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javascript - 从 OBJ 文件中选取选定的网格

转载 作者:行者123 更新时间:2023-11-29 10:50:32 24 4
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我正在使用 OBJLoader 加载大型 3D 模型(在 .obj 文件中描述),但它将整个文件加载为单个 Object3D 对象。使用 scene.add(object) 它将整个对象添加到场景中。

我需要选择选定的网格并更改它的一些属性,但是当我添加鼠标功能并使用 Ray.intersectObjects 尝试获取选定的网格时,它永远不起作用。我找不到哪里出错了。

希望得到一些帮助来尝试使它正常工作。谢谢!

这让我困惑了几天。以下是我的全部代码:

<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>

<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - OBJLoader test
</div>

<script src="../build/Three.js"></script>
<script src="js/loaders/OBJLoader.js"></script>

<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>

<script>

var container, stats;

var camera, scene, renderer;

var mouseX = 0, mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

var _mouse = { x: 0, y: 0 },
objects = [],
_projector = new THREE.Projector();


init();
animate();


function init() {

container = document.createElement( 'div' );
document.body.appendChild( container );

scene = new THREE.Scene();

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 100;
scene.add( camera );

var ambient = new THREE.AmbientLight( 0x101030 );
scene.add( ambient );

var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );

var texture = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );

var loader = new THREE.OBJLoader();
loader.load( "obj/male02/male02.obj", function ( object ) {

for ( var i = 0, l = object.children.length; i < l; i ++ ) {

object.children[ i ].material.map = texture;

}

object.position.y = - 80;
object.position.z = - 160;
scene.add( object );
objects.push( object );

} );

// RENDERER

renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );

document.addEventListener( 'mousedown', onDocumentMouseDown, false );

}

function onDocumentMouseDown( event ) {

event.preventDefault();

// find intersections
_mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
_mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;

var vector = new THREE.Vector3( _mouse.x, _mouse.y, 1 );

var ray = _projector.pickingRay( vector, camera );

var intersects = ray.intersectObjects( scene.children );

if ( intersects.length > 0 ) {
alert("selected!");
_SELECTED_DOWN = true;
}
}

function animate() {

requestAnimationFrame( animate );
render();

}

function render() {

renderer.render( scene, camera );

}

</script>

</body>
</html>

最佳答案

ray.intersectObjects() 不是递归的。您需要传递要测试的对象列表。

关于javascript - 从 OBJ 文件中选取选定的网格,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11007256/

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