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javascript - 使用过渡更改 Canvas 上的图像

转载 作者:行者123 更新时间:2023-11-29 10:46:22 24 4
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下面的代码让不同的图片出现在我的 Canvas 上。我如何通过淡入淡出和滑动等漂亮的过渡来改变它们?

setInterval(function () {
if (i >= carInfo.length) {
i = 0;
}
imageObj.onload = function () {
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillText(textVar, 10, 10);
context.drawImage(imageObj, 69, 50);
};
imageObj.src = '' + carInfo[i].Picture + '';
var textVar = "" + carInfo[i].carType + ": " + carInfo[i].Description;
// alert(textVar);
i++
},2000);

最佳答案

淡入/淡出

可以通过使用 context.setGlobalAlpha 逐渐改变图像的不透明度来完成

幻灯片

可以通过逐渐改变 context.drawimage(imageObj,x,y) 的 x,y 坐标来完成

这是代码和 fiddle :http://jsfiddle.net/m1erickson/5sAS9/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" />
<script src="http://code.jquery.com/jquery.min.js"></script>

<style>
body{ background-color: ivory; }
canvas{border:1px solid red;}
</style>

<script>
$(function(){

var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");

window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();


var imageIndex=0;
var animPctComplete=0;
var fps = 60;

// image loader

var imageURLs=[];
var imagesOK=0;
var imgs=[];
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house204-1.jpg");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house204-2.jpg");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/stackoverflow/house204-3.jpg");
loadAllImages();

function loadAllImages(callback){
for (var i = 0; i < imageURLs.length; i++) {
var img = new Image();
imgs.push(img);
img.onload = function(){
imagesOK++;
if (imagesOK==imageURLs.length ) {
animate();
}
};
img.src = imageURLs[i];
}
}

function animate() {
setTimeout(function() {
requestAnimFrame(animate);

// get the current image
// get the xy where the image will be drawn
var img=imgs[imageIndex];
var imgX=(canvas.width/2-img.width/2)*animPctComplete;
var imgY=(canvas.height/2)-img.height/2;

// set the current opacity
ctx.globalAlpha=animPctComplete;

// draw the image
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.drawImage(img,imgX,imgY);

// increment the animationPctComplete for next frame
animPctComplete+=.01; //100/fps;

// if the current animation is complete
// reset the animation with the next image
if(animPctComplete>=1.00){
animPctComplete=0.00;
imageIndex++;
if(imageIndex>=imgs.length){imageIndex=0;}
}

}, 1000 / fps);
}


}); // end $(function(){});
</script>

</head>

<body>
<canvas id="canvas" width=600 height=400></canvas>
</body>
</html>

关于javascript - 使用过渡更改 Canvas 上的图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18717457/

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