gpt4 book ai didi

c++ - 多线程输入的基准 QTableWidget,奇怪的结果?

转载 作者:行者123 更新时间:2023-11-30 01:57:18 25 4
gpt4 key购买 nike

在我的程序中,我从文本文件中读取大量数据并将其放入 QTableWidget。最初这一切都是在 GUI 线程中完成的,然后我决定对其进行多线程处理以获得更好的性能。但相反,性能明显很慢,即慢了 8 倍!所以我决定对它进行基准测试。这是我的文件:

主要.cpp

#include <QtGui/QApplication>
#include <QMutex>
#include <QDir>
#include <string>
#include <QDebug>
#include "mainwindow.h"

QFile *logFile = NULL;
QTextStream *logStream = NULL;
QMutex *mutex = NULL;
bool *debugMode = NULL;

void myMessageOutput(QtMsgType type, const char *msg)
{
if(((logFile != NULL) && (debugMode != NULL)))
{
mutex->lock();
switch (type)
{
case QtDebugMsg:
if(!*debugMode)
{
mutex->unlock();
return;
}
*logStream << msg;
logStream->flush();
break;
case QtWarningMsg:
*logStream << "\n*** Warning ***\n";
*logStream << msg;
*logStream << "\n*** Warning Complete ***\n";
logStream->flush();
break;
case QtCriticalMsg:
*logStream << "\n*** Critical ***\n";
*logStream << msg;
*logStream << "\n*** Critical Complete ***\n";
logStream->flush();
break;
case QtFatalMsg:
*logStream << "\n*** Fatal ***\n";
*logStream << msg;
*logStream << "\n*** Fatal Complete ***\n";
logStream->flush();
abort();
}
mutex->unlock();
}
}

void CreateLogFile()
{
QString path = "C:\\Users\\abcd\\Documents\\QT\\benchmark\\output.log";
QFile *file = new QFile(path);
if(file->exists())
file->remove();
if(!file->open(QFile::WriteOnly | QFile::Text))
{
qFatal("Could not create log file.");
}

logStream = new QTextStream(file);
logStream->setRealNumberNotation(QTextStream::FixedNotation);
logStream->setRealNumberPrecision(16);
logFile = file;
}

int main(int argc, char *argv[])
{
mutex = new QMutex();
qInstallMsgHandler(myMessageOutput);
debugMode = new bool;
CreateLogFile();
*debugMode = true;

QApplication a(argc, argv);
MainWindow w;
w.show();
w.bench2();

return a.exec();

主窗口.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>
#include <QThread>
#include "multi_thread.h"

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
Q_OBJECT

public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void bench2();

private:
Ui::MainWindow *ui;
};

#endif // MAINWINDOW_H

主窗口.cpp

#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
#include <QList>
#include <QTime>

MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
{
ui->setupUi(this);
}

MainWindow::~MainWindow()
{
delete ui;
}

void MainWindow::bench2()
{
QTableWidget *table = new QTableWidget();
table->setRowCount(1000);
table->setColumnCount(1000);
for(int i = 0; i < 1000; i++)
{
for(int j = 0; j < 1000; j++)
table->setItem(i, j, new QTableWidgetItem());
}
Multi_Thread **multis = new Multi_Thread *[4];
QThread **thrs = new QThread *[4];
int from;
int to = -1;

QTime time;
time.start();

for(int i = 0; i < 4; i++)
{
from = to + 1;
to = from + 250;
if(i == 3)
to = 999;

multis[i] = new Multi_Thread();
multis[i]->setTable(table, from, to);
thrs[i] = new QThread();
connect(thrs[i], SIGNAL(started()), multis[i], SLOT(bench2_1()));
multis[i]->moveToThread(thrs[i]);
}

for(int i = 0; i < 4; i++)
{
if(!i)
time.start();

thrs[i]->start();
}

for(int i = 0; i < 4; i++)
{
thrs[i]->wait();
}
qDebug() << "\nbench2 1 " << time.elapsed();

for(int i = 0; i < 4; i++)
{
delete multis[i];
delete thrs[i];
}
delete[] multis;
delete[] thrs;


table->clear();
table->setRowCount(1000);
table->setColumnCount(1000);
for(int i = 0; i < 1000; i++)
{
for(int j = 0; j < 1000; j++)
table->setItem(i, j, new QTableWidgetItem());
}

time.start();

for(int i = 0; i < 1000; i++)
{
for(int j = 0; j < 1000; j++)
table->item(i, j)->setText("0");
}
qDebug() << "\nbench2 2 " << time.elapsed();

table->clear();
table->setRowCount(1000);
table->setColumnCount(1000);
QTableWidgetItem ***items = new QTableWidgetItem **[1000];
for(int i = 0; i < 1000; i++)
{
items[i] = new QTableWidgetItem *[1000];
for(int j = 0; j < 1000; j++)
{
QTableWidgetItem *item = new QTableWidgetItem();
table->setItem(i, j, item);
items[i][j] = item;
}
}

multis = new Multi_Thread *[4];
thrs = new QThread *[4];
to = -1;

for(int i = 0; i < 4; i++)
{
from = to + 1;
to = from + 250;
if(i == 3)
to = 999;

multis[i] = new Multi_Thread();
multis[i]->setItems(items, from, to);
thrs[i] = new QThread();
connect(thrs[i], SIGNAL(started()), multis[i], SLOT(bench2_2()));
multis[i]->moveToThread(thrs[i]);
}
table->blockSignals(true);
table->setUpdatesEnabled(false);
table->setWordWrap(false);

for(int i = 0; i < 4; i++)
{
if(!i)
time.start();

thrs[i]->start();
}

for(int i = 0; i < 4; i++)
{
thrs[i]->wait();
}
qDebug() << "\nbench2 3 " << time.elapsed();
table->blockSignals(false);
table->setUpdatesEnabled(true);
table->setWordWrap(true);

for(int i = 0; i < 4; i++)
{
delete multis[i];
delete thrs[i];
}
delete[] multis;
delete[] thrs;

table->clear();
for(int i = 0; i < 1000; i++)
{
delete[] items[i];
}
delete[] items;

多线程.h

#ifndef MULTI_THREAD_H
#define MULTI_THREAD_H

#include <QObject>
#include <QThread>
#include <QTableWidget>

class Multi_Thread : public QObject
{
Q_OBJECT
public:
explicit Multi_Thread();
void setTable(QTableWidget *tab, int f, int t);
void setItems(QTableWidgetItem ***i, int f, int t);

private:
QTableWidget *table;
QTableWidgetItem ***items;
int from;
int to;

signals:

public slots:
void bench2_1();
void bench2_2();

};

#endif // MULTI_THREAD_H

多线程.cpp

#include "multi_thread.h"

Multi_Thread::Multi_Thread() : QObject()
{
}

void Multi_Thread::setTable(QTableWidget *tab, int f, int t)
{
table = tab;
from = f;
to = t;
}

void Multi_Thread::setItems(QTableWidgetItem ***i, int f, int t)
{
items = i;
from = f;
to = t;
}

void Multi_Thread::bench2_1()
{
for(int i = from; i <= to; i++)
{
for(int j = 0; j < 1000; j++)
{
table->item(i, j)->setText("0");
}
}
QThread::currentThread()->exit(0);
}

void Multi_Thread::bench2_2()
{
for(int i = from; i <= to; i++)
{
for(int j = 0; j < 1000; j++)
{
items[i][j]->setText("0");
}
}
QThread::currentThread()->exit(0);
}

输出.log

bench2 1  7654 
bench2 2 1160
bench2 3 8021

奇怪的是,我期望“bench2 3”比“bench2 1”快。

PS:我的笔记本电脑硬件可能需要 4 个线程才能达到 100% 使用率。请根据您的硬件要求对其进行编辑。可以从环境变量中得知。

最佳答案

从 GUI 线程以外的任何线程调用 table->item(...)->setText() 是未定义的行为。不要这样做。很高兴您在 QThread 中使用 QObject 来完成这项工作,但您不能直接调用其他线程中对象的方法。

内部模型将为您的每个更新调用 View 的 dataChanged() 槽。除了每个项目的内存分配之外,这可能是速度变慢的原因。

在单独的线程中准备数据模型的典型方法是:

  1. 在单独的线程中实例化模型。此时模型还不能连接到任何 View 。使用数据初始化模型。它可以是 QStandardItemModel 或自定义模型。自定义模型并不难,如果您不需要为每个项目执行内存分配,通常会更有效率。

  2. 将模型连接到 View (QTableView,而不是QTableWidget)。为方便起见,您可以将其移至 gui 线程,但您不必这样做。

  3. 只能从模型所在的线程访问模型,除非您使用排队的方法调用或排队的信号槽连接。 View 使用后者,因此可以存在于与模型分开的线程中。

QTableWidget 将内部QStandardItemModelQTableView 捆绑在一起。如果您想单独处理模型,只需使用与 View 类隔离的模型类。

关于c++ - 多线程输入的基准 QTableWidget,奇怪的结果?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18875676/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com