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ios - Tableview Controller 如何添加编辑按钮以重新排列行 IOS Swift 2

转载 作者:行者123 更新时间:2023-11-29 12:00:29 25 4
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请在下面找到代码,我的 tableviewcontroller View 顶部需要一个编辑按钮,它可以重新排列或删除行。任何帮助将不胜感激。我找到了一个内置函数来删除单个行,但我特别需要一个编辑按钮。

    import UIKit

class TableViewController: UITableViewController {
var sports:[Sport] = []
override func viewDidLoad() {
loadData()
super.viewDidLoad()

// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false

// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
func loadData(){




if let path = NSBundle.mainBundle().pathForResource("data", ofType: "plist"){
if let tempDict = NSDictionary(contentsOfFile: path){
let tempArray = (tempDict.valueForKey("sports") as! NSArray) as Array
for dict in tempArray {

let sportName = dict["sportName"]! as! String

let numberOfPlayers = dict["numberOfPlayers"]! as! String

let countryOfOrigin = dict["countryOfOrigin"]! as! String


let p = Sport(sportName: sportName, numberOfPlayers:numberOfPlayers, countryOfOrigin:countryOfOrigin)
sports.append(p)
}
}

}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}

// MARK: - Table view data source

override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}

override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return sports.count
}


override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("myCell", forIndexPath: indexPath)
var sport = sports[indexPath.row]

cell.textLabel?.text = sport.getSportName()
cell.detailTextLabel?.text = sport.getCountryOfOrigin()

// Configure the cell...

return cell
}


/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/

/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/

/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

}
*/

/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/

/*
// MARK: - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let sport = sports[indexPath.row]
let detailVC = SportsDetailVC(style: .Grouped)
// detailVC.title = park.title
detailVC.sport = sport
// detailVC.zoomDelegate = mapVC
navigationController?.pushViewController(detailVC, animated: true)

}

}


import UIKit

class SportsDetailVC: UITableViewController {
var sport:Sport!
override func viewDidLoad() {
super.viewDidLoad()

// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false

// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}

// MARK: - Table view data source

override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}

override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return 1
}


override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier")
if cell == nil{
cell = UITableViewCell(style: .Default, reuseIdentifier:"resuseIdentifier")
}
cell?.textLabel?.text = sport.getNumberOfPlayers()
// Configure the cell...

return cell!
}


/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/

/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/

/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

}
*/

/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/

/*
// MARK: - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/

}

最佳答案

生成的代码包含以下注释:

// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()

取消注释第二行:

self.navigationItem.rightBarButtonItem = self.editButtonItem()

您可能还需要实现一些其他委托(delegate)函数才能使功能正常工作:

override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath)
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool

例如,除非您实现适当的委托(delegate)方法,否则您点击/按住以重新排序项目的右侧小条将不可用。

关于ios - Tableview Controller 如何添加编辑按钮以重新排列行 IOS Swift 2,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37244904/

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