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java - 无法切换屏幕 [Libgdx]

转载 作者:行者123 更新时间:2023-11-30 02:01:28 25 4
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我是 libgdx 的新手,我不知道我做错了什么。在我的游戏中,我只想在 2 个 screen 之间切换(第一个是 menuScreen,第二个是 gameScreen)。我已经创建了这两个 screen 和一个游戏类,看起来一切正常。但是当我调用我的方法时 setScreen(new GameScreen()) 没有任何反应。另外我应该说,我在以前的项目中使用了 screengame 类,一切正常,当我将当前代码与之前的代码进行比较时,我没有看到任何差异,所以很是好奇。

这是我的 MenuScreen 类:

MenuScreen implements Screen {

private SpriteBatch batch ;
private Texture texture;
private float timePassed;


public MenuScreen() {
timePassed = 0;
batch = new SpriteBatch();
texture = new Texture("texture.png");

@Override
public void render (float delta) {
timePassed += Gdx.graphics.getDeltaTime();
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if (timePassed > 5) {GameClass.getInstance().setScreen(new GameScreen());} //it looks strange, but it's to check if all works properly
batch.begin();
batch.draw(texture, 0, 0);
batch.end();
}

@Override
public void dispose() {
batch.dispose();
texture.dispose();
}

@Override
public void hide() {

}

@Override
public void resume() {

}

@Override
public void pause() {

}

@Override
public void resize(int width, int height) {

}

@Override
public void show() {

}}

这是我的 GameScreen 类:

GameScreen implements Screen {

private SpriteBatch batch2 ;
private Texture texture2;


public MenuScreen() {
batch2 = new SpriteBatch();
texture2 = new Texture("texture2.png");
}
@Override
public void render (float delta) {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch2.begin();
batch2.draw(texture2, 0, 0);
batch2.end();
}

@Override
public void dispose() {
batch2.dispose();
texture2.dispose();
}

@Override
public void hide() {

}

@Override
public void resume() {

}

@Override
public void pause() {

}

@Override
public void resize(int width, int height) {

}

@Override
public void show() {

}}

Game类:

public class ClassGame extends Game {
public static ClassGame getInstance(){
ClassGame instance = new ClassGame();
return instance;
}
@Override
public Screen getScreen() {
return super.getScreen();
}

@Override
public void setScreen(Screen screen) {
super.setScreen(screen);
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
}

@Override
public void render() {
super.render();
}

@Override
public void resume() {
super.resume();
}

@Override
public void pause() {
super.pause();
}

@Override
public void dispose() {
super.dispose();
}

public ClassGame() {
super();
}

@Override
public void create() {
MenuScreen menuScreen = new MenuScreen();
setScreen(menuScreen);
}}

最佳答案

这就是我为同样的问题所做的,我有两个屏幕的三个类在它们之间切换。在这里,我使用图像 Actor 作为按钮在第二个和第三个之间切换。我还在每个类中使用了两个构造函数,其中一个构造函数没有参数,下面是我的代码希望你能明白。我的主类代码:

public class First extends Game{
private Game game;
public Main(){ game=this; }
public void create() {
game.setScreen(new Second(game)); }}

下面是我的第一个屏幕类代码

public class Second implements Screen{
private Game second;
public Second(Game second){this.second=second;}
public Second(){}
// your code
Stage myStage=new Stage(new ScreenViewport());
Group myGroup=new Group();
Image secondButton=new Image(new Texture(Gdx.files.internal("image.png")));
public void show(){
myGroup.addActor(secondButton);
secondButton.addListener(new InputListener(){
second.setScreen(new Third(second)); });}
public void render(float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
myStage.act(Gdx.graphics.getDeltaTime());
myStage.draw(); }
public void resize(int width, int height) {}
public void pause(){}
public void resume(){}
public void hide(){}
public void dispose(){}}}

还有我的下一个屏幕类代码

 public class Third implements Screen{
private Game third;
public Third(Game third){
this.third=third;}
public Third(){}
// your code
Stage myStage=new Stage(new ScreenViewport());
Group myGroup=new Group();
Image thirdButton=new Image(new Texture(Gdx.files.internal("image.png")));
public void show() {
myGroup.addActor(thirdButton);
thirdButton.addListener(new InputListener(){
third.setScreen(new Third(third));});}
public void render(float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
myStage.act(Gdx.graphics.getDeltaTime());
myStage.draw();}
public void resize(int width, int height) { }
public void pause(){}
public void resume(){}
public void hide(){}
public void dispose(){}}}

关于java - 无法切换屏幕 [Libgdx],我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31388879/

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