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javascript - 使用 javascript 为门票添加 Shiny 渐变

转载 作者:行者123 更新时间:2023-11-29 14:38:44 25 4
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我正在尝试为每个坠落的物体设置渐变,使它们看起来像 Shiny 的金票。

我有一个 Codepen

我从另一个 repo 中 fork 了这支笔,我已经改变了背景颜色和票证颜色。

这是控制颜色的代码部分。如何添加渐变?

      var colorThemes = [
function() {
//return color(200 * random()|0, 200 * random()|0, 200 * random()|0);
return color(218,165,32);
}, function() {
var black = 200 * random()|0; return color(200, black, black);
}, function() {
var black = 200 * random()|0; return color(black, 200, black);
}, function() {
var black = 200 * random()|0; return color(black, black, 200);
}, function() {
return color(200, 100, 200 * random()|0);
}, function() {
return color(200 * random()|0, 200, 200);
}, function() {
var black = 256 * random()|0; return color(black, black, black);
}, function() {
return colorThemes[random() < .5 ? 1 : 2]();
}, function() {
return colorThemes[random() < .5 ? 3 : 5]();
}, function() {
return colorThemes[random() < .5 ? 2 : 4]();
}
];

function color(r, g, b) {
return 'rgb(' + r + ',' + g + ',' + b + ')';
}

'use strict';

// If set to true, the user must press
// UP UP DOWN ODWN LEFT RIGHT LEFT RIGHT A B
// to trigger the confetti with a random color theme.
// Otherwise the confetti constantly falls.
var onlyOnKonami = false;

$(function() {
// Globals
var $window = $(window)
, random = Math.random
, cos = Math.cos
, sin = Math.sin
, PI = Math.PI
, PI2 = PI * 2
, timer = undefined
, frame = undefined
, confetti = [];

// Settings
var konami = [38, 38, 40, 40, 37, 39, 37, 39, 66, 65]
, pointer = 0;

var particles = 150
, spread = 10
, sizeMin = 3
, sizeMax = 40 - sizeMin
, eccentricity = 10
, deviation = 100
, dxThetaMin = -.1
, dxThetaMax = -dxThetaMin - dxThetaMin
, dyMin = .13
, dyMax = .18
, dThetaMin = .4
, dThetaMax = .7 - dThetaMin;

var colorThemes = [
function() {
//return color(200 * random()|0, 200 * random()|0, 200 * random()|0);
return color(218,165,32);
}, function() {
var black = 200 * random()|0; return color(200, black, black);
}, function() {
var black = 200 * random()|0; return color(black, 200, black);
}, function() {
var black = 200 * random()|0; return color(black, black, 200);
}, function() {
return color(200, 100, 200 * random()|0);
}, function() {
return color(200 * random()|0, 200, 200);
}, function() {
var black = 256 * random()|0; return color(black, black, black);
}, function() {
return colorThemes[random() < .5 ? 1 : 2]();
}, function() {
return colorThemes[random() < .5 ? 3 : 5]();
}, function() {
return colorThemes[random() < .5 ? 2 : 4]();
}
];
function color(r, g, b) {
return 'rgb(' + r + ',' + g + ',' + b + ')';
}

// Cosine interpolation
function interpolation(a, b, t) {
return (1-cos(PI*t))/2 * (b-a) + a;
}

// Create a 1D Maximal Poisson Disc over [0, 1]
var radius = 1/eccentricity, radius2 = radius+radius;
function createPoisson() {
// domain is the set of points which are still available to pick from
// D = union{ [d_i, d_i+1] | i is even }
var domain = [radius, 1-radius], measure = 1-radius2, spline = [0, 1];
while (measure) {
var dart = measure * random(), i, l, interval, a, b, c, d;

// Find where dart lies
for (i = 0, l = domain.length, measure = 0; i < l; i += 2) {
a = domain[i], b = domain[i+1], interval = b-a;
if (dart < measure+interval) {
spline.push(dart += a-measure);
break;
}
measure += interval;
}
c = dart-radius, d = dart+radius;

// Update the domain
for (i = domain.length-1; i > 0; i -= 2) {
l = i-1, a = domain[l], b = domain[i];
// c---d c---d Do nothing
// c-----d c-----d Move interior
// c--------------d Delete interval
// c--d Split interval
// a------b
if (a >= c && a < d)
if (b > d) domain[l] = d; // Move interior (Left case)
else domain.splice(l, 2); // Delete interval
else if (a < c && b > c)
if (b <= d) domain[i] = c; // Move interior (Right case)
else domain.splice(i, 0, c, d); // Split interval
}

// Re-measure the domain
for (i = 0, l = domain.length, measure = 0; i < l; i += 2)
measure += domain[i+1]-domain[i];
}

return spline.sort();
}

// Create the overarching container
var container = document.createElement('div');
container.style.position = 'fixed';
container.style.top = '0';
container.style.left = '0';
container.style.width = '100%';
container.style.height = '0';
container.style.overflow = 'visible';
container.style.zIndex = '9999';

// Confetto constructor
function Confetto(theme) {
this.frame = 0;
this.outer = document.createElement('div');
this.inner = document.createElement('div');
this.outer.appendChild(this.inner);

var outerStyle = this.outer.style, innerStyle = this.inner.style;
outerStyle.position = 'absolute';
outerStyle.width = (sizeMin + sizeMax * random()) + 'px';
outerStyle.height = (sizeMin + sizeMax * random()) + 'px';
innerStyle.width = '100%';
innerStyle.height = '100%';
innerStyle.backgroundColor = theme();

outerStyle.perspective = '100px';
outerStyle.transform = 'rotate(' + (360 * random()) + 'deg)';
this.axis = 'rotate3D(' +
cos(360 * random()) + ',' +
cos(360 * random()) + ',0,';
this.theta = 360 * random();
this.dTheta = dThetaMin + dThetaMax * random();
innerStyle.transform = this.axis + this.theta + 'deg)';

this.x = $window.width() * random();
this.y = -deviation;
this.dx = sin(dxThetaMin + dxThetaMax * random());
this.dy = dyMin + dyMax * random();
outerStyle.left = this.x + 'px';
outerStyle.top = this.y + 'px';

// Create the periodic spline
this.splineX = createPoisson();
this.splineY = [];
for (var i = 1, l = this.splineX.length-1; i < l; ++i)
this.splineY[i] = deviation * random();
this.splineY[0] = this.splineY[l] = deviation * random();

this.update = function(height, delta) {
this.frame += delta;
this.x += this.dx * delta;
this.y += this.dy * delta;
this.theta += this.dTheta * delta;

// Compute spline and convert to polar
var phi = this.frame % 7777 / 7777, i = 0, j = 1;
while (phi >= this.splineX[j]) i = j++;
var rho = interpolation(
this.splineY[i],
this.splineY[j],
(phi-this.splineX[i]) / (this.splineX[j]-this.splineX[i])
);
phi *= PI2;

outerStyle.left = this.x + rho * cos(phi) + 'px';
outerStyle.top = this.y + rho * sin(phi) + 'px';
innerStyle.transform = this.axis + this.theta + 'deg)';
return this.y > height+deviation;
};
}

function poof() {
if (!frame) {
// Append the container
document.body.appendChild(container);

// Add confetti
var theme = colorThemes[onlyOnKonami ? colorThemes.length * random()|0 : 0]
, count = 0;
(function addConfetto() {
if (onlyOnKonami && ++count > particles)
return timer = undefined;

var confetto = new Confetto(theme);
confetti.push(confetto);
container.appendChild(confetto.outer);
timer = setTimeout(addConfetto, spread * random());
})(0);

// Start the loop
var prev = undefined;
requestAnimationFrame(function loop(timestamp) {
var delta = prev ? timestamp - prev : 0;
prev = timestamp;
var height = $window.height();

for (var i = confetti.length-1; i >= 0; --i) {
if (confetti[i].update(height, delta)) {
container.removeChild(confetti[i].outer);
confetti.splice(i, 1);
}
}

if (timer || confetti.length)
return frame = requestAnimationFrame(loop);

// Cleanup
document.body.removeChild(container);
frame = undefined;
});
}
}

$window.keydown(function(event) {
pointer = konami[pointer] === event.which
? pointer+1
: +(event.which === konami[0]);
if (pointer === konami.length) {
pointer = 0;
poof();
}
});

if (!onlyOnKonami) poof();
});
html {
height: 100%;
}
body {
background: #d09d42;
background: linear-gradient(to bottom, #efc466, #d09d42);
height: 100%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

最佳答案

您需要修改方法 Confetto() 以更改 div 的颜色我在 innerStyle.backgroundColor = theme() 之后添加了以下 javascript:

    function  Confetto(){

//Code
innerStyle.backgroundColor = theme()
innerStyle.background = "linear-gradient(to right, " + theme() + " , yellow)";
innerStyle.border = "thick solid #FFFB00";
innerStyle.borderWidth = "thin";
//Rest of the code
}

看看这个:

// JavaScript source code
'use strict';

// If set to true, the user must press
// UP UP DOWN ODWN LEFT RIGHT LEFT RIGHT A B
// to trigger the confetti with a random color theme.
// Otherwise the confetti constantly falls.
var onlyOnKonami = false;

$(function () {
// Globals
var $window = $(window),
random = Math.random,
cos = Math.cos,
sin = Math.sin,
PI = Math.PI,
PI2 = PI * 2,
timer = undefined,
frame = undefined,
confetti = [];

// Settings
var konami = [38, 38, 40, 40, 37, 39, 37, 39, 66, 65],
//var konami = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
pointer = 0;

var particles = 10,
spread = 10,
sizeMin = 3,
sizeMax = 40 - sizeMin,
eccentricity = 10,
deviation = 100,
dxThetaMin = -.1,
dxThetaMax = -dxThetaMin - dxThetaMin,
dyMin = .13,
dyMax = .18,
dThetaMin = .4,
dThetaMax = .7 - dThetaMin;

var colorThemes = [
function () {
//return color(200 * random()|0, 200 * random()|0, 200 * random()|0);
return color(218, 165, 32);
},
function () {
var black = 200 * random() | 0;
return color(200, black, black);
},
function () {
var black = 200 * random() | 0;
return color(black, 200, black);
},
function () {
var black = 200 * random() | 0;
return color(black, black, 200);
},
function () {
return color(200, 100, 200 * random() | 0);
},
function () {
return color(200 * random() | 0, 200, 200);
},
function () {
var black = 256 * random() | 0;
return color(black, black, black);
},
function () {
return colorThemes[random() < .5 ? 1 : 2]();
},
function () {
return colorThemes[random() < .5 ? 3 : 5]();
},
function () {
return colorThemes[random() < .5 ? 2 : 4]();
}
];

function color(r, g, b) {
return 'rgb(' + r + ',' + g + ',' + b + ')';
}

// Cosine interpolation
function interpolation(a, b, t) {
return (1 - cos(PI * t)) / 2 * (b - a) + a;
}

// Create a 1D Maximal Poisson Disc over [0, 1]
var radius = 1 / eccentricity,
radius2 = radius + radius;

function createPoisson() {
// domain is the set of points which are still available to pick from
// D = union{ [d_i, d_i+1] | i is even }
var domain = [radius, 1 - radius],
measure = 1 - radius2,
spline = [0, 1];
while (measure) {
var dart = measure * random(),
i, l, interval, a, b, c, d;

// Find where dart lies
for (i = 0, l = domain.length, measure = 0; i < l; i += 2) {
a = domain[i], b = domain[i + 1], interval = b - a;
if (dart < measure + interval) {
spline.push(dart += a - measure);
break;
}
measure += interval;
}
c = dart - radius, d = dart + radius;

// Update the domain
for (i = domain.length - 1; i > 0; i -= 2) {
l = i - 1, a = domain[l], b = domain[i];
// c---d c---d Do nothing
// c-----d c-----d Move interior
// c--------------d Delete interval
// c--d Split interval
// a------b
if (a >= c && a < d)
if (b > d) domain[l] = d; // Move interior (Left case)
else domain.splice(l, 2); // Delete interval
else if (a < c && b > c)
if (b <= d) domain[i] = c; // Move interior (Right case)
else domain.splice(i, 0, c, d); // Split interval
}

// Re-measure the domain
for (i = 0, l = domain.length, measure = 0; i < l; i += 2)
measure += domain[i + 1] - domain[i];
}

return spline.sort();
}

// Create the overarching container
var container = document.createElement('div');
container.style.position = 'fixed';
container.style.top = '0';
container.style.left = '0';
container.style.width = '100%';
container.style.height = '0';
container.style.overflow = 'visible';
container.style.zIndex = '9999';

// Confetto constructor
function Confetto(theme) {
this.frame = 0;
this.outer = document.createElement('div');
this.inner = document.createElement('div');
this.outer.appendChild(this.inner);

var outerStyle = this.outer.style,
innerStyle = this.inner.style;
outerStyle.position = 'absolute';
outerStyle.width = (sizeMin + sizeMax * random()) + 'px';
outerStyle.height = (sizeMin + sizeMax * random()) + 'px';
innerStyle.width = '100%';
innerStyle.height = '100%';
var f = theme();
innerStyle.backgroundColor = theme();
innerStyle.background = "linear-gradient(to right, " + theme() + " , yellow)";
innerStyle.border = "thick solid #FFFB00";
innerStyle.borderWidth = "thin";
outerStyle.perspective = '100px';
outerStyle.transform = 'rotate(' + (360 * random()) + 'deg)';
this.axis = 'rotate3D(' +
cos(360 * random()) + ',' +
cos(360 * random()) + ',0,';
this.theta = 360 * random();
this.dTheta = dThetaMin + dThetaMax * random();
innerStyle.transform = this.axis + this.theta + 'deg)';

this.x = $window.width() * random();
this.y = -deviation;
this.dx = sin(dxThetaMin + dxThetaMax * random());
this.dy = dyMin + dyMax * random();
outerStyle.left = this.x + 'px';
outerStyle.top = this.y + 'px';

// Create the periodic spline
this.splineX = createPoisson();
this.splineY = [];
for (var i = 1, l = this.splineX.length - 1; i < l; ++i)
this.splineY[i] = deviation * random();
this.splineY[0] = this.splineY[l] = deviation * random();

this.update = function (height, delta) {
this.frame += delta;
this.x += this.dx * delta;
this.y += this.dy * delta;
this.theta += this.dTheta * delta;

// Compute spline and convert to polar
var phi = this.frame % 7777 / 7777,
i = 0,
j = 1;
while (phi >= this.splineX[j]) i = j++;
var rho = interpolation(
this.splineY[i],
this.splineY[j],
(phi - this.splineX[i]) / (this.splineX[j] - this.splineX[i])
);
phi *= PI2;

outerStyle.left = this.x + rho * cos(phi) + 'px';
outerStyle.top = this.y + rho * sin(phi) + 'px';
innerStyle.transform = this.axis + this.theta + 'deg)';
return this.y > height + deviation;
};
}

function poof() {
if (!frame) {
// Append the container
document.body.appendChild(container);

// Add confetti
var theme = colorThemes[onlyOnKonami ? colorThemes.length * random() | 0 : 0],
count = 0;
(function addConfetto() {
if (onlyOnKonami && ++count > particles)
return timer = undefined;

var confetto = new Confetto(theme);
confetti.push(confetto);
container.appendChild(confetto.outer);
timer = setTimeout(addConfetto, spread * random());
})(0);

// Start the loop
var prev = undefined;
requestAnimationFrame(function loop(timestamp) {
var delta = prev ? timestamp - prev : 0;
prev = timestamp;
var height = $window.height();

for (var i = confetti.length - 1; i >= 0; --i) {
if (confetti[i].update(height, delta)) {
container.removeChild(confetti[i].outer);
confetti.splice(i, 1);
}
}

if (timer || confetti.length)
return frame = requestAnimationFrame(loop);

// Cleanup
document.body.removeChild(container);
frame = undefined;
});
}
}

$window.keydown(function (event) {
pointer = konami[pointer] === event.which ?
pointer + 1 :
+(event.which === konami[0]);
if (pointer === konami.length) {
pointer = 0;
poof();
}
});

if (!onlyOnKonami) poof();
});
html {
height: 100%;
}
body {
background: #d09d42;
background: linear-gradient(to bottom, #efc466, #d09d42);
height: 100%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

关于javascript - 使用 javascript 为门票添加 Shiny 渐变,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41760804/

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