- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
<分区>
我正在创建一个符号表类,以与我为编译器类(class)编写的分析器/解析器一起使用。到目前为止一切都很顺利,但我无法使用 g++ 在我学校的 Linux 机器上编译这些类文件:
符号表.h:
// Multiple definition guard
#ifndef SYMBOLTABLE_H
#defineSYMBOLTABLE_H
// Includes
#include <iostream>
#include <string>
#include "stddef.h"
// Namespace
using namespace std;
// Class for storing all encountered symbols while parsing
class SymbolTable
{
public:
SymbolTable(); // Constructor
~SymbolTable(); // Destructor
void scopeUp(); // Increases current scope
void scopeDown(); // Decreases current scope
void addSymbol(string symbolTitle); // Adds a symbol to table
void addSymboll(string symbolTitle); // g++ doesn't think this exists
private:
int scope;
// Structure for storing symbols. Currently only contains title from
// identifier. Will expand upon / derive from this structure after
// initial testing. Symbols are stored in a simple stack, with the
// container class responsible for keeping track of the top Symbol.
struct Symbol
{
Symbol* previousSymbol;
string title;
};
// Structure for tracking current scope. All symbols will belong to a
// particular scope, and are stored in a simple stack to maintain
// declaration order. When the scope changes, currentScope will point to
// a new scope structure with its own list of symbols. Scopes themselves
// are also stored in a stack, where currentScope points to the top.
struct Scope
{
Scope* previousScope;
Symbol* currentSymbol;
};
Scope* currentScope;
// This is a recursive display function used for printing all of the items
// in a given scope. This is called from within the scopeDown function, so
// that the final list of items for that scope can be logged before it is
// destroyed
void displayScope(Symbol* displaySymbol);
};
#endif // Multiple definition guard
符号表.cpp:
// Multiple definition guard
#ifndef SYMBOLTABLE_CPP
#define SYMBOLTABLE_CPP
// Includes
#include "SymbolTable.h"
// Constructor
SymbolTable::SymbolTable()
{
scope = 0;
currentScope = NULL;
return;
}
// Destructor
SymbolTable::~SymbolTable()
{
Scope* nextScopeToDelete = NULL;
Symbol* nextSymbolToDelete = NULL;
// While there are scopes left to delete from the table...
while(currentScope != NULL)
{
// Save the pointer to the next scope on the stack
nextScopeToDelete = currentScope->previousScope;
// While there are symbols left to delete from the scope...
while(currentScope->currentSymbol != NULL)
{
// Save the pointer to the next symbol on the stack
nextSymbolToDelete = currentScope->currentSymbol->previousSymbol;
// For debugging
cout << "deleting symbol " << currentScope->currentSymbol->title << endl;
// Delete the current top symbol
delete currentScope->currentSymbol;
// Move on to the next one
currentScope->currentSymbol = nextSymbolToDelete;
}
// For debugging
cout << "deleting scope " << scope << endl;
// Delete the current top scope
delete currentScope;
scope--;
// Move on to the next one
currentScope = nextScopeToDelete;
}
return;
}
// This is a recursive display function used for printing all of the items
// in a given scope. This is called from within the scopeDown function, so
// that the final list of items for that scope can be logged before it is
// destroyed
void SymbolTable::displayScope(Symbol* displaySymbol)
{
// If we've reached the bottom of the scope stack...
if(displaySymbol == NULL)
{
return; // Nothing to do
}
// We haven't reached the bottom of the scope stack
else
{
displaySymbol = displaySymbol->previousSymbol; // Keep going
displayScope(displaySymbol); // Recursive call
}
// Display this symbol after all lower ones have been displayed recursively
cout << displaySymbol->title << endl;
return;
}
// A new procedure has caused us to increase scope, so we'll create a new
// scope structure with its own symbol stack
void SymbolTable::scopeUp()
{
// Generate the new scope structure
Scope* newScope = new Scope;
newScope->previousScope = currentScope;
newScope->currentSymbol = NULL;
// Notification for debugging
cout << "ENTERING SCOPE " << scope + 1 << endl;
cout << "--------------------------------------------------";
cout << "-------------------------" << endl;
// Switch to the new scope
currentScope = newScope;
scope++;
return;
}
// The end of a procedure has caused us to decrement scope, so we'll delete
// the contents of the current one and fall back to the last scope on the stack
void SymbolTable::scopeDown()
{
// If we're already at the bottom of the stack...
if(currentScope == 0)
{
// Something is very wrong
cerr << "CANNOT DELETE SCOPE 0!!!!" << endl;
}
else
{
// Save the pointer to the next scope on the stack
Scope* previousScope = currentScope->previousScope;
Symbol* nextSymbolToDelete = NULL;
// Display the contents of this scope before deleting it (debugging)
displayScope(currentScope->currentSymbol);
// While there are still symbols in this scope to delete...
while(currentScope->currentSymbol != NULL)
{
// Save the pointer to the next symbol on the stack
nextSymbolToDelete = currentScope->currentSymbol->previousSymbol;
// Delete the current top symbol on the stack
delete currentScope->currentSymbol;
// Move on to the next one
currentScope->currentSymbol = nextSymbolToDelete;
}
// Notification for debugging
cout << "EXITING SCOPE " << scope-- << endl;
cout << "==================================================";
cout << "=========================" << endl;
// Delete the old top scope from the stack
delete currentScope;
// Move on to the next one
currentScope = previousScope;
}
return;
}
// Adds a symbol to the table. Specifically: adds a symbol to the top of the
// symbol stack in the scope at the top of the scope stack. This will soon be
// interfacing with more expansive data structure, but currently just stores
// the title of the symbol as detected in the parser.
void SymbolTable::addSymbol(string symbolTitle)
{
Symbol* newSymbol = new Symbol;
newSymbol->previousSymbol = currentScope->currentSymbol;
newSymbol->title = symbolTitle;
currentScope->currentSymbol = newSymbol;
return;
}
// g++ doesn't think this was declared in the class
void SymbolTable::addSymboll(string symbolTitle)
{
Symbol* newSymbol = new Symbol;
newSymbol->previousSymbol = currentScope->currentSymbol;
newSymbol->title = symbolTitle;
currentScope->currentSymbol = newSymbol;
return;
}
#endif // Multiple definition guard
错误:
[...]$ touch SymbolTable.h SymbolTable.cpp
[...]$ g++ -c SymbolTable.cpp
SymbolTable.cpp:67: error: no âvoid SymbolTable::displayScope(SymbolTable::Symbol*)â member function declared in class âSymbolTableâ
SymbolTable.cpp:167: error: no âvoid SymbolTable::addSymboll(std::string)â member function declared in class âSymbolTableâ
[...]$
据我所知,它似乎认为我的 displayScope 函数没有在类头文件中声明。为了进一步研究这一点,我添加了一个名为 addSymboll 的新函数,它与现有的 addSymbol 函数相同。但是,对于这个新功能,它给了我同样的错误信息。事实上,在花了几个小时尝试编译之后,似乎我根本无法向此类添加任何新功能。我完全不知道是什么原因造成的。 如有任何想法,我们将不胜感激!
#include using namespace std; class C{ private: int value; public: C(){ value = 0;
这个问题已经有答案了: What is the difference between char a[] = ?string?; and char *p = ?string?;? (8 个回答) 已关闭
关闭。此题需要details or clarity 。目前不接受答案。 想要改进这个问题吗?通过 editing this post 添加详细信息并澄清问题. 已关闭 7 年前。 此帖子已于 8 个月
除了调试之外,是否有任何针对 c、c++ 或 c# 的测试工具,其工作原理类似于将独立函数复制粘贴到某个文本框,然后在其他文本框中输入参数? 最佳答案 也许您会考虑单元测试。我推荐你谷歌测试和谷歌模拟
我想在第二台显示器中移动一个窗口 (HWND)。问题是我尝试了很多方法,例如将分辨率加倍或输入负值,但它永远无法将窗口放在我的第二台显示器上。 关于如何在 C/C++/c# 中执行此操作的任何线索 最
我正在寻找 C/C++/C## 中不同类型 DES 的现有实现。我的运行平台是Windows XP/Vista/7。 我正在尝试编写一个 C# 程序,它将使用 DES 算法进行加密和解密。我需要一些实
很难说出这里要问什么。这个问题模棱两可、含糊不清、不完整、过于宽泛或夸夸其谈,无法以目前的形式得到合理的回答。如需帮助澄清此问题以便重新打开,visit the help center . 关闭 1
有没有办法强制将另一个 窗口置于顶部? 不是应用程序的窗口,而是另一个已经在系统上运行的窗口。 (Windows, C/C++/C#) 最佳答案 SetWindowPos(that_window_ha
假设您可以在 C/C++ 或 Csharp 之间做出选择,并且您打算在 Windows 和 Linux 服务器上运行同一服务器的多个实例,那么构建套接字服务器应用程序的最明智选择是什么? 最佳答案 如
你们能告诉我它们之间的区别吗? 顺便问一下,有什么叫C++库或C库的吗? 最佳答案 C++ 标准库 和 C 标准库 是 C++ 和 C 标准定义的库,提供给 C++ 和 C 程序使用。那是那些词的共同
下面的测试代码,我将输出信息放在注释中。我使用的是 gcc 4.8.5 和 Centos 7.2。 #include #include class C { public:
很难说出这里问的是什么。这个问题是含糊的、模糊的、不完整的、过于宽泛的或修辞性的,无法以目前的形式得到合理的回答。如需帮助澄清此问题以便重新打开它,visit the help center 。 已关
我的客户将使用名为 annoucement 的结构/类与客户通信。我想我会用 C++ 编写服务器。会有很多不同的类继承annoucement。我的问题是通过网络将这些类发送给客户端 我想也许我应该使用
我在 C# 中有以下函数: public Matrix ConcatDescriptors(IList> descriptors) { int cols = descriptors[0].Co
我有一个项目要编写一个函数来对某些数据执行某些操作。我可以用 C/C++ 编写代码,但我不想与雇主共享该函数的代码。相反,我只想让他有权在他自己的代码中调用该函数。是否可以?我想到了这两种方法 - 在
我使用的是编写糟糕的第 3 方 (C/C++) Api。我从托管代码(C++/CLI)中使用它。有时会出现“访问冲突错误”。这使整个应用程序崩溃。我知道我无法处理这些错误[如果指针访问非法内存位置等,
关闭。这个问题不符合Stack Overflow guidelines .它目前不接受答案。 我们不允许提问寻求书籍、工具、软件库等的推荐。您可以编辑问题,以便用事实和引用来回答。 关闭 7 年前。
已关闭。此问题不符合Stack Overflow guidelines 。目前不接受答案。 要求我们推荐或查找工具、库或最喜欢的场外资源的问题对于 Stack Overflow 来说是偏离主题的,因为
我有一些 C 代码,将使用 P/Invoke 从 C# 调用。我正在尝试为这个 C 函数定义一个 C# 等效项。 SomeData* DoSomething(); struct SomeData {
这个问题已经有答案了: Why are these constructs using pre and post-increment undefined behavior? (14 个回答) 已关闭 6
我是一名优秀的程序员,十分优秀!