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JavaFX:用于十六进制编码内容的自定义 TextArea

转载 作者:行者123 更新时间:2023-11-30 02:34:08 26 4
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我目前正在尝试在 JavaFX 中创建一个自定义 TextArea,以便轻松输入十六进制编码的内容。主要限制是:

  1. 文本链接到 Property<byte[]>,其中包含字符串的二进制等效项(例如 "ff" 存储为 {0xff}
  2. 唯一有效的字符是十六进制数字 ( 0123456789abcdef )。仅出于表示原因,将大写数字转换为小写(例如 1Bd5 显示为 1bd5 )。
  3. 该区域以两个字符的 block 形式显示十六进制字符串。

第三个要求是我发现最多问题的地方。到目前为止,我所做的是将 changeListener 添加到该区域的 textProperty 中,以便每次更改字段上的文本时,都会保留格式。代码如下所示:

textProperty().addListener(new ChangeListener<String>() {
@Override
public void changed(ObservableValue<? extends String> observable, String oldValue, String newValue) {
String correctedNewValue = validated(newValue);
if (!correctedNewValue .equals(newValue))
textProperty().setValue(correctedNewValue);
}
});

其中 validated(String) 返回满足组件格式要求的 String。当插入新字符时,这就像一个魅力:强制执行规则并保留格式,而无需用户手动键入空格。但是,当内容被删除并且我尝试自动删除空格时,会产生一个令人讨厌的异常:

Exception in thread "JavaFX Application Thread" java.lang.IndexOutOfBoundsException
at javafx.scene.control.TextArea$TextAreaContent.insert(TextArea.java:136)
at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:1204)
at javafx.scene.control.TextInputControl.updateContent(TextInputControl.java:556)
at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:548)
at javafx.scene.control.TextInputControl.deleteText(TextInputControl.java:496)
at javafx.scene.control.TextInputControl.deletePreviousChar(TextInputControl.java:899)
at com.sun.javafx.scene.control.skin.TextAreaSkin.deleteChar(TextAreaSkin.java:1351)
at com.sun.javafx.scene.control.behavior.TextAreaBehavior.deleteChar(TextAreaBehavior.java:274)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.deletePreviousChar(TextInputControlBehavior.java:311)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callAction(TextInputControlBehavior.java:143)
at com.sun.javafx.scene.control.behavior.TextAreaBehavior.callAction(TextAreaBehavior.java:259)
at com.sun.javafx.scene.control.behavior.BehaviorBase.callActionForEvent(BehaviorBase.java:218)
at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callActionForEvent(TextInputControlBehavior.java:127)
at com.sun.javafx.scene.control.behavior.BehaviorBase.lambda$new$74(BehaviorBase.java:135)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$KeyHandler.process(Scene.java:3964)
at javafx.scene.Scene$KeyHandler.access$1800(Scene.java:3910)
at javafx.scene.Scene.impl_processKeyEvent(Scene.java:2040)
at javafx.scene.Scene$ScenePeerListener.keyEvent(Scene.java:2501)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:217)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:149)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleKeyEvent$353(GlassViewEventHandler.java:248)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleKeyEvent(GlassViewEventHandler.java:247)
at com.sun.glass.ui.View.handleKeyEvent(View.java:546)
at com.sun.glass.ui.View.notifyKey(View.java:966)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)

到目前为止,我所看到的是,不应在检测同一属性更改的监听器内更改属性,并且一些消息来源建议使用 Platform.runLater 。然而,这是非常不稳定的(插入符号改变位置 - 通常到字段的开头 - 有时焦点会丢失)。

我的问题是:处理这个十六进制字段的最佳方法是什么?如何正确更新textProperty? (我也愿意使用现有的组件,但由于我没有找到它,我想我可以尝试自己构建它)。

最佳答案

您可以使用 TextFormatter 删除尾随空白。基本上,您检查更改是否是删除,如果生成的文本以空格结尾,则调整删除的开始位置以删除该空格。

         UnaryOperator<TextFormatter.Change> filter = new UnaryOperator<TextFormatter.Change>() {

@Override
public TextFormatter.Change apply(TextFormatter.Change c) {

if (c.isDeleted()) {
if (c.getControlNewText()
.endsWith(" ")) {
c.setRange(c.getRangeStart() - 1, c.getRangeEnd());
}
}
if (c.isAdded()) {
}
if (c.isReplaced()) {
}
return c;
}
};

yourTextField.setTextFormatter(new TextFormatter<>(filter));

关于JavaFX:用于十六进制编码内容的自定义 TextArea,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43538937/

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