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Javascript 帮助 - Nim 游戏

转载 作者:行者123 更新时间:2023-11-30 00:06:37 26 4
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我是编码新手,我正在为一个 Java 脚本类(class)项目工作,我需要一些帮助。我必须制作一个名为 Nim 的小游戏,它有简单的规则,而且我已经有了一个可以运行的游戏,但我需要在不改变堆或石头数量的情况下让计算机更具挑战性。赢得太容易了。我大麦弄清楚了如何让它发挥作用,但我不确定我能做些什么来让它更具挑战性。任何指针将不胜感激。

快速解释:3 堆,每堆 5 block 石头。显示为:“A 堆 oooooo,B 堆 oooooo,C 堆 oooooo”玩家和计算机通过输入堆字母和石子数量轮流移除石子。(例如:B4,A2,C3)最后一个pulse石子输了。

function pile(name, stones) {
this.name = name;
this.stones = stones;
display = function(name, stones) {
console.log(this.name + " " + this.stones);
}
}
var pileA = new pile("A", "ooooo");
var pileB = new pile("B", "ooooo");
var pileC = new pile("C", "ooooo");

function displayBoard() {
console.log("Game OF NIM!");
console.log(pileA, pileB, pileC);
}

function yourMove() {
displayBoard();
var moveData = prompt("Enter the letter of the pile and the number of stones to take.\n "
+ "Ex.B5 or A2 ");
if (moveData[0] == 'A') {
var x = pileA.stones.length - moveData[1];
pileA.stones = pileA.stones.slice(0, x);
return pileA.stones;
} else if (moveData[0] == 'B') {
var x = pileB.stones.length - moveData[1];
pileB.stones = pileB.stones.slice(0, x);
return pileB.stones;
} else if (moveData[0] == 'C') {
var x = pileC.stones.length - (moveData[1] + 1);
pileC.stones = pileC.stones.slice(0, x);
return pileC.stones;
}
}

function computersMove() {
displayBoard();
alert("Now it is the computer's turn!");
if (pileA.stones != "") {
pileA.stones = pileA.stones.slice(0, 0);
return pileA.stones;
} else if (pileB.stones != "") {
pileB.stones = pileB.stones.slice(0, 0);
return pileB.stones;
} else if (pileC.stones != "") {
pileC.stones = pileC.stones.slice(0, 0);
return pileC.stones;
}
if (pileA.stones == "" && pileB.stones == "" && pileC.stones == "") {
console.log("Computer Wins!!!");
}
}
while (pileA.stones != "" || pileB.stones != "" || pileC.stones != "") {
yourMove();
if (pileA.stones == "" && pileB.stones == "" && pileC.stones == "") {
console.log("You win!!!");
}
if (pileA.stones != "" || pileB.stones != "" || pileC.stones != "") {
computersMove();
}
}
alert('Game Over!');

最佳答案

'Nim 游戏'有 a simple deterministic solution .以下算法计算给定堆栈/堆/堆数组的最佳移动:

// Returns the optimal move or undefined if no winning move is possible:
function optimal_move(stacks) {
var stacks_xor = stacks.reduce((r, e) => r ^ e, 0);
var is_endgame = stacks.reduce((r, e) => r + (e > 1), 0) < 2;
var move = stacks.reduce((move, stack, i) => {
var take = stack - (is_endgame ^ stack ^ stacks_xor);
return take > move[1] ? [i, take] : move;
}, [0, 0]);
return move[1] > 0 ? move : undefined;
}

console.log(optimal_move([3, 4, 5])); // [0, 2] 'remove 2 from stack 0'

如果没有获胜的可能,我建议您执行随机 Action ,直到人类玩家出错。

为了使游戏更具娱乐性,将随机选择一定百分比(取决于难度)的移动而不是最优移动。

关于Javascript 帮助 - Nim 游戏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38272148/

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