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ios - 音频队列缓冲区为空错误

转载 作者:行者123 更新时间:2023-11-29 12:21:59 26 4
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我像这样分配缓冲区并启动音频队列

// allocate the buffers and prime the queue with some data before starting
AudioQueueBufferRef buffers[kNumberPlaybackBuffers];
isDone = false;
packetPosition = 0;
int i;
for (i = 0; i < kNumberPlaybackBuffers; ++i)
{
CheckError(AudioQueueAllocateBuffer(queue, packetBufferSize, &buffers[i]), "AudioQueueAllocateBuffer failed");

// manually invoke callback to fill buffers with data
MyAQOutputCallBack((__bridge void *)(self), queue, buffers[i]);

// EOF (the entire file's contents fit in the buffers)
if (isDone)
break;
}

// start the queue. this function returns immedatly and begins
// invoking the callback, as needed, asynchronously.
CheckError(AudioQueueStart(queue, NULL), "AudioQueueStart failed");

以上代码成功调用了outputcallback函数

#pragma mark playback callback function
static void MyAQOutputCallBack(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inCompleteAQBuffer)
{
// this is called by the audio queue when it has finished decoding our data.
// The buffer is now free to be reused.
printf("MyAQOutputCallBack...\n");
printf("######################\n");
AnotherPlayer* player = (__bridge AnotherPlayer *)inUserData;
[player handleBufferCompleteForQueue:inAQ buffer:inCompleteAQBuffer];
}

它调用一个 objective-c 函数,我在其中填充缓冲区并将它们排入队列。

- (void)handleBufferCompleteForQueue:(AudioQueueRef)inAQ
buffer:(AudioQueueBufferRef)inBuffer
{
BOOL isBufferFilled=NO;

size_t bytesFilled=0; // how many bytes have been filled
size_t packetsFilled=0; // how many packets have been filled
size_t bufSpaceRemaining;

while (isBufferFilled==NO ) {
if (currentlyReadingBufferIndex<[sharedCache.baseAudioCache count]) {

printf("currentlyReadingBufferIndex %i\n",currentlyReadingBufferIndex);
//loop thru untill buffer is enqued
if (sharedCache.baseAudioCache) {

NSMutableDictionary *myDict= [[NSMutableDictionary alloc] init];
myDict=[sharedCache.baseAudioCache objectAtIndex:currentlyReadingBufferIndex];

//UInt32 inNumberBytes =[[myDict objectForKey:@"inNumberBytes"] intValue];
UInt32 inNumberPackets =[[myDict objectForKey:@"inNumberPackets"] intValue];
NSData *convert=[myDict objectForKey:@"inInputData"];
const void *inInputData=(const char *)[convert bytes];

//AudioStreamPacketDescription *inPacketDescriptions;
AudioStreamPacketDescription *inPacketDescriptions= malloc(sizeof(AudioStreamPacketDescription));

NSNumber *mStartOffset = [myDict objectForKey:@"mStartOffset"];
NSNumber *mDataByteSize = [myDict objectForKey:@"mDataByteSize"];
NSNumber *mVariableFramesInPacket = [myDict objectForKey:@"mVariableFramesInPacket"];

inPacketDescriptions->mVariableFramesInPacket=[mVariableFramesInPacket intValue];
inPacketDescriptions->mStartOffset=[mStartOffset intValue];
inPacketDescriptions->mDataByteSize=[mDataByteSize intValue];



for (int i = 0; i < inNumberPackets; ++i)
{
SInt64 packetOffset = [mStartOffset intValue];
SInt64 packetSize = [mDataByteSize intValue];
printf("packetOffset %lli\n",packetOffset);
printf("packetSize %lli\n",packetSize);

currentlyReadingBufferIndex++;

if (packetSize > packetBufferSize)
{
//[self failWithErrorCode:AS_AUDIO_BUFFER_TOO_SMALL];
}

bufSpaceRemaining = packetBufferSize - bytesFilled;
printf("bufSpaceRemaining %zu\n",bufSpaceRemaining);

// if the space remaining in the buffer is not enough for this packet, then enqueue the buffer.
if (bufSpaceRemaining < packetSize)
{
CheckError(AudioQueueEnqueueBuffer(inAQ,
inBuffer,
packetsFilled,
packetDescs), "AudioQueueEnqueueBuffer failed");

// OSStatus status = AudioQueueEnqueueBuffer(inAQ,
// fillBuf,
// packetsFilled,
// packetDescs);
// if (status) {
// // This is also not called.
// NSLog(@"Error enqueueing buffer %d", (int)status);
// }

//printf("bufSpaceRemaining < packetSize\n");
//go to the next item on keepbuffer array
isBufferFilled=YES;
}
@synchronized(self)
{

//
// If there was some kind of issue with enqueueBuffer and we didn't
// make space for the new audio data then back out
//
if (bytesFilled + packetSize > packetBufferSize)
{
return;
}

// copy data to the audio queue buffer
//error -66686 refers to
//kAudioQueueErr_BufferEmpty = -66686
memcpy((char*)inBuffer->mAudioData + bytesFilled, (const char*)inInputData + packetOffset, packetSize);
//memcpy(inBuffer->mAudioData, (const char*)inInputData + packetOffset, packetSize);

// fill out packet description
packetDescs[packetsFilled] = inPacketDescriptions[0];
packetDescs[packetsFilled].mStartOffset = bytesFilled;
bytesFilled += packetSize;
packetsFilled += 1;
free(inPacketDescriptions);
}

// if that was the last free packet description, then enqueue the buffer.
size_t packetsDescsRemaining = kAQMaxPacketDescs - packetsFilled;
if (packetsDescsRemaining == 0) {
CheckError(AudioQueueEnqueueBuffer(inAQ,
inBuffer,
packetsFilled,
packetDescs), "AudioQueueEnqueueBuffer failed");
printf("if that was the last free packet description, then enqueue the buffer\n");
//go to the next item on keepbuffer array
isBufferFilled=YES;
}

}

}
}
else
{
isDone=YES;
}
}

}

一旦缓冲区已满,我调用 AudioQueueEnqueueBuffer ,我认为问题可能是 memcpy( 但通过断点似乎缓冲区中有一些数据,但它仍然给我

错误:AudioQueueEnqueueBuffer 失败 (-66686)这意味着在 AudioQueue.hkAudioQueueErr_BufferEmpty = -66686,

enter image description here

最佳答案

在查询之前填充缓冲区的 mAudioDataByteSize 解决了问题

inBuffer->mAudioDataByteSize = bytesFilled;
CheckError(AudioQueueEnqueueBuffer(inAQ,
inBuffer,
packetsFilled,
packetDescs), "AudioQueueEnqueueBuffer failed");

关于ios - 音频队列缓冲区为空错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30329957/

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