gpt4 book ai didi

javascript - 运行 react-native run-android 时任务 ':app:transformClassesWithDexForDebug' 执行失败

转载 作者:行者123 更新时间:2023-11-29 19:11:32 25 4
gpt4 key购买 nike

我正在尝试使用“react-native run-android”命令构建 React Native 应用程序。但是,我一直在下面的屏幕截图中收到错误消息。

我的 React Native 和 Java 版本是:

react native 客户端:2.0.1

native react :0.44.0

Java 版本“1.8.0_131”

Java(TM) SE 运行时环境(构建 1.8.0_131-b11)

Java HotSpot(TM) 64 位服务器虚拟机(内部版本 25.131-b11,混合模式)

我的android/build.gradle如下:

 buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
classpath 'com.google.gms:google-services:3.0.0'

// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}

allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}

我的android/app/build.gradle也是如下:

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/

apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-sentry/sentry.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = true

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion 25
buildToolsVersion "25.0.2"

defaultConfig {
minSdkVersion 16
targetSdkVersion 25
versionCode 1
versionName "1.2.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk true // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-maps')
compile project(':react-native-sentry')
compile project(':react-native-fcm')
compile 'com.google.firebase:firebase-core:10.2.4'
compile project(':react-native-image-picker')
compile project(':react-native-smart-splash-screen')
compile project(':react-native-icons')
compile fileTree(dir: "libs", include: ["*.jar"])
compile 'com.amplitude:android-sdk:2.13.4'
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
// compile project(':react-native-smart-splashscreen') // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}

apply plugin: 'com.google.gms.google-services'

感谢您的帮助!

最佳答案

android/app/build.gradle 中更改 react-native-maps 依赖项的声明解决了冲突。

删除行:

    compile project(':react-native-maps')

然后插入:

    compile(project(':react-native-maps')){
exclude group: 'com.google.android.gms', module: 'play-services-base'
exclude group: 'com.google.android.gms', module: 'play-services-maps'
}

compile 'com.google.android.gms:play-services-base:11.0.2'
compile 'com.google.android.gms:play-services-maps:11.0.2'

我通过运行以下命令找到了数字 11.0.2:

cd android; ./gradlew:app:dependencies | grep com.google.android.gms

关于javascript - 运行 react-native run-android 时任务 ':app:transformClassesWithDexForDebug' 执行失败,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45127381/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com