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Visual Studio 中双向链表中的 C++ 读取访问冲突

转载 作者:行者123 更新时间:2023-11-30 02:25:21 24 4
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我能够使用 g++ 在 Linux 机器上编译我的代码并运行驱动程序。在我的 Windows 机器上编译和运行驱动程序时,我在 size() 方法中遇到了 ptr->next 语句的读取访问冲突错误。 (假设只有一个节点)在调试时,我可以按预期单步执行 while 语句,在第二遍中它继续通过 ptr != nullptr,即使没有节点也是如此。

添加节点和列表 size == 1 时会发生此错误。

我一直在查看所有陈述,但似乎无法找到我哪里出错了。任何关于此的信息都将不胜感激!

标题

#ifndef DEQUE_H
#define DEQUE_H
#include <iostream>

using namespace std;

template <class Object>
class Deque {
public:
Deque( ); // the constructor
Deque( const Deque &rhs ); // the copy constructor
~Deque( ); // the destructor

bool isEmpty( ) const; // checks if a deque is empty.
int size( ) const; // retrieves # deque nodes
const Object &getFront( ) const; // retrieve the front node
const Object &getBack( ) const; // retrieve the tail node

void clear( ); // clean up all deque entries.
void addFront( const Object &obj ); // add a new node to the front
void addBack( const Object &obj ); // add a new node to the tail
Object removeFront( ); // remove the front node
Object removeBack( ); // remove the tail node

const Deque &operator=( const Deque &rhs ); // assignment

private:
struct DequeNode { // a deque node
Object item;
DequeNode *next;
DequeNode *prev;
};
DequeNode *front;
DequeNode *back;
};

#include "deque.cpp.h"
#endif

CPP

template <class Object>
Deque<Object>::Deque( ) { // the constructor
front = back = NULL;
}

template <class Object>
Deque<Object>::Deque( const Deque &rhs ) { // the copy constructor
front = back = NULL;
*this = rhs;
}

template <class Object>
Deque<Object>::~Deque( ) { // the destructor
clear( );
}

template <class Object>
bool Deque<Object>::isEmpty( ) const { // check if a deque is empty
return front == NULL;
}

template <class Object>
int Deque<Object>::size( ) const { // retrieves # deque nodes
int length = 0;
DequeNode* ptr = front;

while (ptr != nullptr) {
length++;
ptr = ptr->next;
}
return length;
}

template <class Object>
const Object &Deque<Object>::getFront( ) const { // retrieve the front node
if ( isEmpty( ) )
throw "empty queue";
return front->item;
}

template <class Object>
const Object &Deque<Object>::getBack( ) const { // retrieve the tail node
if ( isEmpty( ) )
throw "empty queue";
return back->item;
}

template <class Object>
void Deque<Object>::clear( ) { // clean up all entries.
while ( !isEmpty( ) ) // dequeue till the queue gets empty.
removeFront( );
}

template <class Object>
void Deque<Object>::addFront( const Object &obj ) {// add a new node to front
// Implement the function body.
DequeNode* newNode = new DequeNode;
newNode->item = obj;

// if no nodes, new node is front and back
if (isEmpty()){
front = back = newNode;
}

// if one node, new front and back are established

else if (size() == 1){
back->prev = newNode;
front = newNode;
front->next = back;
}

// add to front and shift right
else {
DequeNode* oldFront = front;
front->prev = newNode;
front = newNode;
front->next = oldFront;
}
}

template <class Object>
void Deque<Object>::addBack( const Object &obj ) { // add a new node to tail
// Implement the function body.
DequeNode* newNode = new DequeNode;
newNode->item = obj;

// if no nodes, new node is front and back
if (isEmpty()){
front = back = newNode;
}

// if one node, new front and back are established
else if (size() == 1){
front->next = newNode;
back = newNode;
back->prev = front;
}

// add to back and shift left
else {
DequeNode* oldBack = back;
back->next = newNode;
back = newNode;
back->prev = oldBack;
}
}

template <class Object>
Object Deque<Object>::removeFront( ) { // remove the front node
// Implement the function body.

if (isEmpty())
throw "empty queue";

// if only one node, return item, Deque is now NULL.
else if (size() == 1){
DequeNode* remove = front;
Object result = remove->item;
front = back = NULL;

delete remove;
remove = NULL;

return result;
}

// remove front node, shift right
else {
Object result = front->item;
DequeNode* remove = front;
front = front->next;
front->prev = NULL;

delete remove;
remove = NULL;

return result;
}
}

template <class Object>
Object Deque<Object>::removeBack( ) { // remove the tail node
// Implement the function body.

if (isEmpty())
throw "empty queue";

// if only one node, return item, Deque is now NULL.
else if (size() == 1){
DequeNode* remove = back;
Object result = remove->item;
front = back = NULL;

delete remove;
remove = NULL;

return result;
}

// remove back node, shift left
else {
Object result = back->item;
DequeNode* remove = back;
back = back->prev;
back->next = NULL;

delete remove;
remove = NULL;

return result;
}
}

template <class Object>
const Deque<Object> &Deque<Object>::operator=( const Deque &rhs ) { // assign
if ( this != &rhs ) { // avoid self assignment
clear( );
for ( DequeNode *rptr = rhs.front; rptr != NULL; rptr = rptr->next )
addBack( rptr->item );
}
return *this;
}

司机

#include <iostream>
#include "deque.h"

using namespace std;

int main( ) {
Deque<int> deque1;
int item;

for ( int j = 0; j < 5; j++ )
deque1.addBack( j );
for ( int j = 5; j < 10; j++ )
deque1.addFront( j );

Deque<int> deque2 = deque1;
deque2.addBack( 10 );

cout << "deque1: " << endl;
while ( !deque1.isEmpty( ) )
cout << deque1.removeFront( ) << endl;

cout << "deque2: " << endl;
while ( !deque2.isEmpty( ) )
cout << deque2.removeBack( ) << endl;
}

最佳答案

确保在插入元素时正确设置了 prevnext 指针。

template <class Object>
void Deque<Object>::addFront( const Object &obj ) {// add a new node to front
// Implement the function body.
DequeNode* newNode = new DequeNode;
newNode->item = obj;

//Set these pointers to proper values depending on the state of the queue.
newNode->next = nullptr;
newNode->prev = nullptr;

例如,当你的队列是空的,而你正在向其中插入一个项目时,

 // if no nodes, new node is front and back
if (isEmpty()){
front = back = newNode;
}

不会初始化nextprev 指针。因此,当您在迭代中到达此节点时,这些指针将不等于 nullptr,您将尝试访问无效内存。

关于Visual Studio 中双向链表中的 C++ 读取访问冲突,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44276919/

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