- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我需要从我的 MainActivity 类中调用 invalidate() 方法。我可以从我的 CanvasView 类中调用它,但是从 MainActivity 中,它会给我一个错误。说无效是非静态方法。我该如何克服这个问题?我搜索并尝试了一些解决方案,但没有成功。
我想从屏幕上删除绘制的项目,但是当我从菜单列表中选择撤消时,它不会更新屏幕。只有当我触摸屏幕时,它才会撤消元素。
我的 CanvasView 类
package com.example.HW3;
import java.util.ArrayList;
import java.util.List;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.Handler;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
/**
* Android Kimp.
* @author Martin
*
*/
public class CanvasView extends View {
/**
* Rectangles.
*/
private Rect rectangle = new Rect();
/**
* These help calculating rectangle coordinates.
*/
private float d1 = 0, d2 = 0;
/**
* Canvas.
*/
private Canvas canvas = new Canvas();
/**
* Paint to draw shapes.
*/
private Paint paint = new Paint();
/**
* Paint to draw shapes.
*/
private Paint paint2 = new Paint();
/**
* Paint to draw shapes.
*/
private Paint paint3 = new Paint();
/**
* Paint to draw shapes.
*/
private Paint paint4 = new Paint();
/**
* Path.
*/
private Path path = new Path();
/**
* Point.
*/
private Point point = new Point();
/**
* List for lines.
*/
private static List<Path> lines = new ArrayList<Path>();
private static List<Path> lines2 = new ArrayList<Path>();
/**
* List for points.
*/
private static List<Point> points = new ArrayList<Point>();
private static List<Point> points2 = new ArrayList<Point>();
/**
* List for rectangles.
*/
private static List<Rect> rectangles = new ArrayList<Rect>();
private static List<Rect> rectangles2 = new ArrayList<Rect>();
private static List<Integer> elements = new ArrayList<Integer>();
private static List<Integer> elements2 = new ArrayList<Integer>();
/**
* Touch coordinates.
*/
private float x, startX, endX;
/**
* Touch coordinates.
*/
private float y, startY, endY;
/**
* This checks whether user draws a line or a point.
*/
private int whichShape;
private boolean touchStarted = false;
/**
* Enum to hold the value of DrawMode, whether user wants to draw lines or rectangles.
*
*/
public enum undoRedo {
DoUndoRedo, DoNothing
};
public static undoRedo currentState = undoRedo.DoNothing;
public enum DrawMode {
/**
* DrawMode possibilities.
*/
FreeDrawMode, RectDrawMode, SelectAndDrag
};
/**
* Sets current DrawMode, when application starts.
*/
public static DrawMode currentDrawMode = DrawMode.FreeDrawMode;
/**
* Sets DrawMode.
* @param newDrawMode
*/
final Handler handler = new Handler();
/**
* Runnable interface to detect long press.
*/
Runnable mLongPressed = new Runnable() {
public void run() {
for (int i = 0; i < getRectangles().size(); i++) {
Log.i("", "Long press!");
Rect a = getRectangles().get(i);
System.out.println(a + " " + i);
double x = getRectangles().get(i).left;
System.out.println(a + " " + x);
currentDrawMode = DrawMode.SelectAndDrag;
}
}
};
/**
* CanvasView.
* @param context
* @param attrs
*/
public CanvasView(Context context, AttributeSet attrs) {
super(context, attrs);
paint.setAntiAlias(true);
paint.setStrokeWidth(3);
paint.setColor(Color.BLACK);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint2.setAntiAlias(true);
paint2.setStrokeWidth(3);
paint2.setColor(Color.RED);
paint2.setStyle(Paint.Style.STROKE);
paint2.setStrokeJoin(Paint.Join.ROUND);
paint3.setAntiAlias(true);
paint3.setColor(Color.BLACK);
paint3.setStrokeWidth(3);
paint3.setStyle(Paint.Style.STROKE);
paint3.setStrokeJoin(Paint.Join.ROUND);
paint4.setAntiAlias(true);
paint4.setColor(Color.BLACK);
paint4.setStrokeWidth(3);
paint4.setStyle(Paint.Style.STROKE);
paint4.setShadowLayer(10,5,5,Color.BLACK);
paint4.setStrokeJoin(Paint.Join.ROUND);
}
@Override
protected void onDraw(Canvas canvas) {
for (Rect r : getRectangles()) {
canvas.drawRect(r, paint);
}
canvas.drawRect(rectangle, paint3);
for (Path p : getLines()) {
canvas.drawPath(p, paint);
}
canvas.drawPath(path, paint2);
for (Point point : getPoints()) {
canvas.drawCircle(point.x, point.y, 1, paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
x = event.getX();
y = event.getY();
if (event.getAction() == MotionEvent.ACTION_DOWN) {
handler.postDelayed(mLongPressed, 500);
}
if ((event.getAction() == MotionEvent.ACTION_MOVE)
|| (event.getAction() == MotionEvent.ACTION_UP)) {
handler.removeCallbacks(mLongPressed);
}
if (currentDrawMode == DrawMode.FreeDrawMode) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Set new starting point
paint2.setColor(Color.RED);
path = new Path();
path.moveTo(x, y);
touchStarted = true;
break;
case MotionEvent.ACTION_MOVE:
touchStarted = false;
path.lineTo(x, y);
break;
case MotionEvent.ACTION_UP:
if (touchStarted) {
point = new Point();
point.x = (int) x;
point.y = (int) y;
paint2.setColor(Color.BLACK);
whichShape = 1;
getElements().add(whichShape);
getPoints().add(point);
getElements2().clear();
touchStarted = false;
System.out.println("here");
} else {
System.out.println("there");
paint2.setColor(Color.BLACK);
whichShape = 2;
getElements().add(whichShape);
getLines().add(path);
getElements2().clear();
}
break;
default:
return false;
}
} else if (currentDrawMode == DrawMode.RectDrawMode) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Set a new starting point
rectangle = new Rect();
paint3.setColor(Color.RED);
startX = event.getX();
startY = event.getY();
System.out.println("down");
break;
case MotionEvent.ACTION_MOVE:
endX = event.getX();
endY = event.getY();
System.out.println("move");
System.out.println(startX + " " + endX + " " + startY + " " + endY);
if (startX >= endX && startY >= endY) {
rectangle.set((int) endX, (int) endY, (int) startX,
(int) startY);
canvas.drawRect(rectangle, paint2);
} else if (startX >= endX && startY <= endY) {
d1 = startX + (endX - startX);
d2 = startY + (endY - startY);
rectangle.set((int) d1, (int) startY, (int) startX,
(int) d2);
canvas.drawRect(rectangle, paint3);
} else if (startX <= endX && startY >= endY) {
d1 = startY + (endY - startY);
d2 = startX + (endX - startX);
rectangle.set((int) startX, (int) d1, (int) d2,
(int) startY);
canvas.drawRect(rectangle, paint3);
System.out.println("olen siin");
} else {
rectangle.set((int) startX, (int) startY, (int) endX,
(int) endY);
canvas.drawRect(rectangle, paint3);
}
break;
case MotionEvent.ACTION_UP:
System.out.println("up");
paint3.setColor(Color.BLACK);
whichShape = 3;
getElements().add(whichShape);
getRectangles().add(rectangle);
getElements2().clear();
break;
default:
return false;
}
} else if (currentDrawMode == DrawMode.SelectAndDrag) {
switch (event.getAction()) {
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
break;
default:
return false;
}
}
// Makes our view repaint and call onDraw
invalidate();
return true;
}
public static List<Integer> getElements() {
return elements;
}
public static void setElements(List<Integer> elements) {
CanvasView.elements = elements;
}
public static List<Point> getPoints() {
return points;
}
public static void setPoints(List<Point> points) {
CanvasView.points = points;
}
public static List<Path> getLines() {
return lines;
}
public static void setLines(List<Path> lines) {
CanvasView.lines = lines;
}
public static List<Rect> getRectangles() {
return rectangles;
}
public static void setRectangles(List<Rect> rectangles) {
CanvasView.rectangles = rectangles;
}
public static List<Point> getPoints2() {
return points2;
}
public static void setPoints2(List<Point> points2) {
CanvasView.points2 = points2;
}
public static List<Integer> getElements2() {
return elements2;
}
public static void setElements2(List<Integer> elements2) {
CanvasView.elements2 = elements2;
}
public static List<Path> getLines2() {
return lines2;
}
public static void setLines2(List<Path> lines2) {
CanvasView.lines2 = lines2;
}
public static List<Rect> getRectangles2() {
return rectangles2;
}
public static void setRectangles2(List<Rect> rectangles2) {
CanvasView.rectangles2 = rectangles2;
}
}
我的 MainActivity 类
package com.example.HW3;
import com.example.HW3.CanvasView.undoRedo;
import com.example.androiddrawing.R;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.Window;
import android.view.WindowManager;
/**
* Android application.
* @author Martin
*
*/
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
if (id == R.id.default_drawing) {
CanvasView.currentDrawMode = CanvasView.DrawMode.FreeDrawMode;
return true;
} else if (id == R.id.draw_rectangle) {
CanvasView.currentDrawMode = CanvasView.DrawMode.RectDrawMode;
return true;
} else if (id == R.id.undo) {
int listSize = CanvasView.getElements().size();
System.out.println(CanvasView.getElements().size());
if (CanvasView.getElements().size() == 0) {
return true;
} else if (CanvasView.getElements().get(listSize - 1) == 1) {
// I WANT TO CALL INVALIDATE() FROM HERE CanvasView.getPoints2().add(CanvasView.getPoints().get(CanvasView.getPoints().size() - 1));
CanvasView.getElements2().add(1);
CanvasView.getPoints().remove(CanvasView.getPoints().size() - 1);
CanvasView.getElements().remove(CanvasView.getElements().size() - 1);
CanvasView.currentState = CanvasView.undoRedo.DoUndoRedo;
return true;
} else if (CanvasView.getElements().get(listSize - 1) == 2) {
CanvasView.getLines2().add(CanvasView.getLines().get(CanvasView.getLines().size() - 1));
CanvasView.getElements2().add(2);
CanvasView.getLines().remove(CanvasView.getLines().size() - 1);
CanvasView.getElements().remove(CanvasView.getElements().size() - 1);
CanvasView.currentState = CanvasView.undoRedo.DoUndoRedo;
return true;
} else if (CanvasView.getElements().get(listSize - 1) == 3) {
CanvasView.getRectangles2().add(CanvasView.getRectangles2().get(CanvasView.getRectangles2().size() - 1));
CanvasView.getElements2().add(3);
CanvasView.getRectangles().remove(CanvasView.getRectangles().size() - 1);
CanvasView.getElements().remove(CanvasView.getElements().size() - 1);
CanvasView.currentState = CanvasView.undoRedo.DoUndoRedo;
return true;
}
return true;
} else if (id == R.id.redo) {
int listSize2 = CanvasView.getElements2().size();
System.out.println(CanvasView.getElements2().size());
if (CanvasView.getElements2().size() == 0) {
return true;
} else if (CanvasView.getElements2().get(listSize2 - 1) == 1) {
CanvasView.getPoints().add(CanvasView.getPoints2().get(CanvasView.getPoints2().size() - 1));
CanvasView.getPoints2().remove(CanvasView.getPoints2().size() - 1);
CanvasView.getElements2().remove(CanvasView.getElements2().size() - 1);
CanvasView.getElements().add(1);
CanvasView.currentState = CanvasView.undoRedo.DoUndoRedo;
return true;
} else if (CanvasView.getElements2().get(listSize2 - 1) == 2) {
CanvasView.getLines().add(CanvasView.getLines2().get(CanvasView.getLines2().size() - 1));
CanvasView.getLines2().remove(CanvasView.getLines2().size() - 1);
CanvasView.getElements2().remove(CanvasView.getElements().size() - 1);
CanvasView.getElements().add(2);
CanvasView.currentState = CanvasView.undoRedo.DoUndoRedo;
return true;
} else if (CanvasView.getElements2().get(listSize2 - 1) == 3){
CanvasView.getRectangles().add(CanvasView.getRectangles2().get(CanvasView.getRectangles2().size() - 1));
CanvasView.getRectangles2().remove(CanvasView.getRectangles2().size() - 1);
CanvasView.getElements2().remove(CanvasView.getElements2().size() - 1);
CanvasView.getElements().add(3);
CanvasView.currentState = CanvasView.undoRedo.DoUndoRedo;
return true;
}
return true;
}
return super.onOptionsItemSelected(item);
}
@Override
public void onBackPressed() {
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle("Exit");
builder.setMessage("Are You Sure?");
builder.setNegativeButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
System.exit(0);
}
});
builder.setPositiveButton("No", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
AlertDialog alert = builder.create();
alert.show();
}
}
Activiti_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/rect"
tools:context="com.example.HW3.MainActivity" >
<com.example.HW3.CanvasView
android:layout_width="match_parent"
android:layout_height="match_parent" />
</RelativeLayout>
最佳答案
我假设您已经在 res/layout/activity_main.xml 中定义了 CanvasView(并为其分配了一个 id,例如“custom_view”)您不应静态调用 Canvas 方法(直接从类本身调用),而应从 Android 创建的实际实例调用。您可以通过将 MainActivity 更改为如下内容来获取它:
public class MainActivity extends Activity {
private CanvasView canvasView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main);
canvasView = findViewById(R.id.custom_view)
}
...
@Override
public boolean onOptionsItemSelected(MenuItem item) {
...
canvasView.invalidate();
...
}
关于java - Android - 如何从另一个类调用 invalidate() 方法?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27011828/
我正在编写一个具有以下签名的 Java 方法。 void Logger(Method method, Object[] args); 如果一个方法(例如 ABC() )调用此方法 Logger,它应该
我是 Java 新手。 我的问题是我的 Java 程序找不到我试图用作的图像文件一个 JButton。 (目前这段代码什么也没做,因为我只是得到了想要的外观第一的)。这是我的主课 代码: packag
好的,今天我在接受采访,我已经编写 Java 代码多年了。采访中说“Java 垃圾收集是一个棘手的问题,我有几个 friend 一直在努力弄清楚。你在这方面做得怎么样?”。她是想骗我吗?还是我的一生都
我的 friend 给了我一个谜语让我解开。它是这样的: There are 100 people. Each one of them, in his turn, does the following
如果我将使用 Java 5 代码的应用程序编译成字节码,生成的 .class 文件是否能够在 Java 1.4 下运行? 如果后者可以工作并且我正在尝试在我的 Java 1.4 应用程序中使用 Jav
有关于why Java doesn't support unsigned types的问题以及一些关于处理无符号类型的问题。我做了一些搜索,似乎 Scala 也不支持无符号数据类型。限制是Java和S
我只是想知道在一个 java 版本中生成的字节码是否可以在其他 java 版本上运行 最佳答案 通常,字节码无需修改即可在 较新 版本的 Java 上运行。它不会在旧版本上运行,除非您使用特殊参数 (
我有一个关于在命令提示符下执行 java 程序的基本问题。 在某些机器上我们需要指定 -cp 。 (类路径)同时执行java程序 (test为java文件名与.class文件存在于同一目录下) jav
我已经阅读 StackOverflow 有一段时间了,现在我才鼓起勇气提出问题。我今年 20 岁,目前在我的家乡(罗马尼亚克卢日-纳波卡)就读 IT 大学。足以介绍:D。 基本上,我有一家提供簿记应用
我有 public JSONObject parseXML(String xml) { JSONObject jsonObject = XML.toJSONObject(xml); r
我已经在 Java 中实现了带有动态类型的简单解释语言。不幸的是我遇到了以下问题。测试时如下代码: def main() { def ks = Map[[1, 2]].keySet()
一直提示输入 1 到 10 的数字 - 结果应将 st、rd、th 和 nd 添加到数字中。编写一个程序,提示用户输入 1 到 10 之间的任意整数,然后以序数形式显示该整数并附加后缀。 public
我有这个 DownloadFile.java 并按预期下载该文件: import java.io.*; import java.net.URL; public class DownloadFile {
我想在 GUI 上添加延迟。我放置了 2 个 for 循环,然后重新绘制了一个标签,但这 2 个 for 循环一个接一个地执行,并且标签被重新绘制到最后一个。 我能做什么? for(int i=0;
我正在对对象 Student 的列表项进行一些测试,但是我更喜欢在 java 类对象中创建硬编码列表,然后从那里提取数据,而不是连接到数据库并在结果集中选择记录。然而,自从我这样做以来已经很长时间了,
我知道对象创建分为三个部分: 声明 实例化 初始化 classA{} classB extends classA{} classA obj = new classB(1,1); 实例化 它必须使用
我有兴趣使用 GPRS 构建车辆跟踪系统。但是,我有一些问题要问以前做过此操作的人: GPRS 是最好的技术吗?人们意识到任何问题吗? 我计划使用 Java/Java EE - 有更好的技术吗? 如果
我可以通过递归方法反转数组,例如:数组={1,2,3,4,5} 数组结果={5,4,3,2,1}但我的结果是相同的数组,我不知道为什么,请帮助我。 public class Recursion { p
有这样的标准方式吗? 包括 Java源代码-测试代码- Ant 或 Maven联合单元持续集成(可能是巡航控制)ClearCase 版本控制工具部署到应用服务器 最后我希望有一个自动构建和集成环境。
我什至不知道这是否可能,我非常怀疑它是否可能,但如果可以,您能告诉我怎么做吗?我只是想知道如何从打印机打印一些文本。 有什么想法吗? 最佳答案 这里有更简单的事情。 import javax.swin
我是一名优秀的程序员,十分优秀!