getIntrinsicWidth()+(int)mLeftTopPosX,
mLeftTopIcon.getIntrinsicHeight()+(int)mLeftTopPosY);

mRightTopIcon = context.getResources().getDrawable(R.drawable.corners);
mRightTopIcon.setBounds((int)mRightTopPosX, (int)mRightTopPosY,
mRightTopIcon.getIntrinsicWidth()+(int)mRightTopPosX,
mRightTopIcon.getIntrinsicHeight()+(int)mRightTopPosY);

mLeftBottomIcon = context.getResources().getDrawable(R.drawable.corners);
mLeftBottomIcon.setBounds((int)mLeftBottomPosX, (int)mLeftBottomPosY,
mLeftBottomIcon.getIntrinsicWidth()+(int)mLeftBottomPosX,
mLeftBottomIcon.getIntrinsicHeight()+(int)mLeftBottomPosY);

mRightBottomIcon = context.getResources().getDrawable(R.drawable.corners);
mRightBottomIcon.setBounds((int)mRightBottomPosX, (int)mRightBottomPosY,
mRightBottomIcon.getIntrinsicWidth()+(int)mRightBottomPosX,
mRightBottomIcon.getIntrinsicHeight()+(int)mRightBottomPosY);
// Create our ScaleGestureDetector
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());

}

private void setLineParameters(int color, float width){

topLine.setColor(color);
topLine.setStrokeWidth(width);

bottomLine.setColor(color);
bottomLine.setStrokeWidth(width);

leftLine.setColor(color);
leftLine.setStrokeWidth(width);

rightLine.setColor(color);
rightLine.setStrokeWidth(width);

}

// Draws the bounding box on the canvas. Every time invalidate() is called
// this onDraw method is called.
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();

canvas.drawLine(mLeftTopPosX+mCenter, mLeftTopPosY+mCenter,
mRightTopPosX+mCenter, mRightTopPosY+mCenter, topLine);
canvas.drawLine(mLeftBottomPosX+mCenter, mLeftBottomPosY+mCenter,
mRightBottomPosX+mCenter, mRightBottomPosY+mCenter, bottomLine);
canvas.drawLine(mLeftTopPosX+mCenter,mLeftTopPosY+mCenter,
mLeftBottomPosX+mCenter,mLeftBottomPosY+mCenter,leftLine);
canvas.drawLine(mRightTopPosX+mCenter,mRightTopPosY+mCenter,
mRightBottomPosX+mCenter,mRightBottomPosY+mCenter,rightLine);


mLeftTopIcon.setBounds((int)mLeftTopPosX, (int)mLeftTopPosY,
mLeftTopIcon.getIntrinsicWidth()+(int)mLeftTopPosX,
mLeftTopIcon.getIntrinsicHeight()+(int)mLeftTopPosY);

mRightTopIcon.setBounds((int)mRightTopPosX, (int)mRightTopPosY,
mRightTopIcon.getIntrinsicWidth()+(int)mRightTopPosX,
mRightTopIcon.getIntrinsicHeight()+(int)mRightTopPosY);

mLeftBottomIcon.setBounds((int)mLeftBottomPosX, (int)mLeftBottomPosY,
mLeftBottomIcon.getIntrinsicWidth()+(int)mLeftBottomPosX,
mLeftBottomIcon.getIntrinsicHeight()+(int)mLeftBottomPosY);

mRightBottomIcon.setBounds((int)mRightBottomPosX, (int)mRightBottomPosY,
mRightBottomIcon.getIntrinsicWidth()+(int)mRightBottomPosX,
mRightBottomIcon.getIntrinsicHeight()+(int)mRightBottomPosY);


mLeftTopIcon.draw(canvas);
mRightTopIcon.draw(canvas);
mLeftBottomIcon.draw(canvas);
mRightBottomIcon.draw(canvas);
canvas.restore();
}


public boolean onTouchEvent(MotionEvent ev) {
final int action = ev.getAction();
boolean intercept = true;

switch (action) {

case MotionEvent.ACTION_DOWN: {

final float x = ev.getX();
final float y = ev.getY();

// in CameraPreview we have Rect rec. This is passed here to return
// a false when the camera button is pressed so that this view ignores
// the touch event.
if ((x >= buttonRec.left) && (x <=buttonRec.right) && (y>=buttonRec.top) && (y<=buttonRec.bottom)){
intercept = false;
break;
}

// is explained below, when we get to this method.
manhattanDistance(x,y);

// Remember where we started
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = ev.getPointerId(0);
break;
}

case MotionEvent.ACTION_MOVE: {

final int pointerIndex = ev.findPointerIndex(mActivePointerId);
final float x = ev.getX();
final float y = ev.getY();
//Log.i(TAG,"x: "+x);
//Log.i(TAG,"y: "+y);

// Only move if the ScaleGestureDetector isn't processing a gesture.
// but we ignore here because we are not using ScaleGestureDetector.
if (!mScaleDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;

mPosX += dx;
mPosY += dy;

invalidate();
}

// Calculate the distance moved
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;


// Move the object
if (mPosX >= 0 && mPosX <=800){
mPosX += dx;
}
if (mPosY >=0 && mPosY <= 480){
mPosY += dy;
}

// while its being pressed n it does not overlap the bottom line or right line
if (mLeftTopBool && ((y+mCenter*2) < mLeftBottomPosY) && ((x+mCenter*2) < mRightTopPosX)){
if (dy != 0){
mRightTopPosY = y;
}
if (dx != 0){
mLeftBottomPosX = x;
}
mLeftTopPosX = x;//mPosX;
mLeftTopPosY = y;//mPosY;
}
if (mRightTopBool && ((y+mCenter*2) < mRightBottomPosY) && (x > (mLeftTopPosX+mCenter*2))){
if (dy != 0){
mLeftTopPosY = y;
}
if (dx != 0){
mRightBottomPosX = x;
}
mRightTopPosX = x;//mPosX;
mRightTopPosY = y;//mPosY;
}
if (mLeftBottomBool && (y > (mLeftTopPosY+mCenter*2)) && ((x +mCenter*2) < mRightBottomPosX)){
if (dx != 0){
mLeftTopPosX = x;
}
if (dy != 0){
mRightBottomPosY = y;
}
mLeftBottomPosX = x;
mLeftBottomPosY = y;
}
if (mRightBottomBool && (y > (mLeftTopPosY+mCenter*2)) && (x > (mLeftBottomPosX+mCenter*2) )){
if (dx != 0){
mRightTopPosX = x;
}
if (dy != 0){
mLeftBottomPosY = y;
}
mRightBottomPosX = x;
mRightBottomPosY = y;
}

// Remember this touch position for the next move event
mLastTouchX = x;
mLastTouchY = y;

// Invalidate to request a redraw
invalidate();
break;
}
case MotionEvent.ACTION_UP: {
// when one of these is true, that means it can move when onDraw is called
mLeftTopBool = false;
mRightTopBool = false;
mLeftBottomBool = false;
mRightBottomBool = false;
//mActivePointerId = INVALID_POINTER_ID;
break;
}

case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}

case MotionEvent.ACTION_POINTER_UP: {
// Extract the index of the pointer that left the touch sensor
final int pointerIndex = (action & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = ev.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = ev.getX(newPointerIndex);
mLastTouchY = ev.getY(newPointerIndex);
mActivePointerId = ev.getPointerId(newPointerIndex);
}
break;
}
}
return intercept;
}

// Where the screen is pressed, calculate the distance closest to one of the 4 corners
// so that it can get the pressed and moved. Only 1 at a time can be moved.
private void manhattanDistance(float x, float y) {

double leftTopMan = Math.sqrt(Math.pow((Math.abs((double)x-(double)mLeftTopPosX)),2)
+ Math.pow((Math.abs((double)y-(double)mLeftTopPosY)),2));

double rightTopMan = Math.sqrt(Math.pow((Math.abs((double)x-(double)mRightTopPosX)),2)
+ Math.pow((Math.abs((double)y-(double)mRightTopPosY)),2));

double leftBottomMan = Math.sqrt(Math.pow((Math.abs((double)x-(double)mLeftBottomPosX)),2)
+ Math.pow((Math.abs((double)y-(double)mLeftBottomPosY)),2));

double rightBottomMan = Math.sqrt(Math.pow((Math.abs((double)x-(double)mRightBottomPosX)),2)
+ Math.pow((Math.abs((double)y-(double)mRightBottomPosY)),2));

//Log.i(TAG,"leftTopMan: "+leftTopMan);
//Log.i(TAG,"RightTopMan: "+rightTopMan);

if (leftTopMan < 50){
mLeftTopBool = true;
mRightTopBool = false;
mLeftBottomBool = false;
mRightBottomBool = false;
}
else if (rightTopMan < 50){
mLeftTopBool = false;
mRightTopBool = true;
mLeftBottomBool = false;
mRightBottomBool = false;
}
else if (leftBottomMan < 50){
mLeftTopBool = false;
mRightTopBool = false;
mLeftBottomBool = true;
mRightBottomBool = false;
}
else if (rightBottomMan < 50){
mLeftTopBool = false;
mRightTopBool = false;
mLeftBottomBool = false;
mRightBottomBool = true;
}

}
private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();

// Don't let the object get too small or too large.
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));

invalidate();
return true;
}
}

public float getmLeftTopPosX(){
return mLeftTopPosX;
}
public float getmLeftTopPosY(){
return mLeftTopPosY;
}
public float getmRightTopPosX(){
return mRightTopPosX;
}
public float getmRightTopPosY(){
return mRightTopPosY;
}
public float getmLeftBottomPosX() {
return mLeftBottomPosX;
}
public float getmLeftBottomPosY() {
return mLeftBottomPosY;
}
public float getmRightBottomPosY() {
return mRightBottomPosY;
}
public float getmRightBottomPosX() {
return mRightBottomPosX;
}
public void setRec(Rect rec) {
this.buttonRec = rec;
}

// calls the onDraw method, I used it in my app Translanguage OCR
// because I have a thread that needs to invalidate, or redraw
// you cannot call onDraw from a thread not the UI thread.
public void setInvalidate() {
invalidate();

}

等待:

    public class Wait {
public static void oneSec() {
try {
Thread.currentThread().sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void manySec(long s) {
try {
Thread.currentThread().sleep(s * 1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}

关于android - 捕获时如何创建矩形区域(相机),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26759155/

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