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javascript - Uncaught ReferenceError 。移相器.io

转载 作者:行者123 更新时间:2023-11-30 00:34:29 25 4
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好吧,我正在构建一个游戏,在实现关卡选择后,我几乎可以让我的项目运行起来。但是,有一个错误(可能很容易修复)引起了我的注意。

在我的创建函数中,我创建了变量“pages”,但是当我想在其他函数中使用它时,我得到了 ReferenceError: Uncaught ReferenceError: pages is not defined。我是 javascript 的新手,我也尝试在参数中传递变量,错误会消失,但代码无法按我的意愿运行。

我在 create 函数中定义了页面,我想在 arrowClicked 函数中使用它

UshanGame.Selection = function(game){};

var thumbRows = 2;
var thumbCols = 3;
var thumbWidth = 128;
var thumbHeight = 128;
var thumbSpacing = 3;
var levelThumbsGroup;
var currentPage = 0;
var leftArrow;
var rightArrow;

UshanGame.Selection.prototype = {
create: function(){
console.log("%c ✔✔ Level Selection Ready! ✔✔", "color:red;");

// array with finished levels and stars collected.
var starsArray = [1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2];
// how many pages are needed to show all levels?
var pages = starsArray.length /(thumbRows * thumbCols);

leftArrow = this.add.button(50, 420, "level_arrows", this.arrowClicked);
leftArrow.anchor.setTo(0.5);
leftArrow.frame = 0;
leftArrow.alpha = 0.3;
rightArrow = this.add.button(270, 420, "level_arrows", this.arrowClicked);
rightArrow.anchor.setTo(0.5);
rightArrow.frame = 1;

// creation of the thumbails group
levelThumbsGroup = this.add.group();

// determining level thumbnails width and height for each page
var levelLength = thumbWidth * thumbCols + thumbSpacing * (thumbCols - 1);
var levelHeight = thumbWidth * thumbRows + thumbSpacing * (thumbRows - 1);

// looping through each page
for(var l = 0; l < pages; l++){
// horizontal offset to have level thumbnails horizontally centered in the page
var offsetX = (this.width-levelLength)/ 2 + game.width * l;
// I am not interested in having level thumbnails vertically centered in the page, but
// if you are, simple replace my "20" with
// (game.height-levelHeight)/2
var offsetY = 20;

// looping through each level thumbnails
for(var i = 0; i < thumbRows; i ++){
for(var j = 0; j < thumbCols; j ++){
var levelNumber = i * thumbCols + j + l *(thumbRows * thumbCols);
var levelThumb = this.add.button(offsetX + j * (thumbWidth + thumbSpacing), offsetY + i * (thumbHeight + thumbSpacing), "levels", this.thumbClicked, this);
levelThumb.frame=starsArray[levelNumber];
levelThumb.levelNumber = levelNumber + 1;
levelThumbsGroup.add(levelThumb);
// if the level is playable, also write level number
if(starsArray[levelNumber] < 4){
var style = {
font: "18px Arial",
fill: "#ffffff"
};
var levelText = this.add.text(levelThumb.x + 5, levelThumb.y + 5, levelNumber + 1,style);
levelText.setShadow(2, 2, 'rgba(0,0,0,0.5)', 1);
levelThumbsGroup.add(levelText);
}
}
}
}
},

thumbClicked: function(button){
// the level is playable, then play the level!!
if(button.frame < 4){
alert("playing level " + button.levelNumber);
} else {
var buttonTween = this.add.tween(button)
buttonTween.to({
x: button.x + thumbWidth / 15
}, 20, Phaser.Easing.Cubic.None);
buttonTween.to({
x: button.x - thumbWidth / 15
}, 20, Phaser.Easing.Cubic.None);
buttonTween.to({
x: button.x + thumbWidth / 15
}, 20, Phaser.Easing.Cubic.None);
buttonTween.to({
x: button.x - thumbWidth / 15
}, 20, Phaser.Easing.Cubic.None);
buttonTween.to({
x: button.x
}, 20, Phaser.Easing.Cubic.None);
buttonTween.start();
}
},

arrowClicked: function(button){
if(button.frame == 1 && currentPage < pages - 1){
leftArrow.alpha = 1;
currentPage++;

if(currentPage == pages - 1){
button.alpha = 0.3;
}

var buttonsTween = this.add.tween(levelThumbsGroup);
buttonsTween.to({
x: currentPage * game.width * -1
}, 500, Phaser.Easing.Cubic.None);
buttonsTween.start();
}

if(button.frame==0 && currentPage>0){
rightArrow.alpha = 1;
currentPage--;

if(currentPage == 0){
button.alpha = 0.3;
}

var buttonsTween = game.add.tween(levelThumbsGroup);
buttonsTween.to({
x: currentPage * game.width * -1
}, 400, Phaser.Easing.Cubic.None);
buttonsTween.start();
}
}
};

最佳答案

您收到错误是因为 pages 是在您的 create 函数中定义的,但未在其他任何地方定义。 pages 在您的 arrowClicked 函数中不存在。

要解决此问题,请将 pages 添加到顶部的 var 声明旁边,使其成为全局变量:

...
var leftArrow;
var rightArrow;
var pages;

然后修改您的 create 函数以引用此变量(通过删除 var 关键字):

// array with finished levels and stars collected.
var starsArray = [1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2];
// how many pages are needed to show all levels?
pages = starsArray.length /(thumbRows * thumbCols);

关于javascript - Uncaught ReferenceError 。移相器.io,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27779161/

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