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android - 单击事件在框架布局内不起作用

转载 作者:行者123 更新时间:2023-11-29 19:05:59 25 4
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public class GameView extends AppCompatActivity {

@InjectView(R.id.back_btn_game_view)
Button backBtnGameView;

public static Context context;
public static TextView matchNameView;
public static String currentState = "";
private AssetsPropertyReader assetsPropertyReader;
private Properties skorkastProperties;
private String skorkastMgntURL;
public static Socket mSocket;
private String skorkastSocketURL;
public static boolean userConnected;
public HashMap<String, Variables> variableHashMap = new HashMap<>();
public static TextView timer;


public static long millisInFuture = 0;
public static long countDownInterval = 1000;
public static CountDownTimer countDownTimer;
public static long timeRemaining = 0;
public static boolean isPaused = false;
public static boolean isCanceled = false;
public static String timeLeft = "", gameStatus = "";
public static int periodCount = 0;
public static int[] periodArray = new int[3];

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game_view);
butterknife.inject(this);
matchNameView = (TextView) findViewById(R.id.match_name);
timer = (TextView) findViewById(R.id.timer);

context = GameView.this;
assetsPropertyReader = new AssetsPropertyReader(context);
skorkastProperties = assetsPropertyReader.getProperties("skorkast.properties");
skorkastMgntURL = skorkastProperties.getProperty("SKORKAST_MGNT_URL");
skorkastSocketURL = skorkastProperties.getProperty("SKORKAST_SOCKET_URL");
userConnected = false;

String matchname = getIntent().getStringExtra("matchname");
matchNameView.setText(matchname);

// Check that the activity is using the layout version with
// the fragment_container FrameLayout
if (findViewById(R.id.fragment_container) != null) {

// However, if we're being restored from a previous state,
// then we don't need to do anything and should return or else
// we could end up with overlapping fragments.
if (savedInstanceState != null) {
return;
}
}

try {
mSocket = IO.socket(skorkastSocketURL);
mSocket.connect();

JSONObject joinObj = new JSONObject();
try {
joinObj.put("name", "scorer");
joinObj.put("match", matchname);
} catch (Exception e) {
e.printStackTrace();
}

if (!GameView.userConnected) {
GameView.mSocket.emit("join", joinObj, new Ack() {
@Override
public void call(Object... args) {
GameView.userConnected = true;
Log.i("TAG", "connected");
}
});
} else {
Log.i("TAG", "already connected");
}
} catch (URISyntaxException e) {
e.printStackTrace();
Log.e("TAG", "error connect socket " + e.getMessage());
} catch (Exception e) {
e.printStackTrace();
Log.e("TAG", "error connect socket " + e.getMessage());
}

Data.changeMode(2);
Data.changeState(3, 4);


//when the user click back button, it need to set the initiate normal play as state--> need to remove

if (Data.currentState.getName().equals("initiate_normal_play")) {
if (Data.currentState.getCurrentView().getOrientation().equalsIgnoreCase("vertical")) {
VerticalFragment vFragment = new VerticalFragment();
vFragment.setArguments(getIntent().getExtras());
getSupportFragmentManager().beginTransaction().add(R.id.fragment_container, vFragment).commit();
} else {
HorizontalFragment hFragment = new HorizontalFragment();
hFragment.setArguments(getIntent().getExtras());
getSupportFragmentManager().beginTransaction().add(R.id.fragment_container, hFragment).commit();
}
}
}

@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);

final int flags = View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;

SystemUiHelper uiHelper = new SystemUiHelper(this, SystemUiHelper.LEVEL_IMMERSIVE, flags);
uiHelper.hide();
}


@Override
public void onBackPressed() {
Log.i("TAG", "Fragment stack count :: " + getSupportFragmentManager().getBackStackEntryCount());
if (getSupportFragmentManager().getBackStackEntryCount() == 0) {

if (GameView.mSocket != null && GameView.mSocket.connected()) {
GameView.mSocket.emit("userdisconnect");
}
this.finish();
} else {
getSupportFragmentManager().popBackStack();
}


}
@OnClick(R.id.back_btn_game_view)
public void onViewClicked () {
Toast.makeText(this, "working finally",Toast.LENGTH_SHORT).show();
}
}

XML 文件:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clickable="true"
android:background="@drawable/icehockey_bg"
android:orientation="horizontal">

<FrameLayout
android:clickable="true"
android:id="@+id/fragment_container"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<RelativeLayout
android:clickable="true"
android:layout_width="match_parent"
android:layout_height="wrap_content">

<Button
android:id="@+id/back_btn_game_view"
android:layout_width="70dp"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:clickable="true"
android:cropToPadding="true"
android:scaleType="fitXY"
android:src="@drawable/ic_back_button" />

<TextView
android:id="@+id/match_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:text="Match Name"
android:textAllCaps="true"
android:textSize="20sp"
android:textStyle="bold" />

<TextView
android:id="@+id/timer"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:text="02:00"
android:textColor="#000000"
android:textSize="20sp"
android:textStyle="bold" />
</RelativeLayout>
</FrameLayout>

</LinearLayout>

我在 Activity 布局中有 Fragment。我在 Activity 布局中创建了返回 Buttonclick 事件。当我点击 Fragment 的后退 Button 时,根本没有任何响应。 但是我试图将 Button 移到 LinearLayout 内的 frame layout 之外,它工作正常,我不明白为什么它在内部无法正常工作框架布局。请帮我解决这个问题。

**Note** :我尝试通过膨胀布局在 fragment 内部进行点击。

最佳答案

这是因为您已将 android:clickable="true" 设置为父级 RelativeLayout。所以 RelativeLayout 窃取了它的点击事件。尝试删除它,使其正常工作。

关于android - 单击事件在框架布局内不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47217613/

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