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ios - 带有 NSTimer 的 GCD 串行队列,dispatch_sync 不等待 NSTimer 完成

转载 作者:行者123 更新时间:2023-11-29 12:22:29 30 4
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我目前正在尝试制作一个 queueHandler,它将一个对象数组作为输入,用于在一个简单的 Double 机器人上执行驱动命令。我目前正在尝试使用 GCD 以串行执行我的函数,但是当我在我的队列中使用 dispatch_sync 时,不会等到 NSTimer 运行它的过程,但将继续尝试并从我的数组中的下一个对象执行命令。

我有 3 个函数,其中一个简单地用 2 个对象初始化 NSMutableArray(loadCommands) 并运行 queueHandler,当我切换开关时调用它。然后 queueHandler 从对象中读取变量(type、timing、queueNr)以确定将执行什么类型的驱动函数以及执行多长时间。我认为这可以在 switch 语句中完成,我认为如果应用程序可以在主线程上执行该函数会很棒(没关系!)但它应该等到 NSTimer 有顺其自然。我认为用 dispatch_sync 封装 switch case 可以解决这个问题,但它会立即跳到循环中的下一个迭代并尝试执行下一个函数,该函数向后驱动 3 秒。

当我用数组中的单个对象测试它时,命令将毫无问题地执行。我想我正在以某种方式锁定主线程。等待 NSTimer 语句中的 @selector 中函数的返回值可能会有帮助吗?

我只接触了 Objective C 大约 10 天,如果能得到任何帮助,我将不胜感激!

- (void)loadCommands {
//create an objectArray and put 2 objects inside it.

NSMutableArray *driveCommandsArray = [[NSMutableArray alloc] initWithCapacity:4];

//Command 1
DRCommands *C1 = [[DRCommands alloc] init];
C1.timing = 3;
C1.type = 1;
C1.queueNr = 1;
[driveCommandsArray addObject:C1];
//Command 2
DRCommands *C2 = [[DRCommands alloc] init];
C2.timing = 3;
C2.type = 2;
C2.queueNr = 2;
[driveCommandsArray addObject:C2];

//call queueHandler
[self queueHandler:driveCommandsArray];

}

队列处理程序:

- (void)queueHandler: (NSMutableArray*) commandArray {

//Now, I'm not sure what I'm doing here, I watched a tutorial that
//solved a vaguely similar problem and he put a dispatch_async before the
//dispatch_sync. I can't run the dispatch_sync clause inside the case
//statement without this.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{

NSLog(@"Inside handler!");

unsigned long count;
count = [commandArray count]; //retrieve length/number of objects from the array.
unsigned long a;

for (a = 0; a < count;) {
//run the loop until all objects has been managed.

DRCommands* myObj = (DRCommands*)[commandArray objectAtIndex:a];

//create 2 serial queues.
dispatch_queue_t myQ1;
myQ1 = dispatch_queue_create("myQ1", NULL);
dispatch_queue_t myQ2;
myQ2 = dispatch_queue_create("myQ2", NULL);

int queueID = myObj.queueNr; //retrieve place in queue (not really used yet)
int timeID = myObj.timing; //retrieve the amount of time the command shall be run through the NSTimer
int typeID = myObj.type; //type of command

NSLog(@"Inside for loop!");

if (queueID == a+1) {
a++;

switch (typeID) {

{
case 1:
NSLog(@"inside case 1");
dispatch_sync(myQ1, ^{ //doesn't wait for NSTimer to finish,
//letting the Double drive forward for 3 seconds,
//before resuming operations.

counter_ = timeID;
seconds.text = [NSString stringWithFormat:@"%d", counter_];
timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(jDriveForward) userInfo:nil repeats:YES];

});
break;

}
{
case 2:
NSLog(@"inside case 2");
dispatch_sync(myQ2, ^{

counter_ = timeID;
seconds.text = [NSString stringWithFormat:@"%d", counter_];
timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(jDriveBackward) userInfo:nil repeats:YES];
});
break;
}
//add more cases
{
default:
break;
}
}
}

NSLog(@"Exited for loop, and count is %lu", a);
}
});
}

驱动命令:

//Go forward X seconds.
- (void)jDriveForward {
shouldDriveForward_ = YES; //sets a condition which is recognized by a callback function to run the device forward.
counter_ -= 1;
seconds.text = [NSString stringWithFormat:@"%d", counter_];

if (counter_ <= 0) {
[timer invalidate];
shouldDriveForward_ = NO;
}
}

//Go backwards X seconds.
- (void)jDriveBackward {
shouldDriveBackward_ = YES;
counter_ -= 1;
seconds.text = [NSString stringWithFormat:@"%d", counter_];

if (counter_ <= 0) {
[timer invalidate];
shouldDriveBackward_ = NO;
}
}

提供来自实验的驱动函数API我正在使用

我在函数 driveDoubleShouldUpdate 中使用了一个“ token ”,例如“shouldDriveForward_”,它在 NSTimer 的持续时间内为 TRUE。我必须在该函数内调用我的驱动方法,以使机器人不会默认进入空闲模式。因此,只要 X 持续时间为真,向前或向后行驶的功能就会激活。

- (void)doubleDriveShouldUpdate:(DRDouble *)theDouble {

float drive = (driveForwardButton.highlighted) ? kDRDriveDirectionForward : ((driveBackwardButton.highlighted) ? kDRDriveDirectionBackward : kDRDriveDirectionStop);
float turn = (driveRightButton.highlighted) ? 1.0 : ((driveLeftButton.highlighted) ? -1.0 : 0.0);
[theDouble drive:drive turn:turn];

//below are custom functions
//The NSTimer I'm using keep the BOOL values below TRUE for X seconds,
//making the robot go forward/backward through this callback
//method, which I must use
if(shouldDriveForward_ == YES) {
[theDouble variableDrive:(float)1.0 turn:(float)0.0];
}
if(shouldDriveBackward_ == YES) {
[theDouble variableDrive:(float)-1.0 turn:(float)0.0];
}

}

最佳答案

GCD 和 NSTimer 的组合使您在这里有点困惑。没有什么可以说它们不能混合使用,但是全 GCD 方法可能更容易让您理解。我想我已经看出了你在这里要做的事情的要点,并且把一些可能有用的东西拼凑在一起。我放了the whole project up on GitHub ,但这是它的核心:

#import "ViewController.h"

typedef NS_ENUM(NSUInteger, DRCommandType) {
DRCommandUnknown = 0,
DRCommandTypeForward = 1,
DRCommandTypeBackward = 2,
};

@interface DRCommand : NSObject
@property DRCommandType type;
@property NSTimeInterval duration;
@end

@implementation DRCommand
@end

@interface ViewController ()

@property (weak, nonatomic) IBOutlet UILabel *commandNameLabel;
@property (weak, nonatomic) IBOutlet UILabel *secondsRemainingLabel;

@property (strong, atomic) DRCommand* currentlyExecutingCommand;
@property (copy, atomic) NSNumber* currentCommandStarted;

@end

@implementation ViewController

- (void)viewDidLoad
{
[super viewDidLoad];
// Do an initial UI update
[self updateUI];
}

- (IBAction)loadCommands:(id)sender
{
DRCommand *C1 = [[DRCommand alloc] init];
C1.duration = 3.0;
C1.type = DRCommandTypeForward;

DRCommand *C2 = [[DRCommand alloc] init];
C2.duration = 3.0;
C2.type = DRCommandTypeBackward;

[self handleCommands: @[ C1, C2 ]];
}

- (void)handleCommands: (NSArray*)commands
{
// For safety... it could be a mutable array that the caller could continue to mutate
commands = [commands copy];

// This queue will do all our actual work
dispatch_queue_t execQueue = dispatch_queue_create(NULL, DISPATCH_QUEUE_SERIAL);
// We'll target the main queue because it simplifies the updating of the UI
dispatch_set_target_queue(execQueue, dispatch_get_main_queue());

// We'll use this queue to serve commands one at a time...
dispatch_queue_t latchQueue = dispatch_queue_create(NULL, DISPATCH_QUEUE_SERIAL);
// Have it target the execQueue; Not strictly necessary but codifies the relationship
dispatch_set_target_queue(latchQueue, execQueue);

// This timer will update our UI at 60FPS give or take, on the main thread.
dispatch_source_t timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue());
dispatch_source_set_timer(timer, DISPATCH_TIME_NOW, (1.0/60.0) * NSEC_PER_SEC, (1.0/30.0) * NSEC_PER_SEC);
dispatch_source_set_event_handler(timer, ^{ [self updateUI]; });

// Suspend the latch queue until we're ready to go
dispatch_suspend(latchQueue);

// The first thing to do for this command stream is to start UI updates
dispatch_async(latchQueue, ^{ dispatch_resume(timer); });

// Next enqueue each command in the array
for (DRCommand* cmd in commands)
{
dispatch_async(latchQueue, ^{
// Stop the queue from processing other commands.
dispatch_suspend(latchQueue);

// Update the "machine state"
self.currentlyExecutingCommand = cmd;
self.currentCommandStarted = @([NSDate timeIntervalSinceReferenceDate]);

// Set up the event that'll mark the end of the command.
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(cmd.duration * NSEC_PER_SEC)), execQueue, ^{
// Clear out the machine state for the next command
self.currentlyExecutingCommand = nil;
self.currentCommandStarted = nil;

// Resume the latch queue so that the next command starts
dispatch_resume(latchQueue);
});
});
}

// After all the commands have finished, add a cleanup block to stop the timer, and
// make sure the UI doesn't have stale text in it.
dispatch_async(latchQueue, ^{
dispatch_source_cancel(timer);
[self updateUI];
});

// Everything is queued up, so start the command queue
dispatch_resume(latchQueue);
}

- (void)updateUI
{
// Make sure we only ever update the UI on the main thread.
if (![NSThread isMainThread])
{
dispatch_async(dispatch_get_main_queue(), ^{ [self updateUI]; });
return;
}

DRCommand* currentCmd = self.currentlyExecutingCommand;
switch (currentCmd.type)
{
case DRCommandUnknown:
self.commandNameLabel.text = @"None";
break;
case DRCommandTypeForward:
self.commandNameLabel.text = @"Forward";
break;
case DRCommandTypeBackward:
self.commandNameLabel.text = @"Backward";
break;
}

NSNumber* startTime = self.currentCommandStarted;
if (!startTime || !currentCmd)
{
self.secondsRemainingLabel.text = @"";
}
else
{
const NSTimeInterval startTimeDbl = startTime.doubleValue;
const NSTimeInterval currentTime = [NSDate timeIntervalSinceReferenceDate];
const NSTimeInterval duration = currentCmd.duration;
const NSTimeInterval remaining = MAX(0, startTimeDbl + duration - currentTime);
self.secondsRemainingLabel.text = [NSString stringWithFormat: @"%1.3g", remaining];
}
}

@end

如果您想对任何部分进行更多解释,请在评论中告诉我。

注意:这里的另一个答案是执行 sleep 的命令;我的方法是完全异步的。哪种方法适合您将取决于您的命令实际上在做什么,而问题中并不清楚。

关于ios - 带有 NSTimer 的 GCD 串行队列,dispatch_sync 不等待 NSTimer 完成,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30187133/

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