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android - 文本从左到右填充

转载 作者:行者123 更新时间:2023-11-29 18:50:55 25 4
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如何开始填写与此屏幕类似的文本?我应该使用 Handler 并延迟每个字符吗?

背景是我正在为 Android 编写一个类似于经典月球巡逻队的迷你游戏,现在我想为完成检查点创造奖励。

你可以在应用商店找到我的测试版https://play.google.com/store/apps/details?id=dev.android.buggy它目前被命名为“月球车”。该代码可应要求提供,目前 repo 是封闭源代码。 enter image description here

我在检查点“C”放置了一个测试检查点以展示我的尝试:

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Handler;
import android.support.v4.view.MotionEventCompat;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.widget.TextView;
import android.widget.Toast;

import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;

public class ParallaxView extends SurfaceView implements Runnable, SurfaceHolder.Callback {
int bombed = 5;
boolean waitForTimer = false;
boolean waitForTimer2 = false;
boolean recent = true;
char checkpoint;
boolean checkp = true;
Rect fromRect1;
Rect toRect1;
Rect fromRect2;
Rect toRect2;
boolean incCheck = true;
boolean increment = false;
int numberOfshots = 1;
int[] missiles = new int[200];
int alienBombYDelta = 0;
int alienBombXDelta = 20;
int p = 7;
boolean started = false;
final int buggyXDisplacement = 50;
boolean buggyDown = false;
int jumpHeight = 0;
int xbuggy2 = 0;
boolean down2 = true;
long lastTurn2 = System.currentTimeMillis();
long lastTurn3 = System.currentTimeMillis();

boolean jump = false;
boolean shoot = false;
int index = 0;
int missileOffSetY = 0;
boolean alienReset = false;
int score = 0;
double buggyXDistance = 0;
double distanceDelta = 1.15;
double retardation = 0.5;
boolean alienFire = false;
List<Background> backgrounds;
int spacerocki, resID, explodeID, explodeID2, alienResID2;

private volatile boolean running;
private Thread gameThread = null;
Bitmap explode, buggy, alien, explode2, spacerock;
boolean alienexplode = false;
TextView tvId;
//Activity a;
// For drawing
private Paint paint;
private Canvas canvas;
private SurfaceHolder ourHolder;

// Holds a reference to the Activity
Context context;

// Control the fps
long fps = 60;

// Screen resolution
int screenWidth;
int screenHeight;
boolean bexplode = false;
boolean brake = false;
boolean scoring = false;

class BuggyExploded extends TimerTask {
public void run() {
//Log.d("## BuggyExploded", "## BuggyExploded timer task running after 2 seconds" + buggyXDistance);
//buggy = BitmapFactory.decodeResource(context.getResources(), context.getResources().getIdentifier("vehicle",
// "drawable", context.getPackageName()));
canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);

buggyXDistance = 0;
distanceDelta = 1.15;
retardation = 0.5;
jumpHeight = 0;


waitForTimer = false;


//canvas.drawBitmap(buggy, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
}
}

class SetRecent extends TimerTask {
public void run() {
recent = false;
}
}

class ResetCheckpoint extends TimerTask {
public void run() {
Background.checkpoint = 'A';
}
}

class SetAlienBombs extends TimerTask {
public void run() {
missileOffSetY = 0;
}
}

class AlienBombed extends TimerTask {
public void run() {
alienBombXDelta = 20;
alienBombYDelta = 0;
alienReset = false;
alienexplode = false;
waitForTimer2 = false;
}
}

public void surfaceCreated(SurfaceHolder holder) {
//Canvas c = getHolder().lockCanvas();
//draw();
//getHolder().unlockCanvasAndPost(c);
}

public void surfaceDestroyed(SurfaceHolder holder3) {
//Canvas c = getHolder().lockCanvas();
//draw();
//getHolder().unlockCanvasAndPost(c);
}

public void surfaceChanged(SurfaceHolder holder, int i1, int i2, int i3) {
//Canvas c = getHolder().lockCanvas();
//draw();
//getHolder().unlockCanvasAndPost(c);
}

private void update() {
// Update all the background positions
for (Background bg : backgrounds) {
bg.update(fps);
}
}

public ParallaxView(Context c, AttributeSet a) {
super(c, a);

this.context = c;
Background.checkpoint--;
this.screenWidth = getContext().getResources().getDisplayMetrics().widthPixels;
this.screenHeight = getContext().getResources().getDisplayMetrics().heightPixels;

// Initialize our drawing objects
ourHolder = getHolder();
paint = new Paint();

// Initialize our array list
backgrounds = new ArrayList<>();

//load the background data into the Background objects and
// place them in our GameObject arraylist

backgrounds.add(new Background(
this.context,
screenWidth,
screenHeight,
"bg", 0, 120, 50));

backgrounds.add(new Background(
this.context,
screenWidth,
screenHeight,
"grass", 70, 110, 200));

//To execute the task every second after 3 s.
//Log.d("Timer", "Timer ");
resID = context.getResources().getIdentifier("vehicle",
"drawable", context.getPackageName());
explodeID = context.getResources().getIdentifier("explode",
"drawable", context.getPackageName());
explodeID2 = context.getResources().getIdentifier("explode2",
"drawable", context.getPackageName());
spacerocki = context.getResources().getIdentifier("spacerock",
"drawable", context.getPackageName());

buggy = BitmapFactory.decodeResource(context.getResources(), resID);
explode = BitmapFactory.decodeResource(context.getResources(), explodeID);
explode2 = BitmapFactory.decodeResource(context.getResources(), explodeID2);
spacerock = BitmapFactory.decodeResource(context.getResources(), spacerocki);
alienResID2 = context.getResources().getIdentifier("right_side_hdpi",
"drawable", context.getPackageName());
alien = BitmapFactory.decodeResource(context.getResources(), alienResID2);
//resume();
//pause();
//resume();
}

@Override
public void run() {
while (running) {
long startFrameTime = System.currentTimeMillis();
update();
if (alienBombXDelta > screenWidth - 250 || alienBombXDelta < 10) { // alien ship change direction
p = -p;
}
draw();
// Calculate the fps this frame
long timeThisFrame = System.currentTimeMillis() - startFrameTime;
if (timeThisFrame >= 1) {
fps = 1000 / timeThisFrame;
}
}
}


private void checkJump() {
if (System.currentTimeMillis() - lastTurn3 >= 650) { // 650 means how long the vehicle is in the air at a jump
// Change direction here
jump = false;
lastTurn3 = System.currentTimeMillis();
}
}


private void checkBuggyBombed(Bitmap b1, Bitmap b2, Bitmap explode) {
if (!recent && java.lang.Math.abs(((buggyXDisplacement + buggyXDistance) + b1.getWidth() / 2) - (alienBombXDelta + 10 + b2.getWidth() / 2)) < b1.getWidth() / 2 && java.lang.Math.abs((alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY) - ((screenHeight * 0.3) - jumpHeight + b1.getHeight())) < 65) {
bombed--;
missileOffSetY = 0;
checkpoint = 'A';
canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
recent = true;
waitForTimer = true;
new Timer().schedule(new BuggyExploded(), 2000);
new Timer().schedule(new SetRecent(), 10000);
new Timer().schedule(new ResetCheckpoint(), 1000);

} else {
canvas.drawText("●", alienBombXDelta + 10 + b2.getWidth() / 2, alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY, paint);
missileOffSetY = missileOffSetY + 10;

}

}

private void makeShots(Bitmap b) {
for (int i1 = 0; i1 < numberOfshots; i1++) {
// if vertical missile hits alien
if (java.lang.Math.abs(alienBombXDelta + 10 - 185 - buggyXDistance) * 2 < (b.getWidth() + 60) && java.lang.Math.abs(alienBombYDelta + screenHeight / 100 * 25 - (screenHeight / 100 * 95 - missiles[i1] - xbuggy2)) * 2 < (b.getHeight() + 60)) {
missileOffSetY = 9999;
canvas.drawBitmap(explode2, alienBombXDelta + 10, alienBombYDelta + screenHeight / 100 * 25, paint);

new Timer().schedule(new AlienBombed(), 2000);
waitForTimer2 = true;

if (!alienexplode) {
changeText();
}
alienexplode = true;
}
if (shoot) {
canvas.drawText("o", (float) (missiles[i1] + buggyXDistance), (float) (screenHeight * 0.7) - jumpHeight, paint); // add to y the jump height
canvas.drawText("o", (float) (buggyXDistance + 185), screenHeight / 110 * 95 - missiles[i1] - xbuggy2, paint);
}
if (i1 == numberOfshots - 1 && missiles[i1] > screenWidth) {
if (numberOfshots > 0) numberOfshots--;
if (index > 0) index--;
}
}
}

private void updateDeltas() {
alienBombXDelta = alienBombXDelta + p;
if (!down2)
alienBombYDelta++;
else
alienBombYDelta--;
}

private void changeDirections() {
if (System.currentTimeMillis() - lastTurn2 >= 7000) {
// Change direction here
down2 = !down2;
lastTurn2 = System.currentTimeMillis();
}
}

private void controlVelocity() {
if (!brake && buggyXDistance > 0) buggyXDistance = buggyXDistance + distanceDelta;
else if (brake && buggyXDistance > 0) buggyXDistance = buggyXDistance - retardation;
}

TextView tvId1;

private void drawDetails() {
//draw a background color
}

private void makeShots() {
for (int n = 0; n < numberOfshots; n++)
missiles[n] = missiles[n] + 20;
}

public void changeText() {
if (scoring) {
((Activity) this.getContext()).runOnUiThread(new Runnable() {
@Override
public void run() {
score++;
String str = "Player 1 " + String.format("%06d", score);
// Stuff that updates the UI
tvId.setText(str);
scoring = false;
}
});
}
}

double lastTurn4 = System.currentTimeMillis();

private void checkFire() {
if (System.currentTimeMillis() - lastTurn4 >= 18500) { // 18500 means how often the alien fires
lastTurn4 = System.currentTimeMillis();
missileOffSetY = 0;
}
}

boolean checkpointComplete = false;

private void draw() {

if (ourHolder.getSurface().isValid()) {
//First we lock the area of memory we will be drawing to
canvas = ourHolder.lockCanvas();
if (checkpointComplete) {
canvas.drawColor(Color.BLACK);
paint.setTextSize(60);
paint.setColor(Color.argb(255, 255, 255, 255));
paint.setTextSize(60);
canvas.drawText("CHECKPOINT COMPLETE", (float) (screenWidth * 0.5), (float) (screenHeight * 0.45), paint);

((Activity) this.getContext()).runOnUiThread(new Runnable() {
@Override
public void run() {
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
checkpointComplete = false;

}
}, 3000);

}
});


} else {
if (bombed == 0) //GAME OVER
{
final int duration = Toast.LENGTH_SHORT;


((Activity) this.getContext()).runOnUiThread(new Runnable() {
@Override
public void run() {

final Toast toast = Toast.makeText(context, "GAME OVER!\nScore: " + score, duration);

toast.show();
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
toast.cancel();
bombed = 5;
score = 0;

}
}, 3000);


}
});


}


if (jump && jumpHeight < 250) {
jumpHeight = jumpHeight + 7;
} else if (jumpHeight > 0) {
jumpHeight = jumpHeight - 4;
}
if (shoot) {
xbuggy2 = xbuggy2 + 4;
}
checkFire();
checkJump();
// drawDetails();

if (canvas != null) canvas.drawColor(Color.argb(255, 0, 0, 0));
// Draw the background parallax
drawBackground(0);
// Draw the rest of the game
paint.setTextSize(60);
paint.setColor(Color.argb(255, 255, 255, 255));
checkBuggyBombed(buggy, alien, explode);
makeShots(alien);
changeDirections();
if (!waitForTimer2)
canvas.drawBitmap(alien, alienBombXDelta + 10, alienBombYDelta + screenHeight / 100 * 25, paint);

drawBackground(1);

// canvas.drawText("X", (float) (50 + buggyXDistance)+buggy.getWidth()/2, (float) (screenHeight * 0.3) - jumpHeight+buggy.getHeight(), paint);
paint.setTextSize(60);
canvas.drawText("A E J O T Z", (float) (screenWidth * 0.7), (float) (screenHeight * 0.15), paint);

// Prevent buggy from moving outside horizontal screen
if (!brake && buggyXDisplacement + buggyXDistance > screenWidth - buggy.getWidth() - 200)
buggyXDistance = screenWidth - buggy.getWidth() - 200;
//Log.d("buggyXDistance", "buggyXDistance " + buggyXDistance);

if (!waitForTimer)
canvas.drawBitmap(buggy, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
else if (bexplode)
canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);

int inc = 0;
for (int i = 0; i < bombed; i++) {
canvas.drawBitmap(Bitmap.createScaledBitmap(buggy, (int) (0.75 * (buggy.getWidth() / 3)), buggy.getHeight() / 3, false), inc, 100, paint);
inc = inc + buggy.getWidth() / 3;
}

makeShots();
updateDeltas();
controlVelocity();

}
ourHolder.unlockCanvasAndPost(canvas);
}
}

// Clean up our thread if the game is stopped
public void pause() {
running = false;
try {
gameThread.join();
} catch (InterruptedException e) {
// Error
//e.printStackTrace();
}
}

// Make a new thread and start it
// Execution moves to our run method
public void resume() {
running = true;
gameThread = new Thread(this);
gameThread.start();
}


private void drawBackground(int position) {

// Make a copy of the relevant background
Background bg = backgrounds.get(position);

// define what portion of images to capture and
// what coordinates of screen to draw them at

// For the regular bitmap
fromRect1 = new Rect(0, 0, bg.width - bg.xClip, bg.height);
toRect1 = new Rect(bg.xClip, bg.startY, bg.width, bg.endY);

// For the reversed background
fromRect2 = new Rect(bg.width - bg.xClip, 0, bg.width, bg.height);
toRect2 = new Rect(0, bg.startY, bg.xClip, bg.endY);

// Log.d("### bg.xClip", "bg.xClip " + bg.xClip);

//draw the two background bitmaps
if (!bg.reversedFirst) {

if (canvas != null) canvas.drawBitmap(bg.bitmap, fromRect1, toRect1, paint);
if (canvas != null) canvas.drawBitmap(bg.bitmapReversed, fromRect2, toRect2, paint);
if (position == 1) { // && Background.count % 2 == 0) {
if (increment) Background.checkpoint++;
if (Background.checkpoint == 'C' && (buggyXDisplacement + buggyXDistance) < (bg.xClip) && java.lang.Math.abs((buggyXDisplacement + buggyXDistance) - (bg.xClip)) < buggy.getWidth()) { // && java.lang.Math.abs((alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY) - ((screenHeight * 0.3) - jumpHeight )) < 65) {) checkpointComplete = true;
checkpointComplete=true;
}
increment = false;
if (bg.xClip == bg.width) increment = true;
if (canvas != null) canvas.drawBitmap(spacerock, fromRect1, toRect1, paint);
paint.setTextSize(160);
if (canvas != null)
canvas.drawText(Character.toString(Background.checkpoint), bg.xClip, (float) (bg.startY * 1.4), paint);
//increment checkpoint once per what? "Background.checkpoint++;"

((Activity) this.getContext()).runOnUiThread(new Runnable() {
@Override
public void run() {
tvId1.setText(Character.toString(Background.checkpoint));
}
});


if (!recent && (buggyXDisplacement + buggyXDistance) < (bg.xClip) && java.lang.Math.abs((screenHeight * 0.5) - jumpHeight - bg.startY) < 180 && java.lang.Math.abs((buggyXDisplacement + buggyXDistance) - (bg.xClip)) < buggy.getWidth()) { // && java.lang.Math.abs((alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY) - ((screenHeight * 0.3) - jumpHeight )) < 65) {
canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
// Background.checkpoint = 'A';
bombed--;
recent = true;
waitForTimer = true;
bexplode = true;
canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);


distanceDelta = 1.15;
retardation = 0.5;
jumpHeight = 0;

((Activity) this.getContext()).runOnUiThread(new Runnable() {
@Override
public void run() {

Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
waitForTimer = false;
buggyXDistance = 0;
}
}, 2000);


}
});

// new Timer().schedule(new BuggyExploded(), 2000);
new Timer().schedule(new SetRecent(), 10000);
new Timer().schedule(new ResetCheckpoint(), 1000);
}
}
} else {
canvas.drawBitmap(bg.bitmap, fromRect2, toRect2, paint);
canvas.drawBitmap(bg.bitmapReversed, fromRect1, toRect1, paint);
}
}

// Because we call this from onTouchEvent, this code will be executed for both
// normal touch events and for when the system calls this using Accessibility
@Override
public boolean performClick() {
super.performClick();
launchMissile();
return true;
}

protected void launchMissile() {
missiles[index] = 350; // what does it do?
index++;
xbuggy2 = 0;
shoot = true;
}

// event listener for when the user touches the screen
@Override
public boolean onTouchEvent(MotionEvent event) {
boolean gameOver = false;
//if (paused) {
// paused = false;
//}
int action = MotionEventCompat.getActionMasked(event);
int coordX = (int) event.getX();
int coordY = (int) event.getY();
//Log.d("coordY", "coordY " + coordY);
if (coordX < 220 && jumpHeight == 0 && action == MotionEvent.ACTION_MOVE) {
jump = true;
shoot = false;
lastTurn3 = System.currentTimeMillis();
return true; // do nothing
}

if (coordX > 219 && action == MotionEvent.ACTION_DOWN) {
numberOfshots++;
performClick();
return true;
}
return true;
}
}
[

2]:/image/3NAmp.gif

最佳答案

你可以按照下面的代码

public void setText(final String s)
{
TextView tv= (TextView) tf.getView().findViewById(R.id.textview1);
final int[] i = new int[1];
i[0] = 0;
final int length = s.length();
final Handler handler = new Handler()
{
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
char c= s.charAt(i[0]);
Log.d("Strange",""+c);
tv.append(String.valueOf(c));
i[0]++;
}
};

final Timer timer = new Timer();
TimerTask timerTask = new TimerTask() {
@Override
public void run() {
handler.sendEmptyMessage(0);
if (i[0] == length - 1) {
timer.cancel();
}
}
};
timer.schedule(timerTask, 1, 500);
}

相信这一定会对你有帮助

关于android - 文本从左到右填充,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/50986693/

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