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android - 如何在 LIBGDX 中设置定时器

转载 作者:行者123 更新时间:2023-11-29 15:43:16 25 4
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我想每秒(随机)更改气球的位置。我写了这段代码:

public void render() {

int initialDelay = 1000; // start after 1 seconds
int period = 1000; // repeat every 1 seconds
Timer timer = new Timer();
TimerTask task = new TimerTask() {
public void run() {
rand_x = (r.nextInt(1840));
rand_y = (r.nextInt(1000));
balloon.x = rand_x;
balloon.y = rand_y;
System.out.println("deneme");
}
};
timer.schedule(task, initialDelay, period);

Gdx.gl.glClearColor(56, 143, 189, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

camera.update();
batch.setProjectionMatrix(camera.combined);

batch.begin();
batch.draw(balloon, balloon_rec.x, balloon_rec.y);
batch.end();

}

initialDelay 正在工作。当我运行程序时,气球的位置在 1 秒后发生变化。但是期间不工作。问题出在哪里?

最佳答案

不要在 render 方法中触发线程,它不安全,会导致线程泄漏,还有很多其他问题,并且会更难维护您的代码,要处理时间,请使用每次调用 render 时添加增量时间的变量,当这个变量是 superior a 1.0f 意味着一秒钟过去了,你的代码将是这样的:

private float timeSeconds = 0f;
private float period = 1f;

public void render() {
//Execute handleEvent each 1 second
timeSeconds +=Gdx.graphics.getRawDeltaTime();
if(timeSeconds > period){
timeSeconds-=period;
handleEvent();
}
Gdx.gl.glClearColor(56, 143, 189, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

camera.update();
batch.setProjectionMatrix(camera.combined);

batch.begin();
batch.draw(balloon, balloon_rec.x, balloon_rec.y);
batch.end();

}

public void handleEvent() {
rand_x = (r.nextInt(1840));
rand_y = (r.nextInt(1000));
balloon.x = rand_x;
balloon.y = rand_y;
System.out.println("deneme");
}

关于android - 如何在 LIBGDX 中设置定时器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37163083/

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