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ios - AudioUnit kAudioUnitSubType_Reverb2 和 kAudioUnitType_FormatConverter

转载 作者:行者123 更新时间:2023-11-29 10:52:31 24 4
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我有这个 AUGraph 配置

AudioUnitGraph 0x2505000:
Member Nodes:
node 1: 'aufx' 'ipeq' 'appl', instance 0x15599530 O
node 2: 'aufx' 'rvb2' 'appl', instance 0x1566ffd0 O
node 3: 'aufc' 'conv' 'appl', instance 0x15676900 O
node 4: 'aumx' 'mcmx' 'appl', instance 0x15676a30 O
node 5: 'aumx' 'mcmx' 'appl', instance 0x15677ac0 O
node 6: 'aumx' 'mcmx' 'appl', instance 0x15678a40 O
node 7: 'auou' 'rioc' 'appl', instance 0x15679a20 O
node 8: 'augn' 'afpl' 'appl', instance 0x1558b710 O
Connections:
node 7 bus 1 => node 5 bus 0 [ 1 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
node 5 bus 0 => node 3 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
node 3 bus 0 => node 2 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
node 2 bus 0 => node 6 bus 0 [ 1 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
node 8 bus 0 => node 4 bus 0 [ 1 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
node 4 bus 0 => node 6 bus 1 [ 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
node 6 bus 0 => node 1 bus 0 [ 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
node 1 bus 0 => node 7 bus 0 [ 2 ch, 0 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
CurrentState:
mLastUpdateError=0, eventsToProcess=F, isInitialized=F, isRunning=F

错误

AUGraphInitialize err = -10868

因为我已经在两个混音器单元之间连接了一个混响单元,即使我已经创建了一个转换器单元:

OSStatus err  = noErr;

UInt32 micBus = 0;
UInt32 filePlayerBus = 1;

//// ionode:1 ----> vfxNode:0 bus 0
err = AUGraphConnectNodeInput(processingGraph, ioNode, 1, vfxNode, 0);
if (err) { NSLog(@"ioNode:1 ---> vfxNode:0 err = %ld", err); }

//// vfxNode:0 ---> convertNode:0
err = AUGraphConnectNodeInput(processingGraph, vfxNode, 0, convertNode, 0);

//// convertNode:0 ---> vfxRevNode:0
err = AUGraphConnectNodeInput(processingGraph, convertNode, 0, vfxRevNode, 0);

//// vfxRevNode:0 ---> mixerNode:0
err = AUGraphConnectNodeInput(processingGraph, vfxRevNode, 0, mixerNode, micBus );
//if (err) { NSLog(@"vfxRevNode:0 ---> mixerNode:0 err = %ld", err); }

//// vfxNode:0 ----> mixerNode:0
//err = AUGraphConnectNodeInput(processingGraph, vfxNode, 0, mixerNode, micBus );
if (err) { NSLog(@"vfxNode:0 ---> mixerNode:0 err = %ld", err); }

//// audioPlayerNode:0 ----> fxNode:0
err = AUGraphConnectNodeInput(processingGraph, audioPlayerNode, 0, fxNode, 0);
if (err) { NSLog(@"audioPlayerNode:0 ---> fxNode:0 err = %ld", err); }

//// fxNode:0 ----> mixerNode:1
err = AUGraphConnectNodeInput(processingGraph, fxNode, 0, mixerNode, filePlayerBus);
if (err) { NSLog(@"fxNode:0 ---> mixerNode:1 err = %ld", err); }

///// mixerNode:0 ----> eqNode:0
err = AUGraphConnectNodeInput(processingGraph, mixerNode, 0, eqNode, 0);
if (err) { NSLog(@"mixerNode:0 ---> eqNode:0 err = %ld", err); }

//// eqNode:0 ----> ioNode:0
err = AUGraphConnectNodeInput(processingGraph, eqNode, 0, ioNode, 0);
if (err) { NSLog(@"eqNode:0 ---> ioNode:0 err = %ld", err); }

节点如下:

    ////
//// EQ NODE
////
err = AUGraphAddNode(processingGraph, &EQUnitDescription, &eqNode);
if (err) { NSLog(@"eqNode err = %ld", err); }

////
//// REV NODE
////
err = AUGraphAddNode(processingGraph, &ReverbUnitDescription, &vfxRevNode);
if (err) { NSLog(@"vfxRevNode err = %ld", err); }

////
//// FORMAT CONVERTER NODE
////
err = AUGraphAddNode (processingGraph, &convertUnitDescription, &convertNode);
if (err) { NSLog(@"convertNode err = %ld", err); }

////
//// FX NODE
////
err = AUGraphAddNode(processingGraph, &FXUnitDescription, &fxNode);
if (err) { NSLog(@"fxNode err = %ld", err); }

////
//// VFX NODE
////
err = AUGraphAddNode(processingGraph, &VFXUnitDescription, &vfxNode);
if (err) { NSLog(@"vfxNode err = %ld", err); }

///
/// MIXER NODE
///
err = AUGraphAddNode (processingGraph, &MixerUnitDescription, &mixerNode );
if (err) { NSLog(@"mixerNode err = %ld", err); }

///
/// OUTPUT NODE
///
err = AUGraphAddNode(processingGraph, &iOUnitDescription, &ioNode);
if (err) { NSLog(@"outputNode err = %ld", err); }

////
/// PLAYER NODE
///
err = AUGraphAddNode(processingGraph, &playerUnitDescription, &audioPlayerNode);
if (err) { NSLog(@"audioPlayerNode err = %ld", err); }

和组件描述:

OSStatus err  = noErr;

err = NewAUGraph(&processingGraph);

// OUTPUT unit
AudioComponentDescription iOUnitDescription;
iOUnitDescription.componentType = kAudioUnitType_Output;
iOUnitDescription.componentSubType = kAudioUnitSubType_RemoteIO;//kAudioUnitSubType_VoiceProcessingIO;//kAudioUnitSubType_RemoteIO;
iOUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
iOUnitDescription.componentFlags = 0;
iOUnitDescription.componentFlagsMask = 0;

// MIXER unit
AudioComponentDescription MixerUnitDescription;
MixerUnitDescription.componentType = kAudioUnitType_Mixer;
MixerUnitDescription.componentSubType = kAudioUnitSubType_MultiChannelMixer;
MixerUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
MixerUnitDescription.componentFlags = 0;
MixerUnitDescription.componentFlagsMask = 0;

// PLAYER unit
AudioComponentDescription playerUnitDescription;
playerUnitDescription.componentType = kAudioUnitType_Generator;
playerUnitDescription.componentSubType = kAudioUnitSubType_AudioFilePlayer;
playerUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;

// EQ unit
AudioComponentDescription EQUnitDescription;
EQUnitDescription.componentType = kAudioUnitType_Effect;
EQUnitDescription.componentSubType = kAudioUnitSubType_AUiPodEQ;
EQUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
EQUnitDescription.componentFlags = 0;
EQUnitDescription.componentFlagsMask = 0;

// Reverb unit
AudioComponentDescription ReverbUnitDescription;
ReverbUnitDescription.componentType = kAudioUnitType_Effect;
ReverbUnitDescription.componentSubType = kAudioUnitSubType_Reverb2;
ReverbUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
ReverbUnitDescription.componentFlags = 0;
ReverbUnitDescription.componentFlagsMask = 0;

// Format Converter between VFX and Reverb units
AudioComponentDescription convertUnitDescription;
convertUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
convertUnitDescription.componentType = kAudioUnitType_FormatConverter;
convertUnitDescription.componentSubType = kAudioUnitSubType_AUConverter;
convertUnitDescription.componentFlags = 0;
convertUnitDescription.componentFlagsMask = 0;

// FX unit
AudioComponentDescription FXUnitDescription;
FXUnitDescription.componentType = kAudioUnitType_Mixer;
FXUnitDescription.componentSubType = kAudioUnitSubType_MultiChannelMixer;
FXUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
FXUnitDescription.componentFlags = 0;
FXUnitDescription.componentFlagsMask = 0;

// VFX unit
AudioComponentDescription VFXUnitDescription;
VFXUnitDescription.componentType = kAudioUnitType_Mixer;
VFXUnitDescription.componentSubType = kAudioUnitSubType_MultiChannelMixer;
VFXUnitDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
VFXUnitDescription.componentFlags = 0;
VFXUnitDescription.componentFlagsMask = 0;

我创建了转换器节点的设置,将输入节点流格式(即混合器单元)作为输入,将输出节点流格式作为输出格式(即混响)

    OSStatus err = noErr;
err = AUGraphNodeInfo(processingGraph, convertNode, NULL, &convertUnit);
if (err) { NSLog(@"setupConverterUnit error = %ld", err); }

// set converter input format to vfxunit format

AudioStreamBasicDescription asbd = {0};
size_t bytesPerSample;
bytesPerSample = sizeof(SInt16);
asbd.mFormatID = kAudioFormatLinearPCM;
asbd.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
asbd.mBitsPerChannel = 8 * bytesPerSample;
asbd.mFramesPerPacket = 1;
asbd.mChannelsPerFrame = 1;
asbd.mBytesPerPacket = bytesPerSample * asbd.mFramesPerPacket;
asbd.mBytesPerFrame = bytesPerSample * asbd.mChannelsPerFrame;
asbd.mSampleRate = sampleRate;

err = AudioUnitSetProperty(convertUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &asbd, sizeof(asbd));
if (err) { NSLog(@"setupConverterUnit kAudioUnitProperty_StreamFormat error = %ld", err); }


// set converter output format to reverb format
UInt32 streamFormatSize = sizeof(monoStreamFormat);
err = AudioUnitSetProperty(convertUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &monoStreamFormat, streamFormatSize);
if (err) { NSLog(@"setupConverterUnit kAudioUnitProperty_StreamFormat error = %ld", err); }

混响单元配置如下:

    OSStatus err  = noErr;

err = AUGraphNodeInfo(processingGraph, vfxRevNode, NULL, &vfxRevUnit);
if (err) { NSLog(@"setupReverbUnit err = %ld", err); }

UInt32 size = sizeof(mReverbPresetArray);
err = AudioUnitGetProperty(vfxRevUnit, kAudioUnitProperty_FactoryPresets, kAudioUnitScope_Global, 0, &mReverbPresetArray, &size);

if (err) { NSLog(@"kAudioUnitProperty_FactoryPresets err = %ld", err); }

printf("setupReverbUnit Preset List:\n");
UInt8 count = CFArrayGetCount(mReverbPresetArray);
for (int i = 0; i < count; ++i) {
AUPreset *aPreset = (AUPreset*)CFArrayGetValueAtIndex(mReverbPresetArray, i);
CFShow(aPreset->presetName);
}

输入混合器单元为

    OSStatus err;
err = AUGraphNodeInfo(processingGraph, vfxNode, NULL, &vfxUnit);
if (err) { NSLog(@"setVFxUnit err = %ld", err); }

UInt32 busCount = 1;
err = AudioUnitSetProperty (
vfxUnit,
kAudioUnitProperty_ElementCount,
kAudioUnitScope_Input,
0,
&busCount,
sizeof (busCount)
);

AudioStreamBasicDescription asbd = {0};
size_t bytesPerSample;
bytesPerSample = sizeof(SInt16);
asbd.mFormatID = kAudioFormatLinearPCM;
asbd.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
asbd.mBitsPerChannel = 8 * bytesPerSample;
asbd.mFramesPerPacket = 1;
asbd.mChannelsPerFrame = 1;
asbd.mBytesPerPacket = bytesPerSample * asbd.mFramesPerPacket;
asbd.mBytesPerFrame = bytesPerSample * asbd.mChannelsPerFrame;
asbd.mSampleRate = sampleRate;

err = AudioUnitSetProperty (
vfxUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&asbd,
sizeof (asbd)
);

到目前为止还没有办法让它发挥作用。我需要混响单元在那里,因为我只在进入下一个混音器单元之前才需要它在麦克风输入上。

转换器上的 AudioStreamBasicDescription 我哪里错了?

编辑发生的事情是没有声音。音频图未初始化,出现错误

AUGraphInitialize err = -10868

这里描述的图可以这样描述

连接到 vfxNode 的麦克风输入以获取渲染回调。它连接到总线 0 上的混音器。歌曲播放器节点连接到另一个混音器,其中有第二个渲染回调处理播放中的音频。它连接到链中最后一个调音台的总线 1。 eq 节点将混音器连接到输出 ioNode。

当在 fx 混音器 (vfxNode) 和混响之间使用转换器节点时,不再有声音:

//// vfxNode:0 ---> convertNode:0
err = AUGraphConnectNodeInput(processingGraph, vfxNode, 0, convertNode, 0);

//// convertNode:0 ---> vfxRevNode:0
err = AUGraphConnectNodeInput(processingGraph, convertNode, 0, vfxRevNode, 0);

//// vfxRevNode:0 ---> mixerNode:0
err = AUGraphConnectNodeInput(processingGraph, vfxRevNode, 0, mixerNode, micBus );
//if (err) { NSLog(@"vfxRevNode:0 ---> mixerNode:0 err = %ld", err); }

没有混响节点,因此没有转换器节点,一切正常:

//// ionode:1 ----> vfxNode:0 bus 0
err = AUGraphConnectNodeInput(processingGraph, ioNode, 1, vfxNode, 0);
if (err) { NSLog(@"ioNode:1 ---> vfxNode:0 err = %ld", err); }

//// vfxNode:0 ----> mixerNode:0
err = AUGraphConnectNodeInput(processingGraph, vfxNode, 0, mixerNode, micBus );
if (err) { NSLog(@"vfxNode:0 ---> mixerNode:0 err = %ld", err); }

最佳答案

你还没有说问题是什么(错误,没有声音等),但我愿意猜测一下。这些效果单元更喜欢浮点 PCM,并且通常会拒绝连接到任何非浮点的东西(非效果单元通常默认为整数或定点)。当您尝试启动图形时,是否得到 -50(paramErr)?

我发现要使用效果单元我必须做的是读取效果单元默认的 ASBD(在输入或输出范围),然后在整个图表中设置它(其他单元通常愿意接受浮点 ASBD)。请注意,这将是大约 100 行样板文件,您从每个节点获取单位,从效果的输入或输出范围获取 ASBD(不要认为哪个重要),然后将其设置为接收到的格式或由图表中的任何单位产生。祝你好运。

关于ios - AudioUnit kAudioUnitSubType_Reverb2 和 kAudioUnitType_FormatConverter,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19871535/

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