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java - Android 用户界面停止响应

转载 作者:行者123 更新时间:2023-11-29 19:37:00 26 4
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我正在构建一个用于检测音频并录制高于特定声音阈值的音频的应用。

用户界面只有一个标记为“收听”的按钮。单击收听按钮时,应用程序会按计划运行并检测和录制音频(这在 Android Studio 监视器中很明显),一旦单击收听按钮应更改为“停止”,当然,当单击停止时,应用程序应停止运行,该按钮应返回到“收听”准备再次去。

然而,一旦应用程序开始运行,用户界面就会卡住并停止响应,按钮保持为“收听”,点击不会执行任何操作,我无法导航到不同的选项卡,我必须在集成开发环境。

知道如何解决这个问题吗?我在下面附上了 Java 和 xml 代码。

Java

public class ListenFragment extends Fragment implements
ActivityCompat.OnRequestPermissionsResultCallback {

private static final int PERMISSION_REQUEST = 0;
private static final int RECORDER_BPP = 16;
private static final String AUDIO_RECORDER_FILE_EXT_WAV = ".wav";
private static final String AUDIO_RECORDER_FOLDER = "AcousticRecognition";
private static final int RECORDER_SAMPLE_RATE = 44100;
private static final int RECORDER_CHANNELS = AudioFormat.CHANNEL_IN_STEREO;
private static final int RECORDER_AUDIO_ENCODING = AudioFormat.ENCODING_PCM_16BIT;

private AudioRecord recorder = null;
private int bufferSize = 0;
private boolean isRecording = false;
private String audioFilename = null;
private String wavFilePath = null;
private String fingerprintFilePath = null;
private String fn = null;
private Button listen;
private View mLayout;
private LogDBWrapper logDB;
private FingerprintDBWrapper fingerprintDB;
private WaveDBWrapper wavDB;
private Thread detectThread = null;

/**
* Default Constructor
*/
public ListenFragment() {
}

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}

@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.fragment_listen, container, false);


mLayout = view.findViewById(R.id.record_layout);
listen = (Button) view.findViewById(R.id.listen);
fingerprintDB = new FingerprintDBWrapper(getActivity());
logDB = new LogDBWrapper(getActivity());
wavDB = new WaveDBWrapper(getActivity());

//set buffer size
bufferSize = AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);

detectThread = new Thread(new Runnable() {
@Override
public void run() {
record();
}
});

//event handlers for record button
listen.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
if (!isRecording) {
listen.setText(R.string.stop);
isRecording = true;
detectThread.run();
} else {
detectThread.interrupt();
stopRecording();
listen.setText(R.string.listen);
}
}
});

return view;
}

private void audioDetect() {
// Initialize Audio Recorder.
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC,
RECORDER_SAMPLE_RATE,
RECORDER_CHANNELS,
RECORDER_AUDIO_ENCODING,
bufferSize
);
// Start Recording.
recorder.startRecording();

int numberOfReadBytes = 0;
byte audioBuffer[] = new byte[bufferSize];
boolean recording = false;
float tempFloatBuffer[] = new float[3];
int tempIndex = 0;
int totalReadBytes = 0;
byte totalByteBuffer[] = new byte[60 * 44100 * 2];



// While data come from microphone.
while (true) {
float totalAbsValue = 0.0f;
short sample = 0;

numberOfReadBytes = recorder.read(audioBuffer, 0, bufferSize);

// Analyze Sound.
for (int i = 0; i < bufferSize; i += 2) {
sample = (short) ((audioBuffer[i]) | audioBuffer[i + 1] << 8);
totalAbsValue += (float) Math.abs(sample) / ((float) numberOfReadBytes / (float) 2);
}

// Analyze temp buffer.
tempFloatBuffer[tempIndex % 3] = totalAbsValue;
float temp = 0.0f;
for (int i = 0; i < 3; ++i)
temp += tempFloatBuffer[i];

if ((temp >= 0 && temp <= 350) && !recording) {
Log.i("TAG", "1");
tempIndex++;
continue;
}

if (temp > 350 && !recording) {
Log.i("TAG", "2");
recording = true;
}

if ((temp >= 0 && temp <= 350) && recording) {
Log.i("TAG", "Save audio to file.");


SimpleDateFormat df = new SimpleDateFormat("dd-MM-yyyy-HH-mm-ss");

// Save audio to file.
String filepath = Environment.getExternalStorageDirectory().getPath();
Long tsLong = System.currentTimeMillis() / 1000;

String name = tsLong.toString() + " "+ df.format(new Date());

File file = new File(filepath, AUDIO_RECORDER_FOLDER);
if (!file.exists())
file.mkdirs();

fn = file.getAbsolutePath() + "/" + name + AUDIO_RECORDER_FILE_EXT_WAV;

logDB.insertData(name, fn);

long totalAudioLen = 0;
long totalDataLen = totalAudioLen + 36;
long longSampleRate = RECORDER_SAMPLE_RATE;
int channels = 2;
long byteRate = RECORDER_BPP * RECORDER_SAMPLE_RATE * channels / 8;
totalAudioLen = totalReadBytes;
totalDataLen = totalAudioLen + 36;
byte finalBuffer[] = new byte[totalReadBytes + 44];

finalBuffer[0] = 'R'; // RIFF/WAVE header
finalBuffer[1] = 'I';
finalBuffer[2] = 'F';
finalBuffer[3] = 'F';
finalBuffer[4] = (byte) (totalDataLen & 0xff);
finalBuffer[5] = (byte) ((totalDataLen >> 8) & 0xff);
finalBuffer[6] = (byte) ((totalDataLen >> 16) & 0xff);
finalBuffer[7] = (byte) ((totalDataLen >> 24) & 0xff);
finalBuffer[8] = 'W';
finalBuffer[9] = 'A';
finalBuffer[10] = 'V';
finalBuffer[11] = 'E';
finalBuffer[12] = 'f'; // 'fmt ' chunk
finalBuffer[13] = 'm';
finalBuffer[14] = 't';
finalBuffer[15] = ' ';
finalBuffer[16] = 16; // 4 bytes: size of 'fmt ' chunk
finalBuffer[17] = 0;
finalBuffer[18] = 0;
finalBuffer[19] = 0;
finalBuffer[20] = 1; // format = 1
finalBuffer[21] = 0;
finalBuffer[22] = (byte) channels;
finalBuffer[23] = 0;
finalBuffer[24] = (byte) (longSampleRate & 0xff);
finalBuffer[25] = (byte) ((longSampleRate >> 8) & 0xff);
finalBuffer[26] = (byte) ((longSampleRate >> 16) & 0xff);
finalBuffer[27] = (byte) ((longSampleRate >> 24) & 0xff);
finalBuffer[28] = (byte) (byteRate & 0xff);
finalBuffer[29] = (byte) ((byteRate >> 8) & 0xff);
finalBuffer[30] = (byte) ((byteRate >> 16) & 0xff);
finalBuffer[31] = (byte) ((byteRate >> 24) & 0xff);
finalBuffer[32] = (byte) (2 * 16 / 8); // block align
finalBuffer[33] = 0;
finalBuffer[34] = RECORDER_BPP; // bits per sample
finalBuffer[35] = 0;
finalBuffer[36] = 'd';
finalBuffer[37] = 'a';
finalBuffer[38] = 't';
finalBuffer[39] = 'a';
finalBuffer[40] = (byte) (totalAudioLen & 0xff);
finalBuffer[41] = (byte) ((totalAudioLen >> 8) & 0xff);
finalBuffer[42] = (byte) ((totalAudioLen >> 16) & 0xff);
finalBuffer[43] = (byte) ((totalAudioLen >> 24) & 0xff);

for (int i = 0; i < totalReadBytes; ++i)
finalBuffer[44 + i] = totalByteBuffer[i];

FileOutputStream out;
try {
out = new FileOutputStream(fn);
try {
out.write(finalBuffer);
out.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}

//*/
tempIndex++;
totalReadBytes = 0;
recording = false;

}

// -> Recording sound here.
Log.i("TAG", "Recording Sound.");
for (int i = 0; i < numberOfReadBytes; i++) {
totalByteBuffer[totalReadBytes + i] = audioBuffer[i];
}
totalReadBytes += numberOfReadBytes;

tempIndex++;

}
}

private void stopRecording() {
if (recorder != null) {
isRecording = false;

int i = recorder.getState();
if (i == 1)
recorder.stop();
recorder.release();

recorder = null;
}
}

@Override
public void onDestroyView() {
super.onDestroyView();
if (isRecording) {
stopRecording();
}
}

}

xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".ListenFragment">

<Space
android:layout_width="match_parent"
android:layout_height="50dp" />

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/listen"
android:textColor="#b1060e"
android:textSize="40sp"
android:textStyle="bold"
android:layout_gravity="center"
/>

<Space
android:layout_width="match_parent"
android:layout_height="30dp" />

<Button
android:id="@+id/listen"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="@string/listen"
android:background="@drawable/button_style"
android:textColor="#fff" />

</LinearLayout>

最佳答案

您想调用 detectThread.start() 而不是 .run()。 Start 启动一个新线程。 Run 只是调用当前线程上的可运行对象,这将是使您无响应的 UI 线程。

关于java - Android 用户界面停止响应,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39082111/

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