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c++ - 来自 UDP 连接的第一个缓冲区包含垃圾 - 后续连接正常

转载 作者:行者123 更新时间:2023-11-30 01:54:10 25 4
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真的会尽量避免在这里发布我的整个项目 - 除非需要 :)我有一个正在编写的客户端/服务器程序,客户端通过 UDP 端口与服务器联系,并希望收到格式为 "@7777~15~3701" 的数据包 - 第一次我连接,缓冲区中有垃圾。但是,一旦客户端退出,我再次启动它,下一个缓冲区 "@7777~15~3702" 就可以正常通过了。

int
RoutingManager::SendMessage(struct sockaddr_in toNode, char buffer[1024])
{
#if logging > 1
cout << "Sending: " << buffer << endl;
#endif

int n;
unsigned int length = sizeof(struct sockaddr_in);
//buffer = "@7777~15~3702"
n = sendto(mySocket, buffer, strlen(buffer),0,
(const struct sockaddr *)&toNode,length);

if (n < strlen(buffer))
perror("Sendto");

cout << "Sent: " << n << " bytes of data\n";
}

.. 我在这里传递的缓冲区是从生成的:

//FIXED: This was the source of my issue it appears - a corrected
//implementation of this method has been included at the bottom.
char*
RoutingManager::GenerateConnectionString(struct Node n)
{
char buffer[512];
bzero(buffer,512);
sprintf(buffer, "@7777~15~%d", n.id);
cout << MYPORT << endl;
return buffer;
}

服务器输出:

Sending: @7777~15~3701
Sent: 1 bytes of data
Waiting for nodes...

客户端:

RoutingNode::GetMyID()
{
int n;
char buffer[256];
bzero(buffer,256);
unsigned int length = sizeof(struct sockaddr_in);
struct sockaddr_in from;

n = sendto(mySocket,"!", strlen("!"),0,(const struct sockaddr *)&server,length);

if (n < 0)
perror("Sendto");

//once we have our information from the manager, let's hog some cpu
//remove this crap when stuff gets more reliable
fcntl(mySocket, F_SETFL, O_NONBLOCK);

while(buffer[0] != '@')
n = recvfrom(mySocket,buffer,256,0,(struct sockaddr *)&from, &length);

if (n < 0)
perror("recvfrom");

parser.ParseMessage(buffer, fromNode, messages);
}

当我解析消息时:

bool
RoutingMessage::ParseMessage(char* buffer, int &fromNode, map<int, string> &messages, const int MAX_CHARS_PER_LINE,
const int MAX_TOKENS_PER_LINE, const char* const DELIMITER)
{
#if logging > 1
cout << "Buffer: " << buffer << endl;
#endif

if (buffer[0] != '@')
{
perror("Buffer malformated!");
return false;
}

//remove the '@'
buffer++;

char buf[MAX_CHARS_PER_LINE];
strcpy(buf, buffer);
char* temp = strtok(buf, DELIMITER);
if (temp == NULL)
{
perror("Buffer malformated!");
return false;
}

fromNode = atoi(temp);
temp = strtok(NULL, DELIMITER);

vector<string> tokens;
while(temp != NULL)
{
string val(temp);
tokens.push_back(val);
temp = strtok(NULL, DELIMITER);
}

//store messages in the map: <message-type>, <message>
for (int i = 0; i < tokens.size(); i+=2)
messages.insert(pair<int, string>(atoi(tokens[i].c_str()), tokens[i+1]));

//all good
return true;
}

然后输出结果,我得到了垃圾:

Buffer: <junk-symbol>
Buffer malformated!: Success
Node: 0

但是当客户端断开连接并且我重新启动相同的可执行文件时,我得到:

Buffer: @7777~15~3702
Node: 7777
Message Type: 15 Message: 3702

如我所料。有人知道我可以检查的内容吗?

更正方法--

void
RoutingManager::GenerateConnectionString(struct Node n, char* buffer)
{
bzero(buffer,512);
sprintf(buffer, "@7777~15~%d", n.id);
}

以上似乎解决了我的问题。

最佳答案

问题似乎出在 GenerateConnectionString() 函数中:

char*
RoutingManager::GenerateConnectionString(struct Node n)
{
char buffer[512];
....
return buffer;
}

它返回一个指向局部变量的指针。所以返回的指针指向栈。因此,稍后当程序使用该区域的堆栈时,数据将被破坏。

关于c++ - 来自 UDP 连接的第一个缓冲区包含垃圾 - 后续连接正常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22317738/

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