gpt4 book ai didi

android - FlashBuilder Away3D iOS -

转载 作者:行者123 更新时间:2023-11-29 13:18:16 24 4
gpt4 key购买 nike

  • Flash Builder 4.7
  • 空中SDK 3.5
  • Away3D 4.0.9 金牌
  • 模拟器 iOS SDK(5.0、5.1、6.1)
  • iPhone 3GS 6.1
  • Android 设备 2.3.6

我尝试在 Flash Builder for Mobile (iOS, Android) 中使用 Away3d 进行测试...
我无法在 iOS 模拟器、设备(iphone 和 android)中运行我的小测试,但是,我的代码在 Air 模拟器中 100% 运行
我将 renderMode 设置为 GPU、Direct 和 Auto,在所有情况下,只有 Air Simulator 运行代码
我错过了什么?

调试中显示的错误是:

Error: Error #3613: The native shader compilation failed.
at flash.display3D::Program3D/upload()
at away3d.core.managers::AGALProgram3DCache/setProgram3D()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/managers/AGALProgram3DCache.as:98]
at away3d.materials.passes::MaterialPassBase/updateProgram()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/MaterialPassBase.as:363]
at away3d.materials.passes::DefaultScreenPass/updateProgram()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/DefaultScreenPass.as:659]
at away3d.materials.passes::MaterialPassBase/activate()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/MaterialPassBase.as:261]
at away3d.materials.passes::DefaultScreenPass/activate()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/passes/DefaultScreenPass.as:515]
at away3d.materials::MaterialBase/activatePass()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/materials/MaterialBase.as:352]
at away3d.core.render::DefaultRenderer/drawRenderables()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/DefaultRenderer.as:152]
at away3d.core.render::DefaultRenderer/draw()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/DefaultRenderer.as:102]
at away3d.core.render::RendererBase/executeRender()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/RendererBase.as:288]
at away3d.core.render::DefaultRenderer/executeRender()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/DefaultRenderer.as:62]
at away3d.core.render::RendererBase/render()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/core/render/RendererBase.as:252]
at away3d.containers::View3D/render()[/Users/robbateman/Documents/fdt5workspace/away3d-core-fp11/src/away3d/containers/View3D.as:611]
at Testes/update()[/Users/lokovarrido/Documents/Adobe Flash Builder 4.7/Testes/src/Testes.as:41]

我的代码是:

package
{
import flash.display.Sprite;
import flash.events.Event;

import away3d.cameras.Camera3D;
import away3d.containers.View3D;
import away3d.entities.Mesh;
import away3d.materials.ColorMaterial;
import away3d.primitives.SphereGeometry;

[SWF(frameRate="60", width="100%", height="100%", backgroundColor="0x000000")]

public class Testes extends Sprite
{

private var cam:Camera3D;
private var view:View3D;

public function Testes()
{

cam = new Camera3D();
cam.z = -350;

view = new View3D(null, cam);
addChild(view);

var sphere:SphereGeometry = new SphereGeometry();
var sphereMaterial:ColorMaterial = new ColorMaterial(0xff0000);
var sphereMesh:Mesh = new Mesh(sphere, sphereMaterial);
view.scene.addChild(sphereMesh);

this.addEventListener(Event.ENTER_FRAME, update);

}

public function update(e:Event):void
{
trace("update");
view.render();
}

}
}

最佳答案

在 Adob​​e AIR 应用程序描述符 XML 中,在 <initialWindow> 下, 设置 depthAndStencil :

<initialWindow>
<depthAndStencil>true</depthAndStencil>

关于android - FlashBuilder Away3D iOS -,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15074194/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com