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c++ - "Call to implicitly deleted default constructor of "错误

转载 作者:行者123 更新时间:2023-11-30 02:31:45 29 4
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我不断收到三个错误,它们都与“调用 ____ 的隐式删除的默认构造函数有关。有人会碰巧知道这是为什么吗?

/Users/vivekreddy/Desktop/Vivek/School/Spring 2016/CS32/project 3/project 3/Player.cpp:114:18:调用“BadPlayerImpl”的隐式删除默认构造函数

#include "provided.h"
#include <iostream>
#include <string>
using namespace std;



class HumanPlayerImpl:public Player
{
public:
virtual bool isInteractive() const { return true;};
int chooseMove(const Scaffold& s, int N, int color);

};

class BadPlayerImpl: public Player
{
public:
int chooseMove(const Scaffold& s, int N, int color);
};

class SmartPlayerImpl: public Player
{
public:
virtual bool isInteractive() const { return true;};
int chooseMove(const Scaffold& s, int N, int color);
};




//implementations


//put virtual in front of implementations only or declarations here as well?


int HumanPlayerImpl::chooseMove(const Scaffold& s, int N, int color) //goal is to get N in a row, return the column necessary to put the checker so we could do that. otherwise return -1. can make the column be arbitrary
{
//algorithm is inputting N so maybe don't need this check?
if (N>s.cols()||N<=0) {
cout<<"Enter a number within the valid range of columns you specified";
return -1;
}

if(s.numberEmpty()==0)
{
return -1;
}

int columnnum;
while (columnnum<=s.cols()||columnnum<=0) {
cout<<"Enter column number of your move";
cin>>columnnum;
if (columnnum<=s.cols()) {
return columnnum;
}
cout<<"Column number not valid ";
}
return -1; //OK?
}

int BadPlayerImpl::chooseMove(const Scaffold& s, int N, int color)
{
if ((N>=s.cols()&&N>=s.levels())||N<=0) { //make sure this works
cout<<"Enter a number within the valid range of columns you specified";
return -1;
}
for (int j=0; j<s.cols();j++) {
if (s.checkerAt(j,0)==VACANT) {
return j;
}
}
return -1; //see if this OK
}

int SmartPlayerImpl::chooseMove(const Scaffold& s, int N, int color)
{
return -1; // This is not always correct; it's just here to compile
}

//******************** Player derived class functions *************************

// These functions simply delegate to the Impl classes' functions.
// You probably don't want to change any of this code.

HumanPlayer::HumanPlayer(string nm)
: Player(nm)
{
m_impl = new HumanPlayerImpl; //error is here
}

HumanPlayer::~HumanPlayer()
{
delete m_impl;
}

int HumanPlayer::chooseMove(const Scaffold& s, int N, int color)
{
return m_impl->chooseMove(s, N, color);
}

BadPlayer::BadPlayer(string nm)
: Player(nm)
{
m_impl = new BadPlayerImpl; //error is here
}

BadPlayer::~BadPlayer()
{
delete m_impl;
}

int BadPlayer::chooseMove(const Scaffold& s, int N, int color)
{
return m_impl->chooseMove(s, N, color);
}

SmartPlayer::SmartPlayer(string nm)
: Player(nm)
{
m_impl = new SmartPlayerImpl; //error is here
}

SmartPlayer::~SmartPlayer()
{
delete m_impl;
}

int SmartPlayer::chooseMove(const Scaffold& s, int N, int color)
{
return m_impl->chooseMove(s, N, color);
}

下面是我对基类 Player 的声明:

class Player
{
public:
Player(std::string nm) : m_name(nm) {}
virtual ~Player() {};
std::string name() const { return m_name; };
virtual bool isInteractive() const { return false; }
virtual int chooseMove(const Scaffold& s, int N, int color) = 0;
// We prevent any kind of Player object from being copied or assigned by
// making the copy constructor and assignment operator unavailable in
// the base class (and thus in any derived class).
Player(const Player& other) = delete;
Player& operator=(const Player& other) = delete;
private:
std::string m_name;
};

最佳答案

因为您在基类中声明了构造函数,特别是 Player::Player(std::string nm),编译器不可能为您的子类提供隐式默认构造函数,因为您的父类 Player 一开始就不能默认构造。

要么在子类中提供构造函数,要么继承基类的构造函数 (C++11)。例如:

BadPlayerImpl::BadPlayerImpl(std:string nm)
: Player(nm)
{
...
}

关于c++ - "Call to implicitly deleted default constructor of "错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37233407/

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