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c++ - g++坏了?无法向类添加新方法

转载 作者:行者123 更新时间:2023-11-30 02:02:27 28 4
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我正在创建一个符号表类,以与我为编译器类(class)编写的分析器/解析器一起使用。到目前为止一切都很顺利,但我无法使用 g++ 在我学校的 Linux 机器上编译这些类文件:

符号表.h:

// Multiple definition guard
#ifndef SYMBOLTABLE_H
#defineSYMBOLTABLE_H

// Includes
#include <iostream>
#include <string>
#include "stddef.h"

// Namespace
using namespace std;

// Class for storing all encountered symbols while parsing
class SymbolTable
{
public:
SymbolTable(); // Constructor
~SymbolTable(); // Destructor
void scopeUp(); // Increases current scope
void scopeDown(); // Decreases current scope
void addSymbol(string symbolTitle); // Adds a symbol to table
void addSymboll(string symbolTitle); // g++ doesn't think this exists

private:
int scope;

// Structure for storing symbols. Currently only contains title from
// identifier. Will expand upon / derive from this structure after
// initial testing. Symbols are stored in a simple stack, with the
// container class responsible for keeping track of the top Symbol.
struct Symbol
{
Symbol* previousSymbol;
string title;
};

// Structure for tracking current scope. All symbols will belong to a
// particular scope, and are stored in a simple stack to maintain
// declaration order. When the scope changes, currentScope will point to
// a new scope structure with its own list of symbols. Scopes themselves
// are also stored in a stack, where currentScope points to the top.
struct Scope
{
Scope* previousScope;
Symbol* currentSymbol;
};
Scope* currentScope;

// This is a recursive display function used for printing all of the items
// in a given scope. This is called from within the scopeDown function, so
// that the final list of items for that scope can be logged before it is
// destroyed
void displayScope(Symbol* displaySymbol);
};

#endif // Multiple definition guard

符号表.cpp:

// Multiple definition guard
#ifndef SYMBOLTABLE_CPP
#define SYMBOLTABLE_CPP

// Includes
#include "SymbolTable.h"


// Constructor
SymbolTable::SymbolTable()
{
scope = 0;
currentScope = NULL;
return;
}

// Destructor
SymbolTable::~SymbolTable()
{
Scope* nextScopeToDelete = NULL;
Symbol* nextSymbolToDelete = NULL;

// While there are scopes left to delete from the table...
while(currentScope != NULL)
{
// Save the pointer to the next scope on the stack
nextScopeToDelete = currentScope->previousScope;

// While there are symbols left to delete from the scope...
while(currentScope->currentSymbol != NULL)
{
// Save the pointer to the next symbol on the stack
nextSymbolToDelete = currentScope->currentSymbol->previousSymbol;

// For debugging
cout << "deleting symbol " << currentScope->currentSymbol->title << endl;

// Delete the current top symbol
delete currentScope->currentSymbol;

// Move on to the next one
currentScope->currentSymbol = nextSymbolToDelete;
}

// For debugging
cout << "deleting scope " << scope << endl;

// Delete the current top scope
delete currentScope;
scope--;

// Move on to the next one
currentScope = nextScopeToDelete;
}
return;
}

// This is a recursive display function used for printing all of the items
// in a given scope. This is called from within the scopeDown function, so
// that the final list of items for that scope can be logged before it is
// destroyed
void SymbolTable::displayScope(Symbol* displaySymbol)
{
// If we've reached the bottom of the scope stack...
if(displaySymbol == NULL)
{
return; // Nothing to do
}

// We haven't reached the bottom of the scope stack
else
{
displaySymbol = displaySymbol->previousSymbol; // Keep going
displayScope(displaySymbol); // Recursive call
}

// Display this symbol after all lower ones have been displayed recursively
cout << displaySymbol->title << endl;
return;
}

// A new procedure has caused us to increase scope, so we'll create a new
// scope structure with its own symbol stack
void SymbolTable::scopeUp()
{
// Generate the new scope structure
Scope* newScope = new Scope;
newScope->previousScope = currentScope;
newScope->currentSymbol = NULL;

// Notification for debugging
cout << "ENTERING SCOPE " << scope + 1 << endl;
cout << "--------------------------------------------------";
cout << "-------------------------" << endl;

// Switch to the new scope
currentScope = newScope;
scope++;
return;
}

// The end of a procedure has caused us to decrement scope, so we'll delete
// the contents of the current one and fall back to the last scope on the stack
void SymbolTable::scopeDown()
{
// If we're already at the bottom of the stack...
if(currentScope == 0)
{
// Something is very wrong
cerr << "CANNOT DELETE SCOPE 0!!!!" << endl;
}
else
{
// Save the pointer to the next scope on the stack
Scope* previousScope = currentScope->previousScope;
Symbol* nextSymbolToDelete = NULL;

// Display the contents of this scope before deleting it (debugging)
displayScope(currentScope->currentSymbol);

// While there are still symbols in this scope to delete...
while(currentScope->currentSymbol != NULL)
{
// Save the pointer to the next symbol on the stack
nextSymbolToDelete = currentScope->currentSymbol->previousSymbol;

// Delete the current top symbol on the stack
delete currentScope->currentSymbol;

// Move on to the next one
currentScope->currentSymbol = nextSymbolToDelete;
}

// Notification for debugging
cout << "EXITING SCOPE " << scope-- << endl;
cout << "==================================================";
cout << "=========================" << endl;

// Delete the old top scope from the stack
delete currentScope;

// Move on to the next one
currentScope = previousScope;
}
return;
}

// Adds a symbol to the table. Specifically: adds a symbol to the top of the
// symbol stack in the scope at the top of the scope stack. This will soon be
// interfacing with more expansive data structure, but currently just stores
// the title of the symbol as detected in the parser.
void SymbolTable::addSymbol(string symbolTitle)
{
Symbol* newSymbol = new Symbol;
newSymbol->previousSymbol = currentScope->currentSymbol;
newSymbol->title = symbolTitle;
currentScope->currentSymbol = newSymbol;
return;
}

// g++ doesn't think this was declared in the class
void SymbolTable::addSymboll(string symbolTitle)
{
Symbol* newSymbol = new Symbol;
newSymbol->previousSymbol = currentScope->currentSymbol;
newSymbol->title = symbolTitle;
currentScope->currentSymbol = newSymbol;
return;
}

#endif // Multiple definition guard

错误:

[...]$ touch SymbolTable.h SymbolTable.cpp
[...]$ g++ -c SymbolTable.cpp
SymbolTable.cpp:67: error: no âvoid SymbolTable::displayScope(SymbolTable::Symbol*)â member function declared in class âSymbolTableâ
SymbolTable.cpp:167: error: no âvoid SymbolTable::addSymboll(std::string)â member function declared in class âSymbolTableâ
[...]$

据我所知,它似乎认为我的 displayScope 函数没有在类头文件中声明。为了进一步研究这一点,我添加了一个名为 addSymboll 的新函数,它与现有的 addSymbol 函数相同。但是,对于这个新功能,它给了我同样的错误信息。事实上,在花了几个小时尝试编译之后,似乎我根本无法向此类添加任何新功能。我完全不知道是什么原因造成的。 如有任何想法,我们将不胜感激!

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