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c++ - 调用 glGetString 时出现访问冲突错误

转载 作者:行者123 更新时间:2023-11-30 02:16:30 25 4
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我正在使用 SDL2 + GLAD 在 C++ 中创建一个 OpenGL 应用程序。在我的主要功能中,我有以下代码:

#include <iostream>
#include <SDL.h>

#include <glad\glad.h>

int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cout << "SDL could not be initialized.";
return 1;
}

SDL_GL_LoadLibrary(nullptr);

SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);

SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);

SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);

SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);

SDL_Window *window = SDL_CreateWindow("Hello world", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 500, SDL_WINDOW_OPENGL);

if (window == nullptr) {
std::cout << "SDL could not open window";
return 1;
}

const SDL_GLContext context = SDL_GL_CreateContext(window);

if (context == nullptr) {
std::cout << "SDL could not create context";
return 1;
}

printf("OpenGL loaded\n");

printf("Vendor: %s\n", glGetString(GL_VENDOR));
printf("Renderer: %s\n", glGetString(GL_RENDERER));
printf("Version OpenGL: %s\n", glGetString(GL_VERSION));
printf("Version GLSL: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));

glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);

int w, h;
SDL_GetWindowSize(window, &w, &h);
glViewport(0, 0, w, h);
glClearColor(0.0f, 0.5f, 1.0f, 0.0f);

SDL_Event event;
bool quit = false;
while (!quit) {
SDL_GL_SwapWindow(window);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}

return 0;
}

但是,当我运行它时,我收到以下错误:

Exception thrown at 0x0000000000000000 in TestApp.exe: 0xC0000005: Access violation executing location 0x0000000000000000.

OpenGL loaded 消息被打印出来,Visual Sutio 显示错误是在 printf("Vendor:%s\n", glGetString(GL_VENDOR));行。

我已确保在解决方案的属性窗口中正确链接 SDL2 和 GLAD。什么可能导致此错误?

最佳答案

Glad Loader-Generator 必须由 gladLoadGL 之一初始化或 gladLoadGLLoader , 在通过 SDL_GL_CreateContext 创建并使当前的 OpenGL 上下文之后.

另见 OpenGL Loading Library - glad

例如:

const SDL_GLContext context = SDL_GL_CreateContext(window);
if (context == nullptr) {
std::cout << "SDL could not create context";
return 1;
}

if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
std::cout << "Failed to initialize OpenGL context" << std::endl;
return -1;
}

printf("OpenGL loaded\n");

printf("Vendor: %s\n", glGetString(GL_VENDOR));
printf("Renderer: %s\n", glGetString(GL_RENDERER));
printf("Version OpenGL: %s\n", glGetString(GL_VERSION));
printf("Version GLSL: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));

关于c++ - 调用 glGetString 时出现访问冲突错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54818935/

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