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javascript - React-Native:警告:无法对未安装的组件执行 React 状态更新

转载 作者:行者123 更新时间:2023-11-29 23:00:44 26 4
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当我尝试从一个屏幕转换到另一个屏幕时收到以下错误消息:

enter image description here

这发生在一个游戏应用程序中,其中多部手机参与游戏,并且根据它们在游戏中的 Angular 色以及该手机是主持游戏还是 guest 而具有不同的屏幕。

下图显示了我试图到达下一个屏幕(在左侧手机上)时出现的错误消息。左侧手机的屏幕应该与右侧的屏幕相同,但没有“下一回合”和“结束游戏”按钮。但是我得到了一个完全不同的屏幕和错误消息:

enter image description here

这里是前一个屏幕的代码,应该将手机导航到这个“分数”屏幕:

import React, {Component} from 'react';
import {AppRegistry, View, Text, ScrollView, StyleSheet} from 'react-native';
import {CardFlip1} from '../components/CardFlip1';
import {CardFlip2} from '../components/CardFlip2';
import colors from '../config/colors';
import {PrimaryButton} from '../components/PrimaryButton';
import AsyncStorage from '@react-native-community/async-storage';
import Orientation from 'react-native-orientation-locker';
window.navigator.userAgent = 'react-native';
import io from 'socket.io-client/dist/socket.io';

class judge_screen extends Component {
constructor (props) {
super(props);
this.state = {
game_round: '',
player1: '',
player2: '',
label1: '',
label2: '',
current_user: ''
}
}

componentWillMount = () => {
this.getActives();
}

componentDidMount() {
Orientation.lockToLandscape();
this.socket = io("socket address is here", {
jsonp: false
});
}

getActives = async () => {
let user = await AsyncStorage.getItem('email');
let player_1 = await AsyncStorage.getItem('Player1');
let player_2 = await AsyncStorage.getItem('Player2');
let round = await AsyncStorage.getItem('Round');

this.setState({game_round: round});
this.setState({player1: player_1});
this.setState({player2: player_2});
var label_start = "Choose ";
var label_end = "'s fate";
var player_1_name = this.state.player1;
var player_2_name = this.state.player2;
var label1_str = label_start.concat(player_1_name, label_end);
this.setState({label1: label1_str});
var label2_str = label_start.concat(player_2_name, label_end);
this.setState({label2: label2_str});
}

player1Win = async () => {
let host = await AsyncStorage.getItem('host');
if (host == 'yes') {
let user = await AsyncStorage.getItem('email');
this.setState({current_user: user});
} else {
let user = await AsyncStorage.getItem('users_id');
this.setState({current_user: user});
}
var user_fix = this.state.current_user;
let player_name = await AsyncStorage.getItem('Player1');
AsyncStorage.setItem('Winner', player_name);

fetch('fetch address is here', {
method: 'POST',
headers: {
'Accept': 'application/json',
'Content-Type': 'application.json',
},
body: JSON.stringify({
email: user_fix,
Name: player_name,
Host: host
})
}).then((response) => response.json())
.then((responseJson) => {
if (host == 'yes') {
this.socket.emit('end_round', 'end');
this.props.navigation.navigate('end_round_host_screen');
} else {
// This is the navigation to the screen getting the error:
this.socket.emit('end_round', 'end');
this.props.navigation.navigate('end_round_guest_screen');
}
}).catch((error) => {
console.error(error);
});
}

player2Win = async () => {
let host = await AsyncStorage.getItem('host');
if (host == 'yes') {
let user = await AsyncStorage.getItem('email');
this.setState({current_user: user});
} else {
let user = await AsyncStorage.getItem('users_id');
this.setState({current_user: user});
}
var user_fix = this.state.current_user;
let player_name = await AsyncStorage.getItem('Player2');
AsyncStorage.setItem('Winner', player_name);

fetch('fetch address is here', {
method: 'POST',
headers: {
'Accept': 'application/json',
'Content-Type': 'application.json',
},
body: JSON.stringify({
email: user_fix,
Name: player_name,
Host: host
})
}).then((response) => response.json())
.then((responseJson) => {
if (host == 'yes') {
this.socket.emit('end_round', 'end');
this.props.navigation.navigate('end_round_host_screen');
} else {
// This is the navigation to the screen getting the error:
this.socket.emit('end_round', 'end');
this.props.navigation.navigate('end_round_guest_screen');
}
}).catch((error) => {
console.error(error);
});
}

render() {
return (
<ScrollView>
<View style={{flexDirection: 'row'}}>
<View style={styles.container}>
<Text style={[styles.text]}>
{this.state.player1}
</Text>
<CardFlip1 />
<PrimaryButton
onPress={() => this.player1Win()}
label={this.state.label1}
>
</PrimaryButton>
</View>
<View style={styles.container}>
<Text style={[styles.text]}>
{this.state.player2}
</Text>
<CardFlip2 />
<PrimaryButton
onPress={() => this.player2Win()}
label={this.state.label2}
>
</PrimaryButton>
</View>
</View>
</ScrollView>
);
}
}

const styles = StyleSheet.create({
container: {
flex: 1,
alignItems: 'center',
backgroundColor: colors.backgroundColor,
margin: 10,
paddingBottom: 5,
borderWidth: 1,
borderColor: colors.borderColor,
},
text: {
fontSize: 18,
color: colors.primaryText,
marginTop: 10,
},
textPadding: {
paddingBottom: 10,
},
headingText: {
fontSize: 24,
fontWeight: '500',
color: colors.primaryText,
margin: 10,
},
textMarginHorizontal: {
marginHorizontal: 10,
},
})

export default judge_screen;

这是我试图导航到的“end_round_guest_screen”的代码:

import React, {Component} from 'react';
import {View, Text, ScrollView, StyleSheet} from 'react-native';
import colors from '../config/colors';
import {PrimaryButton} from '../components/PrimaryButton';
import {ScoreBoardGuest} from '../components/ScoreBoardGuest';
import AsyncStorage from '@react-native-community/async-storage';
import Orientation from 'react-native-orientation-locker';
window.navigator.userAgent = 'react-native';
import io from 'socket.io-client/dist/socket.io';

class end_round_guest_screen extends Component {
constructor (props) {
super(props);
this.state = {
game_round: '',
winner: ''
}
}

componentWillMount = () => {
this.getActives();
this.getWinner();
}

componentDidMount() {
Orientation.unlockAllOrientations();
this.socket = io("socket address is here", {
jsonp: false
});
this.socket.on('next_round', () => this.nextRound());
this.socket.on('end_game', () => this.endGame());
}

getActives = async () => {
let round = await AsyncStorage.getItem('Round');
this.setState({game_round: round});
}

getWinner = async () => {
let user = await AsyncStorage.getItem('users_id');
//let host = await AsyncStorage.getItem('host');

fetch('fetch address is here', {
method: 'POST',
headers: {
'Accept': 'application/json',
'Content-Type': 'application.json',
},
body: JSON.stringify({
email: user
})
}).then((response) => response.json())
.then((responseJson) => {
this.setState({winner: responseJson});
}).catch((error) => {
console.error(error);
});
}

nextRound = () => {
this.props.navigation.navigate('round_start_guest_screen');
}

endGame = () => {
this.props.navigation.navigate('end_game_guest_screen');
}

render() {
return (
<ScrollView>
<View style={{alignItems: 'center'}}>
<Text style={styles.headingText}>
Round {this.state.game_round}
</Text>
<Text style={styles.text}>
{this.state.winner} wins this round!
</Text>
</View>
<View style={styles.container}>
<ScoreBoardGuest />
</View>
</ScrollView>
);
}
}

const styles = StyleSheet.create({
container: {
flex: 1,
alignItems: 'center',
backgroundColor: colors.backgroundColor,
margin: 10,
paddingVertical: 5,
borderWidth: 1,
borderColor: colors.borderColor,
},
text: {
fontSize: 18,
color: colors.primaryText,
marginTop: 10,
},
headingText: {
fontSize: 24,
fontWeight: '500',
color: colors.primaryText,
margin: 10,
},
})

export default end_round_guest_screen;

“end_round_guest_screen”显示一两秒钟,但没有加载任何状态,然后转到带有错误消息的“Card Back”屏幕。

最佳答案

堆栈跟踪显示错误发生在 end_round_guest_screen 内。根据你的描述,它在导航到“Card Back”之前显示了 2 秒,但出现错误,我假设它发生在 fetch 中的 this.setState({winner: responseJson}) 行打回来。

如果获取请求仍在等待响应,则可能会发生这种情况,然后调用 nextRound 或 endGame 处理程序,这会触发导航,从而触发卸载。当 fetch 拿到数据,即将调用 setState 时,组件已经不再挂载了。

一般有两种方法可以解决。

1.)(反模式)使用 componentDidMount/componentWillUnmount 回调跟踪组件是否仍然挂载,然后在调用 setState 之前执行 isMounted 检查。

componentDidMount() {
this.isMounted = false
}

componentWillUnmount() {
this.isMounted = false
}

getWinner = async () => {
//inside fetch
if (this.isMounted) {
this.setState({winner: responseJson})
}
}

2.)(推荐)在 componentWillUnmount 回调中取消所有挂起的网络请求。

例如,您可以使用 AbortController 来取消获取请求。参见 https://stackoverflow.com/a/53435967/803865示例代码。

关于javascript - React-Native:警告:无法对未安装的组件执行 React 状态更新,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55786008/

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