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java - 在我的程序中找不到符号变量时出错

转载 作者:行者123 更新时间:2023-11-30 01:44:55 29 4
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好吧,我正在尝试学习 java(因为我通常使用 html 和 css 做东西),我只是在开发一个非常基本和通用的 2d block 破坏游戏。我遇到了这个错误,但不知道为什么会收到。我已经三次检查了我的拼写,并在多个区域进行了检查。

这是我的 Gameplay 类代码(错误行将用星号突出显示):

package BrickBreaker;

import java.awt.*;
import java.awt.event.*;
import javax.swing.Timer;
import javax.swing.JPanel;

public class Gameplay extends JPanel implements KeyListener, ActionListener {
private boolean play = false;
private int score = 0;

private int totalBricks = 21;

private Timer timer;
private int delay = 8;

private int playerX = 310;
private int ballposX = 120;
private int ballposY = 350;
private int ballXdir = -1;
private int ballYdir = -2;

private MapGenerator map;

public Gameplay() {
map = new MapGenerator(3, 7);
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(delay, this);
timer.start();
}

public void paint(Graphics g) {
// background
g.setColor(Color.black);
g.fillRect(1,1, 692, 592);

// drawing map
map.draw((Graphics2D)g);

// borders
g.setColor(Color.yellow);
g.fillRect(0, 0, 3, 592);
g.fillRect(0, 0, 692, 3);
g.fillRect(691, 0, 3, 592);

// paddle
g.setColor(Color.green);
g.fillRect(playerX, 550, 100, 8);

// ball
g.setColor(Color.yellow);
g.fillOval(ballposX, ballposY, 20, 20);

g.dispose();
}

@Override
public void actionPerformed(ActionEvent e) {
timer.start();
if (play){
if(new Rectangle(ballposX, ballposY, 20, 20).intersects(new Rectangle(playerX, 550, 100, 8))){
ballYdir = -ballYdir;
}

A: for (int i = 0; i < map.map.length; i++) {
for (int j = 0; j< map.map.length; j++) {
if (map.map[i][j] > 0) {
int brickX = j * map.brickWidth + 80;
int brickY = i * map.brickHeight + 50;
int brickWidth = map.brickWidth;
int brickLength = map.brickWidth;

************************Rectangle rect = new Rectangle(brickX, brickY, brickWidth, brickHeight);
Rectangle ballRect = new Rectangle(ballposX, ballposY, 20, 20);
Rectangle brickRect = rect;

if (ballRect.intersects(brickRect)) {
map.setBrickValue(0, i, j);
totalBricks--;
score += 5;

if (ballposX + 19 <= brickRect.x || ballposX + 1 >= brickRect.x + brickRect.width) {
ballXdir = -ballXdir;
}
else {
ballYdir = -ballYdir;
}

break A;
}
}
}
}

ballposX += ballXdir;
ballposY += ballYdir;
if(ballposX < 0) {
ballXdir = -ballXdir;
}
if(ballposY < 0) {
ballYdir = -ballYdir;
}
if(ballposX > 670) {
ballXdir = -ballXdir;
}
}

repaint();
}

@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}

@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
if (playerX >= 600) {
playerX = 600;
} else{
moveRight();
}
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
if (playerX < 10) {
playerX = 10;
} else{
moveLeft();
}
}
}

public void moveRight() {
play = true;
playerX +=20;
}
public void moveLeft() {
play = true;
playerX -=20;
}


}

我收到的错误代码是:

Blockquote cannot find symbol - variable brickHeight Blockquote

我的 MapGenerator 类代码是:(这是我最初使用“brickHeight”变量的地方。

package BrickBreaker;

import java.awt.*;

public class MapGenerator {
public int map[][];
public int brickWidth;
public int brickHeight;
public MapGenerator(int row, int col) {
map = new int[row][col];
for(int i = 0; i < map.length; i++) {
for(int j = 0; j < map[0].length; j++) {
map[i][j] = 1;
}
}

brickWidth = 540/col;
brickHeight = 150/col;
}
public void draw(Graphics2D g) {
for(int i = 0; i < map.length; i++) {
for(int j = 0; j < map[0].length; j++) {
if (map[i][j] > 0) {
g.setColor(Color.white);
g.fillRect(j * brickWidth + 80, i * brickHeight + 50, brickWidth, brickHeight);

g.setStroke(new BasicStroke(3));
g.setColor(Color.black);
g.drawRect(j * brickWidth + 80, i * brickHeight + 50, brickWidth, brickHeight);
}
}
}
}

public void setBrickValue(int value, int row, int col) {
map[row][col] = value;
}
}

请注意,我是一名 Java 初学者,而且我仍在学习中,因此任何提示或指示将不胜感激。我还没有完成这个项目,因此有些事情可能看起来不完整。

最佳答案

您使用了 undefined variable “brickHeight”。我认为你的意思是brickHeight等于map.brickHeight。

看看您的 Gameplay 类的这段代码是否按您希望的方式工作

package BrickBreaker;

import java.awt.*;
import java.awt.event.*;
import javax.swing.Timer;
import javax.swing.JPanel;

public class Gameplay extends JPanel implements KeyListener, ActionListener {
private boolean play = false;
private int score = 0;

private int totalBricks = 21;

private Timer timer;
private int delay = 8;

private int playerX = 310;
private int ballposX = 120;
private int ballposY = 350;
private int ballXdir = -1;
private int ballYdir = -2;

private MapGenerator map;

public Gameplay() {
map = new MapGenerator(3, 7);
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
timer = new Timer(delay, this);
timer.start();
}

public void paint(Graphics g) {
// background
g.setColor(Color.black);
g.fillRect(1,1, 692, 592);

// drawing map
map.draw((Graphics2D)g);

// borders
g.setColor(Color.yellow);
g.fillRect(0, 0, 3, 592);
g.fillRect(0, 0, 692, 3);
g.fillRect(691, 0, 3, 592);

// paddle
g.setColor(Color.green);
g.fillRect(playerX, 550, 100, 8);

// ball
g.setColor(Color.yellow);
g.fillOval(ballposX, ballposY, 20, 20);

g.dispose();
}

@Override
public void actionPerformed(ActionEvent e) {
timer.start();
if (play){
if(new Rectangle(ballposX, ballposY, 20, 20).intersects(new Rectangle(playerX, 550, 100, 8))){
ballYdir = -ballYdir;
}

A: for (int i = 0; i < map.map.length; i++) {
for (int j = 0; j< map.map.length; j++) {
if (map.map[i][j] > 0) {
int brickX = j * map.brickWidth + 80;
int brickY = i * map.brickHeight + 50;
int brickWidth = map.brickWidth;
int brickHeight = map.brickHeight;

Rectangle rect = new Rectangle(brickX, brickY, brickWidth, brickHeight);
Rectangle ballRect = new Rectangle(ballposX, ballposY, 20, 20);
Rectangle brickRect = rect;

if (ballRect.intersects(brickRect)) {
map.setBrickValue(0, i, j);
totalBricks--;
score += 5;

if (ballposX + 19 <= brickRect.x || ballposX + 1 >= brickRect.x + brickRect.width) {
ballXdir = -ballXdir;
}
else {
ballYdir = -ballYdir;
}

break A;
}
}
}
}

ballposX += ballXdir;
ballposY += ballYdir;
if(ballposX < 0) {
ballXdir = -ballXdir;
}
if(ballposY < 0) {
ballYdir = -ballYdir;
}
if(ballposX > 670) {
ballXdir = -ballXdir;
}
}

repaint();
}

@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}

@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
if (playerX >= 600) {
playerX = 600;
} else{
moveRight();
}
}
if (e.getKeyCode() == KeyEvent.VK_LEFT) {
if (playerX < 10) {
playerX = 10;
} else{
moveLeft();
}
}
}

public void moveRight() {
play = true;
playerX +=20;
}
public void moveLeft() {
play = true;
playerX -=20;
}


}

关于java - 在我的程序中找不到符号变量时出错,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58460226/

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