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ios - 在已经设置了重力/碰撞/弹性的情况下在 Swift 中移动对象(UIView)

转载 作者:行者123 更新时间:2023-11-29 11:40:28 28 4
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我想在 swift 中创建一个从屏幕顶部开始并下降到屏幕底部并停留在那里的正方形。我还希望能够用我的手指将它拖到顶部并使其再次落到屏幕底部。关于如何做到这一点的任何提示?

我已经能够创建一个落在屏幕底部的正方形。我也可以用手指移动它。但问题是,每当我移动它时,正方形就停留在同一个地方。重力/碰撞/弹性在我移动后似乎不起作用。我希望它在我的手指离开正方形后掉落。请参阅下面的代码摘录。我可能想念一些简单的东西。任何提示将不胜感激。

import UIKit

class ViewController: UIViewController {

var greenSquare: UIView?
var redSquare:UIView?
var animator: UIDynamicAnimator?

override func viewDidLoad() {
super.viewDidLoad()
createFallingObject()

func createFallingObject() {

//remove square from superview
redSquare?.removeFromSuperview()

//create the shape
var dimen = CGRect(x: 130,y: 25,width: 90,height: 90)
redSquare = UIView(frame: dimen)
redSquare?.backgroundColor = UIColor.red

//then add to the screen
self.view.addSubview(redSquare!)

//Initialize the animator
animator = UIDynamicAnimator(referenceView: self.view)

//Add gravity to the squares
let gravity = UIGravityBehavior(items: [redSquare!])
let direction = CGVector(dx: 0.0, dy: 0.05)
gravity.gravityDirection = direction

//Collision
let boundaries = UICollisionBehavior(items: [redSquare!])
boundaries.translatesReferenceBoundsIntoBoundary = true

//Elasticity
let bounce = UIDynamicItemBehavior(items: [redSquare!])
bounce.elasticity = 0.3



// 1. create a gesture recognizer (tap gesture)
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTap(sender:)))


//add pan gesture Regcognizer to the red square
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePan))
redSquare?.addGestureRecognizer(panGestureRecognizer)


animator?.addBehavior(boundaries)
animator?.addBehavior(bounce)
animator?.addBehavior(gravity)
}

//this method handle pan
func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
if gestureRecognizer.state == .began || gestureRecognizer.state == .changed {

let translation = gestureRecognizer.translation(in: self.view)
// note: 'view' is optional and need to be unwrapped
gestureRecognizer.view!.center = CGPoint(x: gestureRecognizer.view!.center.x + translation.x, y: gestureRecognizer.view!.center.y + translation.y)
gestureRecognizer.setTranslation(CGPoint.zero, in: self.view)

//redSquare?.frame.origin.x = translation.x
//redSquare?.frame.origin.y = translation.y
}
}

// 3. this method is called when a tap is recognized
func handleTap(sender: UITapGestureRecognizer) {
createFallingObject()
}
}

最佳答案

您应该在平移手势开始时从 UIDynamicAnimator 中删除项目,并在结束时将其添加回来。

当 View 被添加到动态动画师时,它的位置应该由动画师单独确定。从动画器中移除项目将允许 View 使用其框架正常定位。将它添加回动画器将导致动画器从当前状态恢复定位。

或者,如果您需要手动更新项目的位置(即不基于动画师的物理特性),您应该调用 animator.updateItem(usingCurrentState: myDynamicItem),其中 myDynamicItem 是您要更新的项目。

关于ios - 在已经设置了重力/碰撞/弹性的情况下在 Swift 中移动对象(UIView),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46919158/

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