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ios - 删除后重用的UITableViewCell格式

转载 作者:行者123 更新时间:2023-11-29 11:02:44 25 4
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我继承了 UITableViewCell。基本上发生的事情是,当您按下单元格层上的 UITableViewCell 绘图时,会导致单元格看起来不同。但是,当我删除一个单元格时,该绘图会落到它下面的单元格中。这对我来说似乎表明单元格的格式正在正常使用。因此,我重新绘制了 CellForRowAtIndexPath 中的单元格,如下所示...

  - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
AGProgressViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
cell.textLabel.backgroundColor = [UIColor clearColor];
cell.detailTextLabel.backgroundColor = [UIColor clearColor];
//NSLog(@"progress value = %f", [cell.progress floatValue]);

if (!cell) {
cell = [[AGProgressViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}

Task * task = nil;

if (indexPath.section == 0){
task = [self.tasksByDay[@"anyday"] objectAtIndex:indexPath.row];
} else if (indexPath.section == 1){
task = [self.tasksByDay[@"monday"] objectAtIndex:indexPath.row];
} else if (indexPath.section == 2){
task = [self.tasksByDay[@"tuesday"] objectAtIndex:indexPath.row];
} else if (indexPath.section == 3){
task = [self.tasksByDay[@"wednesday"] objectAtIndex:indexPath.row];
} else if (indexPath.section == 4){
task = [self.tasksByDay[@"thursday"] objectAtIndex:indexPath.row];
} else if (indexPath.section == 5){
task = [self.tasksByDay[@"friday"] objectAtIndex:indexPath.row];
} else if (indexPath.section == 6){
task = [self.tasksByDay[@"saturday"] objectAtIndex:indexPath.row];
} else if (indexPath.section == 7){
task = [self.tasksByDay[@"sunday"] objectAtIndex:indexPath.row];
}
cell.progress = [NSNumber numberWithFloat:([task.timeSpent floatValue]/[task.time floatValue])];
// this is calling the redrawing method in the cell
[cell drawFillInAtPercent:[task.timeSpent floatValue]/[task.time floatValue]];

//NSLog(@"progress value = %f vs. time spent = %f", [cell.progress floatValue], [task.timeSpent floatValue]/[task.time floatValue]);

cell.textLabel.text = task.name;
cell.detailTextLabel.text = [NSString stringWithFormat:@"%d minutes",
[task.time intValue] - [task.timeSpent intValue]];

return cell;
}

但是,这并没有解决问题。所有这些 NSLog 都显示单元格在每次重新绘制时都处于正确的级别。这意味着,出于某种原因,正在删除的单元格不会在 cellForRowAtIndex 路径中被调用。奇怪的是文本标签在改变,只是我在 UITableViewCell 子类中所做的自定义绘图没有改变。

这是我在子类中调用的方法。

-(void) drawFillInAtPercent: (float) percent{
//if (percent > 0){
NSLog(@"progress layer at percent %f", percent);
_progressLayer = [CAGradientLayer layer];
_progressLayer.frame = CGRectMake(self.bounds.origin.x,
self.bounds.origin.y,
self.bounds.size.width * percent,
self.bounds.size.height);
_progressLayer.colors = @[(id)[[UIColor colorWithRed:0/255.0 green:0/250.0 blue:250.0/255.0 alpha:1.0f] CGColor],
(id)[[UIColor colorWithRed:150.0/200.0 green:150.0/200.0 blue:150.0/200.0 alpha:.5] CGColor],
(id)[[UIColor colorWithRed:200.0/200.0 green:200.0/200.0 blue:200.0/200.0 alpha:.5] CGColor],
(id)[[UIColor colorWithWhite:0.3f alpha:0.1f] CGColor]];
_progressLayer.locations = @[@0.00f, @0.2f, @0.90f, @1.00f];
[self.layer insertSublayer:_progressLayer atIndex:1];
//}
}

我不知道发生了什么,而且我似乎无法访问重用的单元格以重绘它。

这些是删除方法:

   - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {

if (editingStyle == UITableViewCellEditingStyleDelete) {

[self deactivateTimers];
NSArray * days = [NSArray arrayWithObjects: @"anyday", @"monday", @"tuesday", @"wednesday", @"thursday", @"friday", @"saturday", @"sunday", nil];

Task * task = self.tasksByDay[days[indexPath.section]][indexPath.row];

if ([task.weekly boolValue]){
task.finished = [NSNumber numberWithBool:1];
} else {
[managedObjectContext deleteObject:task];
}

[self.managedObjectContext save:nil];

[self grabTasksFromContext];

}

}

-(void) grabTasksFromContext{
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription
entityForName:@"Task"
inManagedObjectContext:managedObjectContext];
[fetchRequest setEntity:entity];
NSError *error;
NSMutableArray * managedObjects = [NSMutableArray arrayWithArray:[managedObjectContext
executeFetchRequest:fetchRequest error:&error]];
int numObjects = [managedObjects count];

for (int i = 0; i < numObjects; i ++){
Task * task = [managedObjects objectAtIndex:i];
NSLog(@"name %@", task.name);
// if the task is finished we don't want it to be displayed in the list
if ([task.finished boolValue]){
NSLog(@"finished");
[managedObjects removeObject:task];
i -= 1;
numObjects -= 1;
}
}

self.tasks = managedObjects;

// This implementation is pretty ugly
// I'm sorry about that and will fix it in the future
// probably the more attractive way to do this is to make an array of the days, and then cycle through that and check through the array of tasks
monday = tuesday = wednesday = thursday = friday = saturday = sunday = anyday = 0;

NSMutableArray * mondayArray = [[NSMutableArray alloc] init];
NSMutableArray * tuesdayArray = [[NSMutableArray alloc] init];
NSMutableArray * wednesdayArray = [[NSMutableArray alloc] init];
NSMutableArray * thursdayArray = [[NSMutableArray alloc] init];
NSMutableArray * fridayArray = [[NSMutableArray alloc] init];
NSMutableArray * saturdayArray = [[NSMutableArray alloc] init];
NSMutableArray * sundayArray = [[NSMutableArray alloc] init];
NSMutableArray * anydayArray = [[NSMutableArray alloc] init];

for (Task * task in self.tasks){
if ([task.day isEqualToString:@"monday"]){
mondayArray[monday] = task;
monday++;
} else if ([task.day isEqualToString:@"tuesday"]){
tuesdayArray[tuesday] = task;
tuesday++;
} else if ([task.day isEqualToString:@"wednesday"]){
wednesdayArray[wednesday] = task;
wednesday++;
} else if ([task.day isEqualToString:@"thursday"]){
thursdayArray[thursday] = task;
thursday++;
} else if ([task.day isEqualToString:@"friday"]){
fridayArray[friday] = task;
friday++;
} else if ([task.day isEqualToString:@"saturday"]){
saturdayArray[saturday] = task;
saturday++;
} else if ([task.day isEqualToString:@"sunday"]){
sundayArray[sunday] = task;
sunday++;
} else {
anydayArray[anyday] = task;
anyday++;
}
}

self.tasksByDay = [[NSDictionary alloc] initWithObjectsAndKeys: mondayArray,@"monday",
tuesdayArray, @"tuesday", wednesdayArray, @"wednesday", thursdayArray, @"thursday",
fridayArray, @"friday", saturdayArray, @"saturday", sundayArray, @"sunday",
anydayArray, @"anyday", nil];

[self.tableView reloadData];
}

任何有关正在发生的事情的帮助或想法将不胜感激。

最佳答案

However, when I delete a cell, that drawing drops to the cell below it.

这是关键观察:它向我表明,在重绘发生时,模型(即您的 self.tasksByDay[dayName])没有尚未更新。当删除某一行的单元格时,需要更新相应日期的 taskByDay 以从 NSArray 中删除相应的行。如果没有发生这种情况,已删除任务的数据将影响下一个索引处单元格的绘制,因此视觉效果看起来会“下降”一行。从您的描述看来,这正是正在发生的事情。

您需要确保在刷新表格(或将单元格删除通知发送到 UITableView)时,模型已经更新为没有被删除的行.这样,表格视觉效果就会按照您的预期进行更新。

与问题没有直接关系,但是如果你创建一个数组

NSArray *dayName = @[@"anyday", @"monday", @"tuesday", @"wednesday", etc.];

你可以用

替换长链的 if
task = [self.tasksByDay[dayName objectAtIndex:indexPath.section] objectAtIndex:indexPath.row];

代码中的另一个问题是每次调用 drawFillInAtPercent: 时,都会添加一个新的 CAGradientLayer。当您上下滚动时,重复使用的单元格会累积新的图层,而不会删除之前添加的图层。您需要更改代码以仅添加一次渐变层,然后在 drawFillInAtPercent: 方法中重复使用现有的层。例如,可以在AGProgressViewCell的designated initializer中添加layer,赋值给_progressLayer实例变量,一次性添加到layer hierarchy中。从那时起,drawFillInAtPercent: 将更改现有的 _progressLayer,而不是每次都创建新的。

关于ios - 删除后重用的UITableViewCell格式,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15126483/

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