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java - 导入 chartboost 时出现 Libgdx 错误。 SDK

转载 作者:行者123 更新时间:2023-11-30 01:10:36 26 4
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我正在尝试添加 chartboost 广告,我已将 jar 文件添加到我的库中,但是当我尝试导入 chartboost sdk 时,它给了我错误和整行:

import com.chartboost.sdk.Chartboost;
import com.chartboost.sdk.CBLocation;
import com.chartboost.sdk.ChartboostDelegate;

是红色的但是当我将这段代码添加到 gradle 中时

 compile files('libs/chartboost.jar')

只有 Chartboost、CBLocation、ChartboostDelegate 是红色的并给我

Error:(19, 26) error: package com.chartboost.sdk does not exist

这里是构建gradle(项目)的代码:

buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
}
dependencies {
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
classpath 'com.android.tools.build:gradle:1.5.0'
classpath 'org.robovm:robovm-gradle-plugin:1.12.0'
}
}

allprojects {
apply plugin: "eclipse"
apply plugin: "idea"

version = '1.0'
ext {
appName = "FlappyBird"
gdxVersion = '1.7.2'
roboVMVersion = '1.12.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.7.0'
aiVersion = '1.7.0'
}

repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}

project(":desktop") {
apply plugin: "java"


dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
}
}

project(":android") {
apply plugin: "android"

configurations { natives }

dependencies {
compile project(":core")

compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
compile 'com.google.android.gms:play-services-ads:9.2.1'
compile files('libs/chartboost.jar')

}
}

project(":ios") {
apply plugin: "java"
apply plugin: "robovm"


dependencies {
compile project(":core")
compile "org.robovm:robovm-rt:$roboVMVersion"
compile "org.robovm:robovm-cocoatouch:$roboVMVersion"
compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
}
}

project(":html") {
apply plugin: "gwt"
apply plugin: "war"


dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources"
}
}

project(":core") {
apply plugin: "java"


dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
}
}

tasks.eclipse.doLast {
delete ".project"
}

这里是构建gradle(模块:android)的代码:

android {
buildToolsVersion "23.0.3"
compileSdkVersion 24
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}

instrumentTest.setRoot('tests')
}
defaultConfig {
applicationId "com.myflappybird.game"
minSdkVersion 9
targetSdkVersion 24
}
}


// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();

configurations.natives.files.each { jar ->
def outputDir = null
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if(outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}

task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}

def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.myflappybird.game/com.myflappybird.game.AndroidLauncher'
}

// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}

jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}

classpath {
plusConfigurations += [ project.configurations.compile ]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}

project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}

// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src");
scopes = [ COMPILE: [plus:[project.configurations.compile]]]

iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value:"true")
}
}
}
}
}
}
}

最佳答案

非常痛苦... chartboost.jar 似乎不喜欢直接放在 libs 文件夹中。至少在使用 LibGDX 框架时是这样。

所以,我在库中创建了一个名为“chartboost”的子文件夹,并将这一行添加到 gradle

编译fileTree(dir: 'libs/chartboost', include: ['*.jar'])

似乎已经解决了我的编译问题。

关于java - 导入 chartboost 时出现 Libgdx 错误。 SDK,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38449159/

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