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android - 球对球碰撞解决

转载 作者:行者123 更新时间:2023-11-29 14:14:56 27 4
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我正在创建一个弹跳球项目。

我的项目的唯一问题是当两个球彼此相交时的碰撞解决方案。碰撞检测很好,因为当两个球相交时它们反弹回来但随后它们一次又一次地碰撞。当球与墙壁碰撞时它们弹跳正确,但我不知道为什么当它们相互碰撞时会出现问题。

我已经尝试了各种代码,但仍然无法得到它。

我该怎么做?

您可以像我一样使用此链接..

Ball to Ball Collision - Detection and Handling

这是我的代码:

package com.example.bouncer;


import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.provider.SyncStateContract.Constants;
public class Ball {

private Point p; //Point p:Represents the x and y position of the Ball
private int c; //Represents the color of the Ball
private int r; //Represents the Radius of the Ball.
private int dx; //Integer dx:Represents the change in x position of ball
// Integer dy:Represents the change in y position of ball
private int dy;
private Paint paint; //Android Object holding the color for drawing on the canvas
public Ball(int x,int y,int col,int radius)
{
p=new Point(x,y);
c=col;
r=radius;
paint=new Paint();
dx=0;
dy=0;
}
public int getX()
{return p.x;
}
public int getY()
{
return p.y;
}
public int getRadius()
{return r;
}
public Paint getPaint()
{return paint;
}
public void setColor(int col)
{c=col;
}
public void goTo(int x,int y)
{p.x=x;
p.y=y;
}
public void setDX(int speed)
{dx=speed;
}
public void setDY(int speed)
{
dy=speed;
}
public void move()
{
p.x=p.x+dx;
p.y=p.y+dy;
}
public void bounce(Canvas canvas) //COLLISION DETECTION AND RESOLUTION WITH WALLS
{
move();
if(p.x>canvas.getWidth()|| p.x<0)
{

dx=dx * -1;
}
if(p.y>canvas.getWidth()|| p.y<0)
{

dy=dy * -1;
}


}


public void bounceoff(Ball b) //BALL TO BALL COLLSION DETECTION
{
float x = b.getX() - p.x;
float y = b.getY() - p.y;
float distanceSquared = x*x + y*y;
float radius = b.getRadius()+r;
float radiusSquared = radius*radius;
if (distanceSquared <= radiusSquared)
{
dx=dx * -1;
dy=dy * -1;

}
}
}

动画 View .java

package com.example.bouncer;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.View;
public class AnimationView extends View{
private final int FRAME_RATE=15;
private Paint paint;
private Handler h;
Ball myball;
Ball greenball;
Ball redball;
public AnimationView(Context context,AttributeSet attrs) {
super(context,attrs);
// TODO Auto-generated constructor stub
h=new Handler();
paint=new Paint();
paint.setColor(Color.BLUE);
myball=new Ball(100,100,Color.BLUE,50);
greenball=new Ball(200,200,Color.GREEN,50);
redball=new Ball(50,400,Color.RED,50);
myball.setDX(10);
myball.setDY(10);
greenball.setDX(-20);
greenball.setDY(-15);
redball.setDX(5);
redball.setDY(-5);

}
protected void onDraw(Canvas c)
{
myball.bounce(c);
greenball.bounce(c);
redball.bounce(c);
myball.bounceoff(myball);
greenball.bounceoff(greenball);
redball.bounceoff(redball);
c.drawCircle(myball.getX(), myball.getY(),myball.getRadius(), myball.getPaint());
c.drawCircle(greenball.getX(), greenball.getY(),greenball.getRadius(), greenball.getPaint());
c.drawCircle(redball.getX(), redball.getY(),redball.getRadius(), redball.getPaint());

h.postDelayed(r, FRAME_RATE);

}
private Runnable r=new Runnable()
{ public void run()
{ invalidate();
}
};
}

如果您想要我的完整项目代码,请查看链接.. https://stackoverflow.com/questions/22892736/balls-keep-colliding-again-and-again-android

最佳答案

我认为使用检测球与球碰撞的标准可能会导致错误碰撞。如果 AB 是球 AB 的中心之间的向量,并且 rA 的半径ArB B 的半径然后你可以使用这个标准来检查球是否碰撞

|AB| < rA + rB

其中|AB|表示向量AB的长度

计算这个的优化方法(避免昂贵的平方根计算)是

int xDiff = b.getX()-p.x;
int yDiff = b.getY()-p.y;
int radii = b.getRadius() + r;
if ( ( xDiff * xDiff + yDiff * yDiff ) < radii * radii ) {
// Collision response. Change the balls velocity

此外,还有一些旁注。

  1. 我认为最好将 movebounce 中取出,这样您就可以先移动所有的球,然后检查它们是否与另一个球或墙。

  2. 您的碰撞响应(当球碰撞时会发生什么)即仅当球速度除了符号相同(例如 vA = 1m/s,vB = -1 米/秒)。在其他情况下,球不会按预期反弹。

关于android - 球对球碰撞解决,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22909446/

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