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ios - 将我的敌人类实现到游戏场景

转载 作者:行者123 更新时间:2023-11-29 10:40:17 26 4
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我对编程还很陌生,我尝试做的是:所以我将我的敌人从我的游戏场景中分离到不同的类。在 Enemy class.m 文件中,我声明了 6 个方法。每个方法都代表一个新关卡,将从游戏场景中调用。所以在方法中我声明了 Sprite 的图像、路径、射击粒子类型等。下面是 EnemyClass.m 文件中 1 级方法的示例:

+(void)enemiesLevel1
{
EnemyName = @"enemy1";
SKSpriteNode* enemy = [SKSpriteNode spriteNodeWithImageNamed:EnemyName];
pathSpeed = 3;
CGPathRef path = CGPathCreateWithEllipseInRect(CGRectMake(0,0,400,400), NULL);
SKAction *followTrack = [SKAction followPath:path
asOffset:NO
orientToPath:YES
duration:pathSpeed];

SKAction *forever = [SKAction repeatActionForever:followTrack];
SKAction *addEnemy = [SKAction runBlock:^{
[GameScene addChild: enemy];
}];
SKAction *enemySequence = [SKAction sequence:@[addEnemy, forever]];

[GameScene runAction: enemySequence];
}

但是,Xcode 指出了两个问题:

No known class method for selector "addChild"

No known class method for selector "runAction"

我正在调用 GameScene.m 中的方法:

[EnemyClass enemiesLevel1]

这似乎是一个愚蠢的问题,但我还是新手,非常感谢任何帮助!

最佳答案

问题是,您应该在 GameScene 中创建 EnemyClasss 实例,然后使用它;你的代码应该是这样的;

在 EnemyClass.m 中:

-(void)enemiesLevel1
{
EnemyName = @"enemy1";
SKSpriteNode* enemy = [SKSpriteNode spriteNodeWithImageNamed:EnemyName];
pathSpeed = 3;
CGPathRef path = CGPathCreateWithEllipseInRect(CGRectMake(0,0,400,400), NULL);
SKAction *followTrack = [SKAction followPath:path
asOffset:NO
orientToPath:YES
duration:pathSpeed];

SKAction *forever = [SKAction repeatActionForever:followTrack];
SKAction *addEnemy = [SKAction runBlock:^{
[self addChild: enemy];
}];

SKAction *enemySequence = [SKAction sequence:@[addEnemy, forever]];

[self runAction: enemySequence];
}

在 GameScene.m 中:

EnemyClass *enemy= [[EnemyClass alloc] initWithSize:self.size];

然后你可以使用:

[self addChild: [enemy enemiesLevel1]];

关于ios - 将我的敌人类实现到游戏场景,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24863644/

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