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同一项目中两个类之间的c++ LNK2019错误

转载 作者:行者123 更新时间:2023-11-30 02:31:58 27 4
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所以我正在尝试创建一个模仿扫雷游戏的程序。我已经仔细检查了头文件、类名,并确保头文件#included 在其他 cpp 文件中,但是当我尝试构建程序时,我在“主”类中遇到了 LNK2019 错误。

完整错误:

Error 1 error LNK2019: unresolved external symbol "public: __thiscall Board::Board(int,int,int)" (??0Board@@QAE@HHH@Z) referenced in function _main \fpsb\g\gathmr26\visual studio 2013\Projects\Minesweeper\Minesweeper\Main.obj Minesweeper

我大概花了大约 2 个小时在 StackOverflow 和其他地方查看答案,但一无所获。我已经遍历了 this MSDN page 中的每个要点,以及 this popular answer 中的每个“共同原因” ,而且它们似乎都不适用于我的情况。我还尝试了 MSDN 页面上的所有“诊断工具”选项,它们所做的只是让我更加困惑。

最接近我的情况(据我所知)是 this question除了我所有的代码都在一个项目中,而不是多个项目中。回答该问题的人之一说“我将这段代码输入到我的 Visual Studio 中并且运行良好”,并假设这些文件在一个项目中。我不明白为什么当我在这里遇到几乎相同的情况时,这个答案在那里起作用。

所以,无论如何,这是代码:

main.cpp

#include <iostream>
#include <string>
#include "Cell.h"
#include "Board.h"

int main() {
Board *bee;
bee = new Board(50, 50, 50);

std::cout << "board created";

return 0;
}

Board.cpp

#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
using namespace std;
#include "Cell.h"
#include "Board.h"
#ifndef BOARD_H
#define BOARD_H

// Board class. Used to create an array of cell objects to function as data model for Minsweeper game.
class Board
{
private:
int width; // number of columns in board
int height; // number of rows in board
int mines; // number of mines stored in board
Cell*** cells; // array storing cell objects

public:

// Constructor for board. Takes number of columns, rows, and mines as parameters
Board::Board(int cols, int rows, int numMines) {
width = cols;
height = rows;
mines = numMines;
cells = new Cell**[height];
for (int i = 0; i < height; i++) {
cells[i] = new Cell*[width];
}
int c = 0;
int r = 0;
while (r < height)
{
while (c < width)
{
setCell(c, r, CellValue::COVERED_CELL);
c++;
}
c = 0;
r++;
}
int m = 0;
while (m < numMines)
{
std::srand(std::time(nullptr));
int x = generateRandomNumberInRange(0, width - 1);
int y = generateRandomNumberInRange(0, height - 1);
if (!(getCellVal(x, y) == MINE))
{
setCell(x, y, CellValue::MINE);
m++;
}
}
}

// Accessor for width field
int Board::getWidth()
{
return width;
}

// Accessor for height field
int Board::getHeight()
{
return height;
}

// Accessor for mines field
int Board::getMines()
{
return mines;
}

// Function to access value of cell located in array where x is column parameter and y is row parameter
CellValue Board::getCellVal(int x, int y)
{
CellValue value = CellValue::INVALID_CELL;

if (!(x < 0 || x >(width - 1) || y < 0 || y >(height - 1)))
{
Cell temp = *cells[x][y];
value = temp.getValue();
}

return value;
}

// Function to set value of cell located in array where x is column parameter and y is row parameter
void Board::setCell(int x, int y, CellValue value)
{
if (!(x < 0 || x >(width - 1) || y < 0 || y >(height - 1)))
{
Cell temp = *cells[x][y];
temp.setValue(value);
}
}

// Function to determine if game is lost
// Loops through array to see if there are any UNCOVERED_MINES
// If so, returns true, game ends, as you've lost :(
// If not, returns false and game can continue
// Should run after every click action in game
bool Board::isGameLost()
{
bool isLost = false;
int c = 0;
int r = 0;
while (r < height)
{
while (c < width)
{
if (getCellVal(c, r) == UNCOVERED_MINE)
{
isLost = true;
}
c++;
}
c = 0;
r++;
}
return isLost;
}

// Function to determine if game is won
// Loops through array to determine if there are any falsely flagged mines, unflagged mines, covered cells, or uncovered mines
// If there are, returns false and game continues
// If not, returns true, games ends, you've won :)
bool Board::isGameWon()
{
bool isWon = true;
int c = 0;
int r = 0;
while (r < height)
{
while (c < width)
{
CellValue value = getCellVal(c, r);
if ((value == FLAG) ||
(value == MINE) ||
(value == COVERED_CELL) ||
(value == UNCOVERED_MINE))
{
isWon = false;
}
c++;
}
c = 0;
r++;
}
return isWon;
}

};


#endif

Board.h

#include <iostream>
#include <string>
#include "Cell.h"
#ifndef BOARD_H
#define BOARD_H

class Cell;
enum CellValue;

class Board
{
private:
int width;
int height;
int mines;
Cell*** cells;

public:
Board(int cols, int rows, int numMines);
int getWidth();
int getHeight();
int getMines();
CellValue* getCellVal(int x, int y);
void setCell(int x, int y, CellValue value);
void uncoverCell(int x, int y);
void flagCell(int x, int y);
bool isGameLost();
bool isGameWon();
};

#endif

我知道这是人们常犯的一个错误,在 StackOverflow 上有很多关于此的问题,但目前,我还没有发现任何与我在这里找到的问题相符的问题。这里有什么问题?

最佳答案

您似乎在混合使用头文件和源文件。您的 cpp 文件包含一个 class 声明,其中定义了所有函数。这不是 cpp 文件的样子。它应该只包含函数声明:

Board::Board(...)
{
...
}

bool Board::IsGameWon...

等...

关于同一项目中两个类之间的c++ LNK2019错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36960820/

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