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android - 如果布局扩展太大,按钮不会出现

转载 作者:行者123 更新时间:2023-11-30 00:36:39 26 4
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我认为我有一个用于 Activity 的简单 LinearLayout:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.mille.shithead.firstPlay"
android:orientation="vertical">

<TextView
android:id="@+id/fp_TextView_mainText"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="center"
android:textStyle="bold"
android:fontFamily="cursive"
android:textSize="30sp"
android:visibility="invisible"/>

<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1">
<LinearLayout
android:id="@+id/fp_SV_placeHolder"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_weight="1">

</LinearLayout>

</ScrollView>
<Button
android:id="@+id/fp_nextButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_horizontal|center_vertical"
android:layout_weight="1"
android:textAlignment="center"
android:visibility="visible"
android:text="Let's Play!"/>

在 fp_SV_placeholder 内部,我根据需要膨胀以下布局的多个副本,具体取决于当前游戏实例中有多少玩家:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:layout_gravity="center_horizontal|center_vertical">
<TextView
android:id="@+id/fp_TV_player"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAlignment="center"
android:textStyle="bold"
android:fontFamily="cursive"
android:textSize="15sp"
/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_gravity="center_horizontal|center_vertical">
<ImageView
android:id="@+id/fp_IV_tableUp1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:adjustViewBounds="true"
android:gravity="center_horizontal|center_vertical"
android:padding="4dp"
android:scaleType="centerInside"
android:src="@drawable/i_back" />

<ImageView
android:id="@+id/fp_IV_tableUp2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:adjustViewBounds="true"
android:gravity="center_horizontal|center_vertical"
android:padding="4dp"
android:scaleType="centerInside"
android:src="@drawable/i_back" />

<ImageView
android:id="@+id/fp_IV_tableUp3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:adjustViewBounds="true"
android:gravity="center_horizontal|center_vertical"
android:padding="4dp"
android:scaleType="centerInside"
android:src="@drawable/i_back" />
</LinearLayout>

这按照我编写的代码的预期工作,并且正确的显示与预期的正确卡片图像一起出现。但是,如果我的游戏中有两个以上的玩家,那么移至下一个 Activity 的按钮会奇怪地丢失:

Button does not appear

这是我为不同玩家的卡片充气并为按钮设置 OnClickListener 的代码:

String display = "Looks like " + players.get(firstPlayerIndex).getName() + " goes first!";
if (!firstPlayer.isComputer()) {
display = "Looks like You go first!";
}
textViews.get(0).setText(display);

ViewGroup vg = (ViewGroup) findViewById(R.id.fp_SV_placeHolder);

for (int i = 0; i < game.getPlayers().size(); i ++) {
//Inflate Player display and find TV and IV's
View v = getLayoutInflater().inflate(R.layout.fp_player_top_3, vg, false);
TextView textView = (TextView) v.findViewById(R.id.fp_TV_player);
ImageView iv_Card1 = (ImageView) v.findViewById(R.id.fp_IV_tableUp1);
ImageView iv_Card2 = (ImageView) v.findViewById(R.id.fp_IV_tableUp2);
ImageView iv_Card3 = (ImageView) v.findViewById(R.id.fp_IV_tableUp3);

//Set TextView display
String textViewDisplay = "Your Top 3 Cards";
if(players.get(i).isComputer()) {
textViewDisplay = players.get(i).getName();
}
textView.setText(textViewDisplay);
//set ImageView Displays
int resID1 = getResources().getIdentifier(players.get(i).getTableUp().get(0).getImageIDString(),"drawable",getPackageName());
iv_Card1.setImageResource(resID1);
int resID2 = getResources().getIdentifier(players.get(i).getTableUp().get(1).getImageIDString(),"drawable",getPackageName());
iv_Card2.setImageResource(resID2);
int resID3 = getResources().getIdentifier(players.get(i).getTableUp().get(2).getImageIDString(),"drawable",getPackageName());
iv_Card3.setImageResource(resID3);

if(i == firstPlayerIndex) {
v.setBackgroundColor(Color.BLUE);
}
//attach to the root
vg.addView(v);
}
nextButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Class nextClass = playerTurn.class;
if (firstPlayer.isComputer()) {
nextClass = computerTurn.class;
}
Intent intent = new Intent(getApplicationContext(),nextClass);
startActivity(intent);
}
});

只要该按钮可见,它就会按预期工作,但无论游戏中同时有多少玩家,它都需要可见。有什么建议么?我尝试简单地将按钮移动到 scrollView 内,但应用程序在尝试加载页面时崩溃了。

最佳答案

不要给scrollview赋予权重。它不适用于 ScrollView 。 ScrollView 忽略重量并根据其中内容的高度取高度。所以要解决这个问题,您需要将 ScrollView 保持在线性布局内,并赋予线性布局而不是 ScrollView 的权重

`<LinearLayout
android:id="@+id/fp_SV_placeHolder"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical">

<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content">

<LinearLayout
android:id="@+id/fp_SV_placeHolder"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_weight="1"
android:orientation="vertical" />
</ScrollView>
</LinearLayout>`

关于android - 如果布局扩展太大,按钮不会出现,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43310424/

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