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javascript - 从一个 Rect 中减去许多其他的 rect

转载 作者:行者123 更新时间:2023-11-29 17:58:58 25 4
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我在 Rectangles 上找到了这个很棒的数学运算文件:

https://gist.github.com/Noitidart/90ea1ebd30156df9ef530c6a9a1b6ea7

及其文档: https://developer.mozilla.org/en-US/docs/Mozilla/JavaScript_code_modules/Geometry.jsm/Rect

他们有这个函数 subtract。但它只会从另一个中减去 1 个矩形。

但是我的问题是我需要在我有一个矩形的地方创建一个函数,然后我需要从中减去一组其他矩形。

例如,如果我这样做:

subtractMulti(new Rect(0, 0, 100, 100), [new Rect(0, 0, 100, 10), new Rect(0, 5, 100, 10)]).toString()

它应该给我一个 new Rect(0, 15, 100, 85)

的矩形

但是我的尝试失败了,我的结果是:

 "Rect[0,10,100,90],Rect[0,15,100,85],Rect[0,0,100,5],Rect[0,15,100,85],Rect[0,15,100,85]"

这是我尝试编写 subtractMulti 的尝试,我想知道您是否可以帮助我修复它。

function subtractMulti(aTargetRect, aSubtractRectsArr) {
// for use with Geometry.jsm
// returns an array of rects after subtracting each rect in aSubtractRectsArr from aTargetRect

var resultRects = [aTargetRect];

var subRects = aSubtractRectsArr;

// for each rect in resultRects... subtract each rect in subRects
var noNewResults = false;
while (!noNewResults) {
console.error('starting while loop iteration');
var tempResultRects = [];
resultRects.forEach(function(resultRect) {
subRects.forEach(function(subRect) {
tempResultRects = tempResultRects.concat(resultRect.subtract(subRect));
});
});

console.log('tempResultRects:', tempResultRects.toString());
// remove duplicate rects from tempResultRects
removeDuplicateRects(tempResultRects);
// test if all the rects in tempResultRects match all those in resultRects (not order, just dimensions and position)
var iterateWhileLoop = false;
// test if all rects in tempResultRects are in resultRects
for (var i=0; i<tempResultRects.length; i++) {
var foundTempResultRectI = false;
for (var j=0; j<resultRects.length; j++) {
if (resultRects[j].equals(tempResultRects[i])) {
// ok found tempResultRects[i] in resultRects, so its not new
foundTempResultRectI = true;
break; // break j loop
}
}
if (!foundTempResultRectI) {
// its a new rect, so lets go through `while` loop again
iterateWhileLoop = true;
break; // break i loop
}
}
if (iterateWhileLoop) {
resultRects = cloneArrOfRects(tempResultRects);
continue; // skip the "test if all rects in resultRects are in tempResultRects"
}
// test if all rects in resultRects are in tempResultRects
for (var i=0; i<resultRects.length; i++) {
var foundResultRectI = false;
for (var j=0; j<tempResultRects.length; j++) {
if (tempResultRects[j].equals(resultRects[i])) {
// ok found resultRects[i] in resultRects, so its not new
foundResultRectI = true;
break; // break j loop
}
}
if (!foundResultRectI) {
// its a new rect, so lets go through `while` loop again
iterateWhileLoop = true;
break; // break i loop
}
}

resultRects = cloneArrOfRects(tempResultRects);
if (iterateWhileLoop) {
// resultRects = cloneArrOfRects(tempResultRects);
// continue; // nothing to skip below so no need
} else {
noNewResults = true;
}

// if all match, then set `noNewResults = true`
// else there were new results so set resultRects to tempResultRects (for future match testing) then run the `while` loop again
}

return resultRects;
}

function removeDuplicateRects(aRectsArr) {
// returns a new array, whose contents is references to those rects in aRectsArr that are not dupes
var resRects = [];
aRectsArr.forEach(function(aRect, aRectI) {
var aRectIsDupe = false;
for (var i=0; i<resRects.length; i++) {
if (aRect.equals(resRects[i])) {
console.log('aRect at i:', aRectI, 'was a dupe so removed it. aRect was:', aRect.toString());
aRectIsDupe = true;
break;
}
}
if (!aRectIsDupe) {
resRects.push(aRect);
}
});
return resRects;
}

function cloneArrOfRects(aRectsArr) {
// as doing aRectsArr.slice() does not clone each rect element inside
var resRects = [];
aRectsArr.forEach(function(aRect) {
resRects.push(aRect.clone());
});
return resRects;
}

document.write(subtractMulti(new Rect(0, 0, 100, 100), [new Rect(0, 0, 100, 10), new Rect(0, 5, 100, 10)]).toString())

这是一个可运行的片段:

///////////////////////////library
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */

this.EXPORTED_SYMBOLS = ["Point", "Rect"];

/**
* Simple Point class.
*
* Any method that takes an x and y may also take a point.
*/
this.Point = function Point(x, y) {
this.set(x, y);
}

Point.prototype = {
clone: function clone() {
return new Point(this.x, this.y);
},

set: function set(x, y) {
this.x = x;
this.y = y;
return this;
},

equals: function equals(x, y) {
return this.x == x && this.y == y;
},

toString: function toString() {
return "(" + this.x + "," + this.y + ")";
},

map: function map(f) {
this.x = f.call(this, this.x);
this.y = f.call(this, this.y);
return this;
},

add: function add(x, y) {
this.x += x;
this.y += y;
return this;
},

subtract: function subtract(x, y) {
this.x -= x;
this.y -= y;
return this;
},

scale: function scale(s) {
this.x *= s;
this.y *= s;
return this;
},

isZero: function() {
return this.x == 0 && this.y == 0;
}
};

(function() {
function takePointOrArgs(f) {
return function(arg1, arg2) {
if (arg2 === undefined)
return f.call(this, arg1.x, arg1.y);
else
return f.call(this, arg1, arg2);
};
}

for (let f of ['add', 'subtract', 'equals', 'set'])
Point.prototype[f] = takePointOrArgs(Point.prototype[f]);
})();


/**
* Rect is a simple data structure for representation of a rectangle supporting
* many basic geometric operations.
*
* NOTE: Since its operations are closed, rectangles may be empty and will report
* non-positive widths and heights in that case.
*/

this.Rect = function Rect(x, y, w, h) {
this.left = x;
this.top = y;
this.right = x + w;
this.bottom = y + h;
};

Rect.fromRect = function fromRect(r) {
return new Rect(r.left, r.top, r.right - r.left, r.bottom - r.top);
};

Rect.prototype = {
get x() { return this.left; },
get y() { return this.top; },
get width() { return this.right - this.left; },
get height() { return this.bottom - this.top; },
set x(v) {
let diff = this.left - v;
this.left = v;
this.right -= diff;
},
set y(v) {
let diff = this.top - v;
this.top = v;
this.bottom -= diff;
},
set width(v) { this.right = this.left + v; },
set height(v) { this.bottom = this.top + v; },

isEmpty: function isEmpty() {
return this.left >= this.right || this.top >= this.bottom;
},

setRect: function(x, y, w, h) {
this.left = x;
this.top = y;
this.right = x+w;
this.bottom = y+h;

return this;
},

setBounds: function(l, t, r, b) {
this.top = t;
this.left = l;
this.bottom = b;
this.right = r;

return this;
},

equals: function equals(other) {
return other != null &&
(this.isEmpty() && other.isEmpty() ||
this.top == other.top &&
this.left == other.left &&
this.bottom == other.bottom &&
this.right == other.right);
},

clone: function clone() {
return new Rect(this.left, this.top, this.right - this.left, this.bottom - this.top);
},

center: function center() {
if (this.isEmpty())
throw "Empty rectangles do not have centers";
return new Point(this.left + (this.right - this.left) / 2,
this.top + (this.bottom - this.top) / 2);
},

copyFrom: function(other) {
this.top = other.top;
this.left = other.left;
this.bottom = other.bottom;
this.right = other.right;

return this;
},

translate: function(x, y) {
this.left += x;
this.right += x;
this.top += y;
this.bottom += y;

return this;
},

toString: function() {
return "[" + this.x + "," + this.y + "," + this.width + "," + this.height + "]";
},

/** return a new rect that is the union of that one and this one */
union: function(other) {
return this.clone().expandToContain(other);
},

contains: function(other) {
if (other.isEmpty()) return true;
if (this.isEmpty()) return false;

return (other.left >= this.left &&
other.right <= this.right &&
other.top >= this.top &&
other.bottom <= this.bottom);
},

intersect: function(other) {
return this.clone().restrictTo(other);
},

intersects: function(other) {
if (this.isEmpty() || other.isEmpty())
return false;

let x1 = Math.max(this.left, other.left);
let x2 = Math.min(this.right, other.right);
let y1 = Math.max(this.top, other.top);
let y2 = Math.min(this.bottom, other.bottom);
return x1 < x2 && y1 < y2;
},

/** Restrict area of this rectangle to the intersection of both rectangles. */
restrictTo: function restrictTo(other) {
if (this.isEmpty() || other.isEmpty())
return this.setRect(0, 0, 0, 0);

let x1 = Math.max(this.left, other.left);
let x2 = Math.min(this.right, other.right);
let y1 = Math.max(this.top, other.top);
let y2 = Math.min(this.bottom, other.bottom);
// If width or height is 0, the intersection was empty.
return this.setRect(x1, y1, Math.max(0, x2 - x1), Math.max(0, y2 - y1));
},

/** Expand this rectangle to the union of both rectangles. */
expandToContain: function expandToContain(other) {
if (this.isEmpty()) return this.copyFrom(other);
if (other.isEmpty()) return this;

let l = Math.min(this.left, other.left);
let r = Math.max(this.right, other.right);
let t = Math.min(this.top, other.top);
let b = Math.max(this.bottom, other.bottom);
return this.setRect(l, t, r-l, b-t);
},

/**
* Expands to the smallest rectangle that contains original rectangle and is bounded
* by lines with integer coefficients.
*/
expandToIntegers: function round() {
this.left = Math.floor(this.left);
this.top = Math.floor(this.top);
this.right = Math.ceil(this.right);
this.bottom = Math.ceil(this.bottom);
return this;
},

scale: function scale(xscl, yscl) {
this.left *= xscl;
this.right *= xscl;
this.top *= yscl;
this.bottom *= yscl;
return this;
},

map: function map(f) {
this.left = f.call(this, this.left);
this.top = f.call(this, this.top);
this.right = f.call(this, this.right);
this.bottom = f.call(this, this.bottom);
return this;
},

/** Ensure this rectangle is inside the other, if possible. Preserves w, h. */
translateInside: function translateInside(other) {
let offsetX = (this.left <= other.left ? other.left - this.left :
(this.right > other.right ? other.right - this.right : 0));
let offsetY = (this.top <= other.top ? other.top - this.top :
(this.bottom > other.bottom ? other.bottom - this.bottom : 0));
return this.translate(offsetX, offsetY);
},

/** Subtract other area from this. Returns array of rects whose union is this-other. */
subtract: function subtract(other) {
let r = new Rect(0, 0, 0, 0);
let result = [];
other = other.intersect(this);
if (other.isEmpty())
return [this.clone()];

// left strip
r.setBounds(this.left, this.top, other.left, this.bottom);
if (!r.isEmpty())
result.push(r.clone());
// inside strip
r.setBounds(other.left, this.top, other.right, other.top);
if (!r.isEmpty())
result.push(r.clone());
r.setBounds(other.left, other.bottom, other.right, this.bottom);
if (!r.isEmpty())
result.push(r.clone());
// right strip
r.setBounds(other.right, this.top, this.right, this.bottom);
if (!r.isEmpty())
result.push(r.clone());

return result;
},

/**
* Blends two rectangles together.
* @param rect Rectangle to blend this one with
* @param scalar Ratio from 0 (returns a clone of this rect) to 1 (clone of rect).
* @return New blended rectangle.
*/
blend: function blend(rect, scalar) {
return new Rect(
this.left + (rect.left - this.left ) * scalar,
this.top + (rect.top - this.top ) * scalar,
this.width + (rect.width - this.width ) * scalar,
this.height + (rect.height - this.height) * scalar);
},

/**
* Grows or shrinks the rectangle while keeping the center point.
* Accepts single multipler, or separate for both axes.
*/
inflate: function inflate(xscl, yscl) {
let xAdj = (this.width * xscl - this.width) / 2;
let s = (arguments.length > 1) ? yscl : xscl;
let yAdj = (this.height * s - this.height) / 2;
this.left -= xAdj;
this.right += xAdj;
this.top -= yAdj;
this.bottom += yAdj;
return this;
}
};

/////////////////////////////




function subtractMulti(aTargetRect, aSubtractRectsArr) {
// for use with Geometry.jsm
// returns an array of rects after subtracting each rect in aSubtractRectsArr from aTargetRect

var resultRects = [aTargetRect];

var subRects = aSubtractRectsArr;

// for each rect in resultRects... subtract each rect in subRects
var noNewResults = false;
while (!noNewResults) {
console.error('starting while loop iteration');
var tempResultRects = [];
resultRects.forEach(function(resultRect) {
subRects.forEach(function(subRect) {
tempResultRects = tempResultRects.concat(resultRect.subtract(subRect));
});
});

console.log('tempResultRects:', tempResultRects.toString());
// remove duplicate rects from tempResultRects
removeDuplicateRects(tempResultRects);
// test if all the rects in tempResultRects match all those in resultRects (not order, just dimensions and position)
var iterateWhileLoop = false;
// test if all rects in tempResultRects are in resultRects
for (var i=0; i<tempResultRects.length; i++) {
var foundTempResultRectI = false;
for (var j=0; j<resultRects.length; j++) {
if (resultRects[j].equals(tempResultRects[i])) {
// ok found tempResultRects[i] in resultRects, so its not new
foundTempResultRectI = true;
break; // break j loop
}
}
if (!foundTempResultRectI) {
// its a new rect, so lets go through `while` loop again
iterateWhileLoop = true;
break; // break i loop
}
}
if (iterateWhileLoop) {
resultRects = cloneArrOfRects(tempResultRects);
continue; // skip the "test if all rects in resultRects are in tempResultRects"
}
// test if all rects in resultRects are in tempResultRects
for (var i=0; i<resultRects.length; i++) {
var foundResultRectI = false;
for (var j=0; j<tempResultRects.length; j++) {
if (tempResultRects[j].equals(resultRects[i])) {
// ok found resultRects[i] in resultRects, so its not new
foundResultRectI = true;
break; // break j loop
}
}
if (!foundResultRectI) {
// its a new rect, so lets go through `while` loop again
iterateWhileLoop = true;
break; // break i loop
}
}

resultRects = cloneArrOfRects(tempResultRects);
if (iterateWhileLoop) {
// resultRects = cloneArrOfRects(tempResultRects);
// continue; // nothing to skip below so no need
} else {
noNewResults = true;
}

// if all match, then set `noNewResults = true`
// else there were new results so set resultRects to tempResultRects (for future match testing) then run the `while` loop again
}

return resultRects;
}

function removeDuplicateRects(aRectsArr) {
// returns a new array, whose contents is references to those rects in aRectsArr that are not dupes
var resRects = [];
aRectsArr.forEach(function(aRect, aRectI) {
var aRectIsDupe = false;
for (var i=0; i<resRects.length; i++) {
if (aRect.equals(resRects[i])) {
console.log('aRect at i:', aRectI, 'was a dupe so removed it. aRect was:', aRect.toString());
aRectIsDupe = true;
break;
}
}
if (!aRectIsDupe) {
resRects.push(aRect);
}
});
return resRects;
}

function cloneArrOfRects(aRectsArr) {
// as doing aRectsArr.slice() does not clone each rect element inside
var resRects = [];
aRectsArr.forEach(function(aRect) {
resRects.push(aRect.clone());
});
return resRects;
}

document.write(subtractMulti(new Rect(0, 0, 100, 100), [new Rect(0, 0, 100, 10), new Rect(0, 5, 100, 10)]).toString())

最佳答案

我正在添加一个新答案,因为即使它受到旧答案的启发,我认为这个也值得拥有。因此,我意识到我只能使用 getWantedParts 方法而没有其他方法,但我对递归不满意,这可能会导致复数减法出现问题。

新代码:

function subtractMulti(aTargetRect, aSubtractRectsArr) {
var keptParts = [aTargetRect];
for (var i = 0; i < aSubtractRectsArr.length; i++) {
var keptPartsPartial = [];
for(var j = 0; j < keptParts.length; j++) {
keptPartsPartial = keptPartsPartial.concat(keptParts[j].subtract(aSubtractRectsArr[i]));
}
keptParts = keptPartsPartial;
}

return keptParts;
}

以毫秒为单位的速度测试(100000 次执行):

T0:496T1:1769T2:223T0:500T1:2066T2:218

T0 = 我的第一个版本,T1 = @jpopesculian 的版本,T2 = 我的最新版本。

如您所见,最后一个比我的第一个快两倍,而我的第一个已经比 T1 快三倍多。

关于javascript - 从一个 Rect 中减去许多其他的 rect,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36608368/

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